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标题:俄罗斯方块代码
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BuilderZ
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俄罗斯方块代码
程序代码:
#include <stdio.h> 
#include <dos.h> 
#include <conio.h> 
#include <graphics.h> 
#include <stdlib.h> 
#ifdef __cplusplus 
#define __CPPARGS ... 
#else 
#define __CPPARGS 
#endif 
#define MINBOXSIZE 15 /* 最小方块的尺寸 */ 
#define BGCOLOR 7 /* 背景着色 */ 
#define GX 200 
#define GY 10 
#define SJNUM 10000 /* 每当玩家打到一万分等级加一级*/ 
/* 按键码*/ 
#define VK_LEFT 0x4b00 
#define VK_RIGHT 0x4d00 
#define VK_DOWN 0x5000 
#define VK_UP 0x4800 
#define VK_HOME 0x4700 
#define VK_END 0x4f00 
#define VK_SPACE 0x3920 
#define VK_ESC 0x011b 
#define VK_ENTER 0x1c0d 
/* 定义俄罗斯方块的方向(我定义他为4种)*/ 
#define F_DONG 0 
#define F_NAN 1 
#define F_XI 2 
#define F_BEI 3 
#define NEXTCOL 20 /* 要出的下一个方块的纵坐标*/ 
#define NEXTROW 12 /* 要出的下一个方块的横从标*/ 
#define MAXROW 14 /* 游戏屏幕大小*/ 
#define MAXCOL 20 
#define SCCOL 100 /*游戏屏幕大显示器上的相对位置*/ 
#define SCROW 60 

int gril[22][16]; /* 游戏屏幕坐标*/ 
int col=1,row=7; /* 当前方块的横纵坐标*/ 
int boxfx=0,boxgs=0; /* 当前寺块的形壮和方向*/ 
int nextboxfx=0,nextboxgs=0,maxcol=22;/*下一个方块的形壮和方向*/ 
int minboxcolor=6,nextminboxcolor=6; 
int num=0; /*游戏分*/ 
int dj=0,gamedj[10]={18,16,14,12,10,8,6,4,2,1};/* 游戏等级*/ 
/* 以下我用了一个3维数组来纪录方块的最初形状和方向*/ 
int boxstr[7][4][16]={{ 
{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0}, 
{0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0}, 
{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0}, 
{0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0}}, 
{ 
{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0}, 
{1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0}, 
{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0}, 
{1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0}}, 
{ 
{1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0}, 
{1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0}, 
{1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0}, 
{0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0}}, 
{ 
{1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0}, 
{1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0}, 
{0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0}, 
{1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0}}, 
{ 
{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}, 
{0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0}, 
{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}, 
{0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0}}, 
{ 
{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0}, 
{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0}, 
{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0}, 
{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0}}, 
{ 
{0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0}, 
{1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0}, 
{0,1,0,0,1,1,1,0,0,0,0,0.0,0,0,0}, 
{0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0}} 
}; 
/* 随机得到当前方块和下一个方块的形状和方向*/ 
void boxrad(){ 
minboxcolor=nextminboxcolor; 
boxgs=nextboxgs; 
boxfx=nextboxfx; 
nextminboxcolor=random(14)+1; 
if(nextminboxcolor==4||nextminboxcolor==7||nextminboxcolor==8) 
nextminboxcolor=9; 
nextboxfx=F_DONG; 
nextboxgs=random(7); 
} 
/*初始化图形模试*/ 
void init(int gdrive,int gmode){ 
int errorcode; 
initgraph(&gdrive,&gmode,"e:\\tc"); 
errorcode=graphresult(); 
if(errorcode!=grOk){ 
printf("error of: %s",grapherrormsg(errorcode)); 
exit(1); 
} 
} 
/* 在图形模式下的清屏 */ 
void cls() 
{ 
setfillstyle(SOLID_FILL,0); 
setcolor(0); 
bar(0,0,640,480); 
} 
/*在图形模式下的高级清屏*/ 
void clscr(int a,int b,int c,int d,int color){ 
setfillstyle(SOLID_FILL,color); 
setcolor(color); 
bar(a,b,c,d); 
} 
/*最小方块的绘制*/ 
void minbox(int asc,int bsc,int color,int bdcolor){ 
int a=0,b=0; 
a=SCCOL+asc; 
b=SCROW+bsc; 
clscr(a+1,b+1,a-1+MINBOXSIZE,b-1+MINBOXSIZE,color); 
if(color!=BGCOLOR){ 
setcolor(bdcolor); 
line(a+1,b+1,a-1+MINBOXSIZE,b+1); 
line(a+1,b+1,a+1,b-1+MINBOXSIZE); 
line(a-1+MINBOXSIZE,b+1,a-1+MINBOXSIZE,b-1+MINBOXSIZE); 
line(a+1,b-1+MINBOXSIZE,a-1+MINBOXSIZE,b-1+MINBOXSIZE); 
} 
} 
/*游戏中出现的文字*/ 
void txt(int a,int b,char *txt,int font,int color){ 
setcolor(color); 
settextstyle(0,0,font); 
outtextxy(a,b,txt); 
} 
/*windows 绘制*/ 
void win(int a,int b,int c,int d,int bgcolor,int bordercolor){ 
clscr(a,b,c,d,bgcolor); 
setcolor(bordercolor); 
line(a,b,c,b); 
line(a,b,a,d); 
line(a,d,c,d); 
line(c,b,c,d); 
} 
/* 当前方块的绘制*/ 
void funbox(int a,int b,int color,int bdcolor){ 
int i,j; 
int boxz[4][4]; 
for(i=0;i<16;i++) 
boxz[i/4][i%4]=boxstr[boxgs][boxfx][i];
for(i=0;i<4;i++) 
for(j=0;j<4;j++) 
if(boxz[i][j]==1)
minbox((j+row+a)*MINBOXSIZE,(i+col+b)*MINBOXSIZE,color,bdcolor); 
} 
/*下一个方块的绘制*/ 
void nextfunbox(int a,int b,int color,int bdcolor){ 
int i,j; 
int boxz[4][4]; 
for(i=0;i<16;i++) 
boxz[i/4][i%4]=boxstr[nextboxgs][nextboxfx][i];
for(i=0;i<4;i++) 
for(j=0;j<4;j++) 
if(boxz[i][j]==1)
minbox((j+a)*MINBOXSIZE,(i+b)*MINBOXSIZE,color,bdcolor); 
} 
/*时间中断定义*/ 
#define TIMER 0x1c 
int TimerCounter=0; 
void interrupt ( *oldhandler)(__CPPARGS); 
void interrupt newhandler(__CPPARGS){ 
TimerCounter++; 
oldhandler(); 
} 
void SetTimer(void interrupt (*IntProc)(__CPPARGS)){ 
oldhandler=getvect(TIMER); 
disable(); 
setvect(TIMER,IntProc); 
enable(); 
} 
/*由于游戏的规则,消掉都有最小方块的一行*/ 
void delcol(int a){ 
int i,j; 
for(i=a;i>1;i--) 
for(j=1;j<15;j++){ 
minbox(j*MINBOXSIZE,i*MINBOXSIZE,BGCOLOR,BGCOLOR); 
gril[i][j]=gril[i-1][j];
if(gril[i][j]==1)
minbox(j*MINBOXSIZE,i*MINBOXSIZE,minboxcolor,0); 
} 
} 
/*消掉所有都有最小方块的行*/ 
void delete(){ 
int i,j,zero,delgx=0; 
char *nm="00000"; 
for(i=1;i<21;i++){ 
zero=0; 
for(j=1;j<15;j++) 
if(gril[j]==0) 
zero=1; 
if(zero==0){ 
delcol(i); 
delgx++; 
} 
} 
num=num+delgx*delgx*10; 
dj=num/10000; 
sprintf(nm,"%d",num); 
clscr(456,173,500,200,4); 
txt(456,173,"Number:",1,15); 
txt(456,193,nm,1,15); 
} 
/*时间中断结束*/ 
void KillTimer(){ 
disable(); 
setvect(TIMER,oldhandler); 
enable(); 
} 
/* 测试当前方块是否可以向下落*/ 
int downok(){ 
int i,j,k=1,a[4][4]; 
for(i=0;i<16;i++) 
a[i/4][i%4]=boxstr[boxgs][boxfx][i];
for(i=0;i<4;i++) 
for(j=0;j<4;j++) 
if(a[j] && gril[col+i+1][row+j]) 
k=0; 
return(k); 
} 
/* 测试当前方块是否可以向左行*/ 
int leftok(){ 
int i,j,k=1,a[4][4]; 
for(i=0;i<16;i++) 
a[i/4][i%4]=boxstr[boxgs][boxfx][i];
for(i=0;i<4;i++) 
for(j=0;j<4;j++) 
if(a[j] && gril[col+i][row+j-1]) 
k=0; 
return(k); 
} 
/* 测试当前方块是否可以向右行*/ 
int rightok(){ 
int i,j,k=1,a[4][4]; 
for(i=0;i<16;i++) 
a[i/4][i%4]=boxstr[boxgs][boxfx][i];
for(i=0;i<4;i++) 
for(j=0;j<4;j++) 
if(a[j] && gril[col+i][row+j+1]) 
k=0; 
return(k); 
} 
/* 测试当前方块是否可以变形*/ 
int upok(){ 
int i,j,k=1,a[4][4]; 
for(i=0;i<4;i++) 
for(i=0;i<16;i++) 
a[i/4][i%4]=boxstr[boxgs][boxfx+1][i];
for(i=3;i>=0;i--) 
for(j=3;j>=0;j--) 
if(a[j] && gril[col+i][row+j]) 
k=0; 
return(k); 
} 
/*当前方块落下之后,给屏幕坐标作标记*/ 
void setgril(){ 
int i,j,a[4][4]; 
funbox(0,0,minboxcolor,0); 
for(i=0;i<16;i++) 
a[i/4][i%4]=boxstr[boxgs][boxfx][i];
for(i=0;i<4;i++) 
for(j=0;j<4;j++) 
if(a[j]) 
gril[col+i][row+j]=1; 
col=1;row=7; 
} 
/*游戏结束*/ 
void gameover(){ 
int i,j; 
for(i=20;i>0;i--) 
for(j=1;j<15;j++) 
minbox(j*MINBOXSIZE,i*MINBOXSIZE,2,0); 
txt(103,203,"Game Over",3,10); 
} 
/*按键的设置*/ 
void call_key(int keyx){ 
switch(keyx){ 
case VK_DOWN: { /*下方向键,横坐标加一。*/ 
if(downok()){ 
col++; 
funbox(0,0,minboxcolor,0);} 
else{ 
funbox(0,0,minboxcolor,0); 
setgril(); 
nextfunbox(NEXTCOL,NEXTROW,4,4); 
boxrad(); 
nextfunbox(NEXTCOL,NEXTROW,nextminboxcolor,0); 
delete(); 
} 
break; 
} 
case VK_UP: { /*上方向键,方向形状旋转90度*/ 
if(upok()) 
boxfx++; 
if(boxfx>3) 
boxfx=0; 
funbox(0,0,minboxcolor,0); 
break; 
} 
case VK_LEFT:{ /*左方向键,纵坐标减一*/ 
if(leftok()) 
row--; 
funbox(0,0,minboxcolor,0); 
break; 
} 
case VK_RIGHT:{ /*右方向键,纵坐标加一*/ 
if(rightok()) 
row++; 
funbox(0,0,minboxcolor,0); 
break; 
} 
case VK_SPACE: /*空格键,直接落到最后可以落到的们置*/ 
while(downok()) 
col++; 
funbox(0,0,minboxcolor,0); 
setgril(); 
nextfunbox(NEXTCOL,NEXTROW,4,4); 
boxrad(); 
nextfunbox(NEXTCOL,NEXTROW,nextminboxcolor,0); 
delete(); 
break; 
default: 
{ 
txt(423,53,"worng key!",1,4); 
txt(428,80,"Plese Enter Anly Key AG!",1,4); 
getch(); 
clscr(420,50,622,97,BGCOLOR); 
} 
} 
} 
/*时间中断开始*/ 
void timezd(void){ 
int key; 
SetTimer(newhandler); 
boxrad(); 
nextfunbox(NEXTCOL,NEXTROW,nextminboxcolor,0); 
for(;;){ 
if(bioskey(1)){ 
key=bioskey(0); 
funbox(0,0,BGCOLOR,BGCOLOR); 
if(key==VK_ESC) 
break; 
call_key(key); 
} 
if(TimerCounter>gamedj[dj]){ 
TimerCounter=0; 
if(downok()){ 
funbox(0,0,BGCOLOR,BGCOLOR); 
col++; 
funbox(0,0,minboxcolor,0); 
} 
else { 
if(col==1){ 
gameover(); 
getch(); 
break; 
} 
setgril(); 
delete(); 
funbox(0,0,minboxcolor,0); 
col=1;row=7; 
funbox(0,0,BGCOLOR,BGCOLOR); 
nextfunbox(NEXTCOL,NEXTROW,4,4); 
boxrad(); 
nextfunbox(NEXTCOL,NEXTROW,nextminboxcolor,0); 
} 
} 
} 
} 
/*主程序开始*/ 
void main(void){ 
int i,j; 
char *nm="00000"; 
init(VGA,VGAHI); 
cls(); 
/*屏幕坐标初始化*/ 
for(i=0;i<=MAXCOL+1;i++) 
for(j=0;j<=MAXROW+1;j++) 
gril[i][j]=0;
for(i=0;i<=MAXCOL+1;i++) { 
gril[i][0]=1;
gril[i][15]=1;
} 
for(j=1;j<=MAXROW;j++){ 
gril[0][j]=1; 
gril[21][j]=1; 
} 
clscr(0,0,640,480,15); 
win(1,1,639,479,4,15); 
win(SCCOL+MINBOXSIZE-2,SCROW+MINBOXSIZE-2,SCCOL+15*MINBOXSIZE+2,SCROW+21*MINBOXSIZE+2,BGCOLOR,0); 
nextboxgs=random(8); 
nextboxfx=random(4)
sprintf(nm,"%d",num); 
txt(456,173,"Number:",1,15); 
txt(456,193,nm,1,15); 
txt(456,243,"Next Box:",1,15); 
timezd(); 
KillTimer(); 
closegraph(); 
getch();
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