面朝大海,春暖花开!
var delta=0.015; var collection; var closeB=false; function floaters() { this.items = []; this.addItem = function(id,x,y,content) { document.write('<DIV id='+id+' style="Z-INDEX: 10; POSITION: absolute; width:80px; height:60px;left:'+(typeof(x)=='string'?eval(x):x)+';top:'+(typeof(y)=='string'?eval(y):y)+'">'+content+'</DIV>'); var newItem = {}; newItem.object = document.getElementById(id); newItem.x = x; newItem.y = y;
this.items[this.items.length] = newItem; } this.play = function() { collection = this.items setInterval('play()',30); } } function play() { if(screen.width<=800 || closeB) { for(var i=0;i<collection.length;i++) { collection[i].object.style.display = 'none'; } return; } for(var i=0;i<collection.length;i++) { var followObj = collection[i].object; var followObj_x = (typeof(collection[i].x)=='string'?eval(collection[i].x):collection[i].x); var followObj_y = (typeof(collection[i].y)=='string'?eval(collection[i].y):collection[i].y);
if(followObj.offsetLeft!=(document.body.scrollLeft+followObj_x)) { var dx=(document.body.scrollLeft+followObj_x-followObj.offsetLeft)*delta; dx=(dx>0?1:-1)*Math.ceil(Math.abs(dx)); followObj.style.left=followObj.offsetLeft+dx; }
if(followObj.offsetTop!=(document.body.scrollTop+followObj_y)) { var dy=(document.body.scrollTop+followObj_y-followObj.offsetTop)*delta; dy=(dy>0?1:-1)*Math.ceil(Math.abs(dy)); followObj.style.top=followObj.offsetTop+dy; } followObj.style.display = ''; } } function closeBanner() { closeB=true; return; }
var theFloaters = new floaters(); // theFloaters.addItem('followDiv1','document.body.clientWidth-100',0,'<a onClick="closeBanner();" href=http://www.dfeng.net target=_blank><img src=ad/doublead/right.gif width=100 height=554 border=0></a><br><br><img src=ad/doublead/close.gif onClick="closeBanner();">'); theFloaters.addItem('followDiv2',0,0,'<a onClick="closeBanner();" href=http://www.dfeng.net target=_blank><img src=ad/doublead/ad_ad.gif width=100 height=400 border=0 ></a><br><br><img src=ad/doublead/close.gif onClick="closeBanner();">'); theFloaters.play();
这是第三种方法