请大家帮我分析下这个程序初学者很多看不懂
这是一个自动发牌,然后展示牌的程序#include <time.h>
#include <stdio.h>
#include <conio.h>
#include <stdlib.h>
#define PLAYER 4//玩家人数
#define NUM 13//玩家拿牌数
#define SIZE 52//所有牌数
//声明函数
void PokerRand(int *pokerRand);
void Palyer(int *pokerRand);
void Process(int *countA, int *countB, int *countC, int *countD);
void Output(int *poker, int *countA, int *countB, int *countC, int *countD);
struct PokerGame
{
int A[NUM];//记录玩家手中的黑桃牌
int B[NUM];//记录玩家手中的红桃牌
int C[NUM];//记录玩家手中的梅花牌
int D[NUM];//记录玩家手中的方片牌
int manNum[NUM];//记录玩家手里所有的牌
}man[PLAYER];
//随机产生52张牌
void PokerRand(int *pokerRand)
{
int i, j;
srand((unsigned)time(NULL));
for (i=0; i<SIZE; i++)
{
MARK: pokerRand[i] = rand()%52;
for (j=0; j<i; j++)
{
if (pokerRand[i] == pokerRand[j])
{
goto MARK;
}
}
}
}
//给4个玩家发牌
void Palyer(int *pokerRand)
{
int i, j;
int count = 0;
for (j=0; j<NUM; j++)
{
for (i=0; i<PLAYER; i++)//轮流发牌
{
man[i].manNum[j] = pokerRand[count++];
}
}
}
//统计玩家手中的牌
void Process(int *countA, int *countB, int *countC, int *countD)
{
int i, j;
for (i=0; i<PLAYER; i++)
{
countA[i] = 0;
countB[i] = 0;
countC[i] = 0;
countD[i] = 0;
for (j=0; j<NUM; j++)//统计四个玩家手中的牌
{
if ((man[i].manNum[j] >= 0) && (man[i].manNum[j] < 13))//黑桃
{
man[i].A[ countA[i]++ ] = man[i].manNum[j];
}
else if (man[i].manNum[j] < 26)//红桃
{
man[i].B[ countB[i]++ ] = man[i].manNum[j];
}
else if (man[i].manNum[j] < 39)//梅花
{
man[i].C[ countC[i]++ ] = man[i].manNum[j];
}
else//方片
{
man[i].D[ countD[i]++ ] = man[i].manNum[j];
}
}
}
}
//输出
void Output(int *poker, int *countA, int *countB, int *countC, int *countD)
{
int i, j;
printf("扑克牌自动发牌 %c(黑) %c(红) %c(梅) %c(方):\n", 6, 3, 5, 4);
for (i=0; i<PLAYER; i++)
{
printf("\n第%d人 :\n", i+1);//开始输出第i个玩家
printf("%c:\t", 6);//输出第i个玩家的黑桃牌
for (j=0; j<countA[i]; j++)
{
if (poker[ man[i].A[j] ] == 10)//假如等于10,以%d格式输出
{
printf("%4d", poker[ man[i].A[j] ]);
}
else//否则以%c格式输出
{
printf("%4c", poker[ man[i].A[j] ]);
}
}
printf("\n");
printf("%c:\t", 3);//输出第i个玩家的红桃牌
for (j=0; j<countB[i]; j++)
{
if (poker[ man[i].B[j] ] == 10)
{
printf("%4d", poker[ man[i].B[j] ]);
}
else
{
printf("%4c", poker[ man[i].B[j] ]);
}
}
printf("\n");
printf("%c:\t", 5);//输出第i个玩家的梅花牌
for (j=0; j<countC[i]; j++)
{
if (poker[ man[i].C[j] ] == 10)
{
printf("%4d", poker[ man[i].C[j] ]);
}
else
{
printf("%4c", poker[ man[i].C[j] ]);
}
}
printf("\n");
printf("%c:\t", 4);//输出第i个玩家的方片牌
for (j=0; j<countD[i]; j++)
{
if (poker[ man[i].D[j] ] == 10)
{
printf("%4d", poker[ man[i].D[j] ]);
}
else
{
printf("%4c", poker[ man[i].D[j] ]);
}
}
printf("\n");
}
}
void main(void)
{
int countA[PLAYER] = { 0 };//记录4个玩家持黑桃牌数
int countB[PLAYER] = { 0 };//记录4个玩家持红桃牌数
int countC[PLAYER] = { 0 };//记录4个玩家持梅花牌数
int countD[PLAYER] = { 0 };//记录4个玩家持方片牌数
int pokerRand[SIZE] = { 0 };//存放随机产生52张牌
int poker[SIZE] = {65, 50, 51, 52, 53, 54, 55, 56, 57, 10, 74, 81, 75,
65, 50, 51, 52, 53, 54, 55, 56, 57, 10, 74, 81, 75,
65, 50, 51, 52, 53, 54, 55, 56, 57, 10, 74, 81, 75,
65, 50, 51, 52, 53, 54, 55, 56, 57, 10, 74, 81, 75,};
PokerRand(pokerRand);//洗牌
Palyer(pokerRand);//发牌
Process(countA, countB, countC, countD);//整牌
Output(poker, countA, countB, countC, countD);//亮牌
printf("\n\n\n");
system("pause");
}