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标题:五子棋编程
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五子棋编程
#include "graphics.h"
#include <locale.h>
<<graphics.c>>
#include <stdlib.h>
#include <stdio.h>
#include <fcntl.h>
#include <unistd.h>

typedef unsigned int uint;

WINDOW * g_win=NULL;
GRAPHICS_COLOR g_fore_color=GCWhite;
GRAPHICS_COLOR g_back_color=GCCyan;
int g_style=A_BOLD;

#define CURRENT_ATTRIBUTE        C_ATTR(g_style, g_fore_color, g_back_color)

int readkey()
{
    int n, flags;
    int ch=getc(stdin);
   
    if(ch==27)
    {
        flags=fcntl(STDIN_FILENO, F_GETFL, 0);//获得文件状态标志
        fcntl(STDIN_FILENO, F_SETFL, flags|O_NONBLOCK);//写入新加入属性
        ch=getc(stdin);
        if(ch==91)
        {
            ch=getc(stdin);
            switch(ch)
            {
            case 'D':
                ch=KEYLEFT;
                break;
            case 'C':
                ch=KEYRIGHT;
                break;
            case 'B':
                ch=KEYDOWN;
                break;
            case 'A':
                ch=KEYUP;
                break;
            default:
                ch=0;
            }
        }
        else
        {
            ch=27;
        }
        fcntl(STDIN_FILENO, F_SETFL, flags);
    }
    return ch;
}
GRAPHICS_COLOR get_fore_color()
{
    return g_fore_color;
}
void set_fore_color(GRAPHICS_COLOR color)
{
    g_fore_color=GCWhite;
}
void set_back_color(GRAPHICS_COLOR color)
{
    g_back_color=GCCyan;
}

void update_attribute(void)
{
    wattrset(g_win, CURRENT_ATTRIBUTE);
}
void clear_screen(int x, int y, int w, int h)
{
    int i, j;
    for(i=0; i<h; i++)
    {
        wmove(g_win, i+y, x);
        for(j=0; j<w; j++)
        {
            waddch(g_win, ' ');//waddstr
        }
    }
    wrefresh(g_win);
}
bool init_graphics(void)
{
    setlocale(LC_ALL, "zh_CN.UTF-8");
   
    g_win=initscr();//在当前终端开启curses模式,
                  //当前终端即为一个窗口,返回其句柄   
    if(g_win==NULL)
    {
        printf("call initscr() failed!\n");
        return false;
    }
    cbreak();//键盘输入不缓存 对键盘的操作立即可读 不等待回车
    noecho();//键盘输入不回显
    curs_set(0);//设置光标不可见
   
    if(has_colors())//终端是否支持彩色
    {
        int i,j,k;
        start_color();//开启彩色模式
        for(i=0, k=0; i<GCCount; i++)
        {
            for(j=0; j<GCCount; j++)
            {
                init_pair(++k, i, j);//把前景色和背景色组合起来 产生一串编号 k
            }
        }
    }
   
    set_back_color(GCCyan);
    update_attribute();//使改变生效
    clear_screen(0, 0, COLS, LINES);//当前终端的大小 以字符为单位的   

    wrefresh(g_win);//刷新当前窗口
   
    return true;
}
void exit_graphics(void)
{
    endwin();//在当前终端上退出curses模式
}
void setduihuakuang(char *str,char *str1,char *str2)
{
    g_back_color=GCBlack;
    wattrset(g_win, CURRENT_ATTRIBUTE);
    clear_screen(34,9,21,5);
    g_back_color=GCMagenta;
    wattrset(g_win, CURRENT_ATTRIBUTE);
    clear_screen(30,10,20,5);
    g_fore_color=GCWhite;
    g_back_color=GCCyan;
    mvaddstr(10,36,str);
    mvaddstr(12,32,str1);
    mvaddstr(12,40,str2);
    wrefresh(g_win);
}
void drawchessboard( ) //画棋盘
{
    int i,j;
    for(i=0;i<21;i++)
    {
        wmove(g_win,i,0);
        if(i==0)
        {
            for(j=0;j<15;j++)
            {
                if(j==0)
                {
                    waddstr(g_win,TLC_FRAME);
                }
                    waddstr(g_win,"\b");
                    waddstr(g_win,HLINE);
                    waddstr(g_win,HLINE);
                    waddstr(g_win,TMC_FRAME);
                    wrefresh(g_win);   
            }
        }
        
            if(i%2!=0)
            {
                for(j=0;j<80;j=j+5)
                {
                    wmove(g_win,i,j);
                    waddstr(g_win,VLINE);
                    wrefresh(g_win);
                }
            }
            if(i%2==0&&i!=0)
            {
                for(j=0;j<15;j++)
                {
                    if(j==0)
                    {
                        waddstr(g_win,MLC_FRAME);
                    }
                    waddstr(g_win,"\b");
                    waddstr(g_win,HLINE);
                    waddstr(g_win,HLINE);
                    waddstr(g_win,MMC_FRAME);
                    wrefresh(g_win);
                }
            }
            if(i==20)
            {
                wmove(g_win,i,0);
                for(j=0;j<15;j++)
                {
                    if(j==0)
                    {
                        waddstr(g_win,BLC_FRAME);   
                    }   
                    waddstr(g_win,"\b");
                    waddstr(g_win,HLINE);
                    waddstr(g_win,HLINE);
                    waddstr(g_win,BMC_FRAME);
                    wrefresh(g_win);
                }
            }
        }
}
int selcetgameways( )  //选择模式
{
    setduihuakuang("chose","cVSp","pVSp");
    int flag;
    int ch;
    while(1)
    {
        ch=readkey( );
        if(ch==KEYLEFT)
        {
            attron(A_REVERSE);
            mvaddstr(12,32,"cVSp");
            attroff(A_REVERSE);
            mvaddstr(12,40,"pVSp");
            wrefresh(g_win);
            flag=0;   
        }
        else if(ch==KEYRIGHT)
        {
            mvaddstr(12,32,"cVSp");
            attron(A_REVERSE);
            mvaddstr(12,40,"pVSp");
            attroff(A_REVERSE);
            wrefresh(g_win);
            flag=1;
        }
        else
        {
            break;
        }
    }
    return flag;
}            
int selectchesscolor( )  //选择棋子颜色
{
    setduihuakuang("chose","white","black");
    int flag;
    int ch;
    while(1)
    {
        ch=readkey( );
        if(ch==KEYLEFT)
        {
            attron(A_REVERSE);
            mvaddstr(12,32,"white");
            attroff(A_REVERSE);
            mvaddstr(12,40,"black");
            wrefresh(g_win);
            flag=0;
        }
        else if(ch==KEYRIGHT)
        {
            mvaddstr(12,32,"white");
            attron(A_REVERSE);
            mvaddstr(12,40,"black");
            attroff(A_REVERSE);
            wrefresh(g_win);
            flag=1;
        }
        else
        {
            break;
        }
    }
   
    return flag;        
}

void huifu( )  //恢复棋盘背景
{
            g_fore_color=GCWhite;
            g_back_color=GCCyan;
            wattrset(g_win, CURRENT_ATTRIBUTE);
            clear_screen(0,0,COLS,LINES);
            drawchessboard( );
}
void fallwhitechess(int i,int j) //落白棋
{
        wmove(g_win,i,j);
        g_fore_color=GCWhite;
        g_back_color=GCCyan;
        wattrset(g_win, CURRENT_ATTRIBUTE);
        waddstr(g_win,CHESS);
        wrefresh(g_win);        
}
void fallblackchess(int x,int y) //落黑棋
{
        wmove(g_win,x,y);
        g_fore_color=GCBlack;
        g_back_color=GCCyan;
        wattrset(g_win, CURRENT_ATTRIBUTE);
        waddstr(g_win,CHESS);
        wrefresh(g_win);   
}
int judgewin(int a[25][80],int x,int y,int k) //判赢
{
    int p;int q;
    int count;
    for(count=0,p=x,q=y-5;q>=0;q=q-5)
    {
        if(a[p][q]==k)
        {
            count++;
        }
        else
        {
            break;
        }
    }
    for(p=x,q=y+5;q<=75;q=q+5)
    {
        if(a[p][q]==k)
        {
            count++;
        }
        else
        {
            break;
        }
    }
    if(count>=4&&a[x][y]==k)
        return 1;
        
    for(count=0,p=x-2,q=y-5;p>=0,q>=0;p=p-2,q=q-5)
    {
        if(a[p][q]==k)
        {
            count++;
        }
        else
        {
            break;
        }
    }
    for(p=x+2,q=y+5;p<=20,q<=75;p=p+2,q=q+5)
    {
        if(a[p][q]==k)
        {
            count++;
        }
        else
        {
            break;
        }
    }
    if(count>=4&&a[x][y]==k)
        return 1;
        
    for(count=0,p=x-2,q=y;p>=0;p=p-2)
    {
        if(a[p][q]==k)
        {
            count++;
        }
        else
        {
            break;
        }
    }
    for(p=x+2,q=y;p<=20;p=p+2)
    {
        if(a[p][q]==k)
        {
            count++;
        }
        else
        {
            break;
        }
    }
    if(count>=4&&a[x][y]==k)
        return 1;
        
    for(count=0,p=x+2,q=y-5;p<=20,q>=0;p=p+2,q=q-5)
    {
        if(a[p][q]==k)
        {
            count++;
        }
        else
        {
            break;
        }
    }
    for(p=x-2,q=y+5;p>=0,q<=75;p=p-2,q=q+5)
    {
        if(a[p][q]==k)
        {
            count++;
        }
        else
        {
            break;
        }
    }
    if(count>=4&&a[x][y]==k)
        return 1;
        
    return 0;
}
int again( )  //选择是否重新开始
{
    curs_set(0);
    int m=readkey( );
    if(m==KEYUP)
    {
        setduihuakuang("want again?","Yes","No");
    }
    int ch;
    int flag;
    while(1)
    {
        ch=readkey( );
        if(ch==KEYLEFT)
        {
            attron(A_REVERSE);
            mvaddstr(12,32,"Yes");
            attroff(A_REVERSE);
            mvaddstr(12,40,"No");
            wrefresh(g_win);
            flag=1;
            
        }
        else if(ch==KEYRIGHT)
        {
            mvaddstr(12,32,"Yes");
            attron(A_REVERSE);
            mvaddstr(12,40,"No");
            attroff(A_REVERSE);
            wrefresh(g_win);
            flag=0;
        }
        else
        {
            break;
        }
    }
    curs_set(1);
    return flag;
   
}
void func( ) //调用重新开始
{   
    void gameway( );
    while(1)
    {
        int flag=again( );
        if(flag==1)
        {
            gameway( );
        }
        else
        {
            exit_graphics( );
        }
    }
}            
void pVSp( )                 //人与人对战
{
    int a[25][80]={0};                    
    int flag1=1;
    int x=StartX;
    int y=StartY;
    int flag = selectchesscolor( );
    huifu( );
    drawchessboard( );
    wmove(g_win,x,y);
    wrefresh(g_win);
    do
    {
        int ch;
        ch=readkey( );
        if(ch==KEYUP)
        {
            if(a[x-2][y]==0&&x!=0)
            {
                x=x-2;wmove(g_win,x,y);wrefresh(g_win);flag1=1;
            }
            else if(a[x-2][y]!=0&&x!=0)
            {
                x=x-2;wmove(g_win,x,y);wrefresh(g_win);
                flag1=0;
            }
            else
            {
                flag1=0;
            }        
        }
        else if(ch==KEYDOWN)
        {
            if(a[x+2][y]==0&&x!=20)
            {
                x=x+2;wmove(g_win,x,y);wrefresh(g_win);flag1=1;
            }
            else if(a[x+2][y]!=0&&x!=20)
            {
                x=x+2;wmove(g_win,x,y);wrefresh(g_win);
                flag1=0;
            }
            else
            {
                flag1=0;
            }
        }
        else if(ch==KEYLEFT)
        {
            if(a[x][y-5]==0&&y!=0)
            {
                y=y-5;wmove(g_win,x,y);wrefresh(g_win);flag1=1;
            }
            else if(a[x][y-5]!=0&&y!=0)
            {
                y=y-5;wmove(g_win,x,y);wrefresh(g_win);
                flag1=0;
            }
            else
            {
                flag1=0;
            }
        }
        else if(ch==KEYRIGHT)
        {
            if(a[x][y+5]==0&&y!=75)
            {
                y=y+5;wmove(g_win,x,y);wrefresh(g_win);flag1=1;
            }
            else if(a[x][y+5]!=0&&y!=75)
            {
                y=y+5;wmove(g_win,x,y);wrefresh(g_win);
                flag1=0;
            }
            else
            {
                flag1=0;
            }
        }
        else
        {
            if(flag==1&&flag1==1)
            {
                    fallblackchess(x,y);
                    a[x][y]=1;
                    flag=0;
                    if(1==judgewin(a,x,y,1))
                    {
                        setduihuakuang(" ","BlackWin"," ");
                        break;
                    }
                    wrefresh(g_win);
               
            }
            else if(flag==0&&flag1==1)
            {
                    fallwhitechess(x,y);
                    a[x][y]=2;
                    flag=1;wrefresh(g_win);
                    if(1==judgewin(a,x,y,2))
                    {
                        setduihuakuang(" ","WhiteWin"," ");
                        break;
                    }
                    wrefresh(g_win);
            }
        }
    }while(1);
    func( );
}
int score1(int count,int flag1,int flag2) //每行列左斜右斜的分值
{
    if(count>=5)// 成5
        return 30000;   
    if(count==4 && flag1==1 && flag2==1) //活4
        return 10000;
    if(count==4 && ((flag1==1 && flag2==0) || (flag1==0 && flag2==1))) //死4
        return 500;
    if(count==3 && flag1==1 && flag2==1) //活3
        return 200;   
    if(count==3 && ((flag1==1 && flag2==0) || (flag1==0 && flag2==1))) //死3
        return 50;   
    if(count==2 && flag1==1 && flag2==1) //活2
        return 5;   
    if(count==2 && ((flag1==1 && flag2==0) || (flag1==0 && flag2==1))) //死2
        return 3;
    return 0;
}

int  chess_level(int c[4]) //赋分
{
    if(c[0]==30000 || c[1]==30000 || c[2]==30000 || c[3]==30000) // 成5
        return 30000;        
    if(c[0]+c[1]+c[2]+c[3]>=1000)//双死4 或 活4
        return 10000;   
    if(c[0]+c[1]+c[2]+c[3]>=700) // 死4活3
        return 8000;        
    if((c[0]+c[1]+c[2]+c[3]>=10000) && (c[0]!=500 && c[4]!=500 && c[2]!=500 && c[3]!=500) ) // 双活3
        return 5000;   
    if(c[0]+c[1]+c[2]+c[3]>=250  && (c[0]!=500 && c[4]!=500 && c[2]!=500 && c[3]!=500) ) // 死3活3
        return 1000;   
    if(c[0]==500 || c[1]==500 || c[2]==500 || c[3]==500 || c[0]==200 || c[1]==200 || c[2]==200 || c[3]==200) // 单活3或死4
        return 200;   
    if((c[0]+c[1]+c[2]+c[3]>=20 && c[0]!=50 && c[1]!=50 && c[2]!=50 && c[3]!=50)|| (c[0]==50 || c[1]==50 || c[2]==50 || c[3]==50)) //双活2或死3
        return 10;
    if(c[0]==10 || c[1]==10 || c[2]==10 || c[3]==10) //单活2
        return 5;   
    if(c[0]==5 || c[1]==5 || c[2]==5 || c[3]==5) //死2
        return 3;
    return 0;
}   
void score(int x,int y,int a[25][80],int b[25][80],int k)
{
    int x1,y1,count,flag1=0,flag2=0;
    int c[4]={0};
   
    //横向
    for(flag2=0,count=1,x1=x,y1=y+5;y1>=0 && y1<=75 && a[x1][y1]==k;y1=y1+5)
    {
        count++;
    }
    if(y1<80 && a[x1][y1]==0)
        flag2=1;
    for(flag1=0,x1=x,y1=y-5;y1>=0 && y1<=75 && a[x1][y1]==k;y1=y1-5)
    {
        count++;
    }
    if(y1>=0 && a[x1][y1]==0)
        flag1=1;
    c[0]=score1(count,flag1,flag2);
   
    //纵向
    for(flag2=0,count=1,x1=x+2,y1=y;x1>=0 && x1<=20 && a[x1][y1]==k;x1=x1+2)
    {
        count++;
    }
    if(x1<=20 && a[x1][y1]==0)
        flag2=1;
    for(flag1=0,x1=x-2,y1=y;x1>=0 && x1<=20 && a[x1][y1]==k;x1=x1-2)
    {
        count++;
    }
    if(x1>=0 && a[x1][y1]==0)
        flag1=1;   
    c[1]=score1(count,flag1,flag2);
        
    //左斜
    for(flag2=0,count=1,x1=x+2,y1=y+5;x1>=0 && x1<=20 && y1>=0 && y1<=75 && a[x1][y1]==k;x1=x1+2,y1=y1+5)
    {
        count++;
    }
    if(x1<=20 && y1<80 && a[x1][y1]==0)
        flag2=1;
    for(flag1=0,x1=x-2,y1=y-5;x1>=0 && x1<=20 && y1>=0 && y1<=75 && a[x1][y1]==k;x1=x1-2,y1=y1-5)
    {
        count++;
    }
    if(x1>=0 &&  y1>=0 && a[x1][y1]==0)
        flag1=1;
    c[2]=score1(count,flag1,flag2);
   
    //右斜
    for(flag2=0,count=1,x1=x-2,y1=y+5;x1>=0 && x1<=20 && y1>=0 && y1<=75 && a[x1][y1]==k;x1=x1-2,y1=y1+5)
    {
        count++;
    }
    if(x1>=0 && y1<=20 && a[x1][y1]==0)
        flag2=1;
    for(flag1=0,x1=x+2,y1=y-5;x1>=0 && x1<=20 && y1>=0 && y1<=75 && a[x1][y1]==k;x1=x1+2,y1=y1-5)
    {
        count++;
    }
    if(x1<=20 && y1>=0 && a[x1][y1]==0)
        flag1=1;
    c[3]=score1(count,flag1,flag2);
    b[x][y]=chess_level(c);
}

void chess_score(int a[25][80],int b1[25][80],int b2[25][80])//棋盘各个空格的分值
{
    int x,y;
    for(x=0;x<=20;x=x+2)
    {
        for(y=0;y<=75;y=y+5)
        {
            if(a[x][y]==0)
            {
                score(x,y,a,b1,1);//黑子
                score(x,y,a,b2,2);//白子
            }
        }
    }
}
   
void fallchess(int a[25][80],int x,int y,int flag) //电脑落棋
{
    if(flag==1)
    {
        wmove(g_win,x,y);
        fallwhitechess(x,y);
        a[x][y]=2;
        wrefresh(g_win);   
    }
    else
    {
        wmove(g_win,x,y);
        fallblackchess(x,y);
        a[x][y]=1;
        wrefresh(g_win);
    }
}
   
void mango(int a[25][80],int flag)  //人机对战时人走棋
{
    int flag1=1;
    int x=StartX;int y=StartY;
    do
    {
        int ch;
        ch=readkey( );
        if(ch==KEYUP)
        {
            if(a[x-2][y]==0&&x!=0)
            {
                x=x-2;wmove(g_win,x,y);wrefresh(g_win);flag1=1;
            }
            else if(a[x-2][y]!=0&&x!=0)
            {
                x=x-2;wmove(g_win,x,y);wrefresh(g_win);flag1=0;
            }
            else
            {
                flag1=0;
            }        
        }
        else if(ch==KEYDOWN)
        {
            if(a[x+2][y]==0&&x!=20)
            {
                x=x+2;wmove(g_win,x,y);wrefresh(g_win);flag1=1;
            }
            else if(a[x+2][y]!=0&&x!=20)
            {
                x=x+2;wmove(g_win,x,y);wrefresh(g_win);flag1=0;
            }
            else
            {
                flag1=0;
            }
        }
        else if(ch==KEYLEFT)
        {
            if(a[x][y-5]==0&&y!=0)
            {
                y=y-5;wmove(g_win,x,y);wrefresh(g_win);flag1=1;
            }
            else if(a[x][y-5]!=0&&y!=0)
            {
                y=y-5;wmove(g_win,x,y);wrefresh(g_win);flag1=0;
            }
            else
            {
                flag1=0;
            }
        }
        else if(ch==KEYRIGHT)
        {
            if(a[x][y+5]==0&&y!=75)
            {
                y=y+5;wmove(g_win,x,y);wrefresh(g_win);flag1=1;
            }
            else if(a[x][y+5]!=0&&y!=75)
            {
                y=y+5;wmove(g_win,x,y);wrefresh(g_win);flag1=0;
            }
            else
            {
                flag1=0;
            }
        }
        else
        {
            if(flag==1&&flag1==1)
            {
                    fallblackchess(x,y);
                    a[x][y]=1;
                    if(1==judgewin(a,x,y,1))
                    {
                        setduihuakuang(" ","BlackWin"," ");
                        func( );
                    }
                    return;
            }
            else if(flag==0&&flag1==1)
            {
                    fallwhitechess(x,y);
                    a[x][y]=2;
                    wrefresh(g_win);
                    if(1==judgewin(a,x,y,2))
                    {
                        setduihuakuang(" ","WhiteWin"," ");
                        func( );
                    }
                    return;
            }
        }
    }while(1);
}
void computergo(int a[25][80],int flag) //电脑走棋
{
    int b1[25][80]={0};
    int b2[25][80]={0};
    chess_score(a,b1,b2);
    int x,y;
    int f=0;
    int p1=0,q1=0;
    int p2=0,q2=0;
    int maxscore1=0;
    for(x=0;x<=20;x=x+2)
    {
        for(y=0;y<=75;y=y+5)
        {
            if(b1[x][y]>maxscore1)
            {
                maxscore1=b1[x][y];
                p1=x;q1=y;
               
            }
        }
    }
    wmove(g_win,p1,q1);
    int i,j;
    int maxscore2=b2[0][0];
    for(i=0;i<=20;i=i+2)
    {
        for(j=0;j<=75;j=j+5)
        {
            wmove(g_win,i,j);
            if(b2[i][j]>maxscore2)
            {
                maxscore2=b2[i][j];
                p2=i;q2=j;
            }
        }
    }
    int m;
    int n;
    if(flag==1)
    {
        if(maxscore1==30000&&maxscore2==30000)
        {
            m=p2;n=q2;
        }
        else if(maxscore1>maxscore2||(maxscore1==maxscore2&&maxscore1!=30000&&maxscore2!=30000))
        {
                m=p1;n=q1;
        }
        else
        {
                m=p2;n=q2;
        }
    }
    else
    {
        if(maxscore1==30000&&maxscore2==30000)
        {
            m=p1;n=q1;
        }
        else if(maxscore2>maxscore1||(maxscore1==maxscore2&&maxscore1!=30000&&maxscore2!=30000))
        {
            m=p2;n=q2;
        }
        else
        {
            m=p1;n=q1;
        }
    }
    fallchess(a,m,n,flag);
    while(1)
    {
        if(flag==0)
        {
            if(1==judgewin(a,m,n,1))
            {
                setduihuakuang(" ","BlackWin"," ");
                func( );
                again( );
            }
                return;
        }
        else
        {
            if(1==judgewin(a,m,n,2))
            {
                    setduihuakuang(" ","WhiteWin"," ");
                    func( );
            }
                    return;
        }
    }
}   
void cVSp( )  //人机对战
{
    int a[25][80]={0};                    
    curs_set(1);
    int x=StartX;
    int y=StartY;
    int flag=selectchesscolor( );//人先走
    huifu( );
    drawchessboard( );
    wmove(g_win,x,y);
    wrefresh(g_win);
    do   
    {
        mango(a,flag);
        computergo(a,flag);
    }while(1);
    wrefresh(g_win);   
}
void gameway( ) //选择对战模式
{
    int flag=selcetgameways( );
    if(flag==0)
    {
        curs_set(1);
        cVSp( );
        curs_set(0);   
    }
    else
    {
        curs_set(1);
        pVSp( );
        curs_set(0);
    }
}
   
<<main>>

#include "graphics.h"
#include <locale.h>
#include <stdlib.h>
#include <stdio.h>
#include <fcntl.h>
#include <unistd.h>

int main( )
{
    init_graphics( );
    gameway( );
    return 0;
}
<<graphics.h>>
#ifndef FPCHESS_GRAPHICS_HEADER
#define FPCHESS_GRAPHICS_HEADER

#include <ncurses/ncurses.h>

typedef enum{GCBlack, GCRed, GCGreen, GCYellow, GCBlue, GCMagenta, GCCyan, GCWhite, GCCount} GRAPHICS_COLOR;
typedef enum{LEFT, LEFTTOP, TOP, RIGHTTOP, RIGHT, RIGHTBOTTOM, BOTTOM, LEFTBOTTOM} DIRECTION;

#define C_ATTR(a, f, b)    ((a)|COLOR_PAIR((f)*GCCount+(b)+1))


/*            A_NORMAL        Normal display (no highlight)
        A_STANDOUT      Best highlighting mode of the terminal.
        A_UNDERLINE     Underlining
        A_REVERSE       Reverse video
        A_BLINK         Blinking
        A_DIM           Half bright
        A_BOLD          Extra bright or bold
        A_PROTECT       Protected mode
        A_INVIS         Invisible or blank mode
        A_ALTCHARSET    Alternate character set
        A_CHARTEXT      Bit-mask to extract a character
        
*/
 

#define CHESS        "● "
#define TLC_FRAME    "┏ "
#define TMC_FRAME    "┳ "
#define TRC_FRAME    "┓ "
#define BLC_FRAME    "┗ "
#define BMC_FRAME    "┻ "
#define BRC_FRAME    "┛ "
#define MLC_FRAME    "┣ "
#define MMC_FRAME    "╋ "
#define MRC_FRAME    "┫ "
#define HLINE        "━ "
#define VLINE        "┃ "
#define KEYUP        0x30ff
#define KEYDOWN        0x31ff
#define KEYLEFT        0x32ff
#define KEYRIGHT    0x33ff
#define StartX   6
#define StartY   15

bool init_graphics(void);
void exit_graphics(void);
GRAPHICS_COLOR get_fore_color();
void set_fore_color(GRAPHICS_COLOR color);
void setduihuakuang1( );
void setduihuakuang2( );
void addwenzi( );
void drawchessboard( );

extern WINDOW * g_win;


void drawchessboard( );

#endif

收到的鲜花
搜索更多相关主题的帖子: 五子棋 
2010-08-27 14:53
丢了幸福
Rank: 2
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自己感觉虽然程序长了点,但是用到的都是比较基础的知识。
2010-08-27 14:55
丢了幸福
Rank: 2
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#include "graphics.h"
#include <locale.h>
#include <stdlib.h>
#include <stdio.h>
#include <fcntl.h>
#include <unistd.h>

typedef unsigned int uint;

WINDOW * g_win=NULL;
GRAPHICS_COLOR g_fore_color=GCWhite;
GRAPHICS_COLOR g_back_color=GCCyan;
int g_style=A_BOLD;

#define CURRENT_ATTRIBUTE        C_ATTR(g_style, g_fore_color, g_back_color)

int readkey()
{
    int n, flags;
    int ch=getc(stdin);
   
    if(ch==27)
    {
        flags=fcntl(STDIN_FILENO, F_GETFL, 0);//获得文件状态标志
        fcntl(STDIN_FILENO, F_SETFL, flags|O_NONBLOCK);//写入新加入属性
        ch=getc(stdin);
        if(ch==91)
        {
            ch=getc(stdin);
            switch(ch)
            {
            case 'D':
                ch=KEYLEFT;
                break;
            case 'C':
                ch=KEYRIGHT;
                break;
            case 'B':
                ch=KEYDOWN;
                break;
            case 'A':
                ch=KEYUP;
                break;
            default:
                ch=0;
            }
        }
        else
        {
            ch=27;
        }
        fcntl(STDIN_FILENO, F_SETFL, flags);
    }
    return ch;
}
GRAPHICS_COLOR get_fore_color()
{
    return g_fore_color;
}
void set_fore_color(GRAPHICS_COLOR color)
{
    g_fore_color=GCWhite;
}
void set_back_color(GRAPHICS_COLOR color)
{
    g_back_color=GCCyan;
}

void update_attribute(void)
{
    wattrset(g_win, CURRENT_ATTRIBUTE);
}
void clear_screen(int x, int y, int w, int h)
{
    int i, j;
    for(i=0; i<h; i++)
    {
        wmove(g_win, i+y, x);
        for(j=0; j<w; j++)
        {
            waddch(g_win, ' ');//waddstr
        }
    }
    wrefresh(g_win);
}
bool init_graphics(void)
{
    setlocale(LC_ALL, "zh_CN.UTF-8");
   
    g_win=initscr();//在当前终端开启curses模式,
                  //当前终端即为一个窗口,返回其句柄   
    if(g_win==NULL)
    {
        printf("call initscr() failed!\n");
        return false;
    }
    cbreak();//键盘输入不缓存 对键盘的操作立即可读 不等待回车
    noecho();//键盘输入不回显
    curs_set(0);//设置光标不可见
   
    if(has_colors())//终端是否支持彩色
    {
        int i,j,k;
        start_color();//开启彩色模式
        for(i=0, k=0; i<GCCount; i++)
        {
            for(j=0; j<GCCount; j++)
            {
                init_pair(++k, i, j);//把前景色和背景色组合起来 产生一串编号 k
            }
        }
    }
   
    set_back_color(GCCyan);
    update_attribute();//使改变生效
    clear_screen(0, 0, COLS, LINES);//当前终端的大小 以字符为单位的   

    wrefresh(g_win);//刷新当前窗口
   
    return true;
}
void exit_graphics(void)
{
    endwin();//在当前终端上退出curses模式
}
void setduihuakuang(char *str,char *str1,char *str2)
{
    g_back_color=GCBlack;
    wattrset(g_win, CURRENT_ATTRIBUTE);
    clear_screen(34,9,21,5);
    g_back_color=GCMagenta;
    wattrset(g_win, CURRENT_ATTRIBUTE);
    clear_screen(30,10,20,5);
    g_fore_color=GCWhite;
    g_back_color=GCCyan;
    mvaddstr(10,36,str);
    mvaddstr(12,32,str1);
    mvaddstr(12,40,str2);
    wrefresh(g_win);
}
void drawchessboard( ) //画棋盘
{
    int i,j;
    for(i=0;i<21;i++)
    {
        wmove(g_win,i,0);
        if(i==0)
        {
            for(j=0;j<15;j++)
            {
                if(j==0)
                {
                    waddstr(g_win,TLC_FRAME);
                }
                    waddstr(g_win,"\b");
                    waddstr(g_win,HLINE);
                    waddstr(g_win,HLINE);
                    waddstr(g_win,TMC_FRAME);
                    wrefresh(g_win);   
            }
        }
        
            if(i%2!=0)
            {
                for(j=0;j<80;j=j+5)
                {
                    wmove(g_win,i,j);
                    waddstr(g_win,VLINE);
                    wrefresh(g_win);
                }
            }
            if(i%2==0&&i!=0)
            {
                for(j=0;j<15;j++)
                {
                    if(j==0)
                    {
                        waddstr(g_win,MLC_FRAME);
                    }
                    waddstr(g_win,"\b");
                    waddstr(g_win,HLINE);
                    waddstr(g_win,HLINE);
                    waddstr(g_win,MMC_FRAME);
                    wrefresh(g_win);
                }
            }
            if(i==20)
            {
                wmove(g_win,i,0);
                for(j=0;j<15;j++)
                {
                    if(j==0)
                    {
                        waddstr(g_win,BLC_FRAME);   
                    }   
                    waddstr(g_win,"\b");
                    waddstr(g_win,HLINE);
                    waddstr(g_win,HLINE);
                    waddstr(g_win,BMC_FRAME);
                    wrefresh(g_win);
                }
            }
        }
}
int selcetgameways( )  //选择模式
{
    setduihuakuang("chose","cVSp","pVSp");
    int flag;
    int ch;
    while(1)
    {
        ch=readkey( );
        if(ch==KEYLEFT)
        {
            attron(A_REVERSE);
            mvaddstr(12,32,"cVSp");
            attroff(A_REVERSE);
            mvaddstr(12,40,"pVSp");
            wrefresh(g_win);
            flag=0;   
        }
        else if(ch==KEYRIGHT)
        {
            mvaddstr(12,32,"cVSp");
            attron(A_REVERSE);
            mvaddstr(12,40,"pVSp");
            attroff(A_REVERSE);
            wrefresh(g_win);
            flag=1;
        }
        else
        {
            break;
        }
    }
    return flag;
}            
int selectchesscolor( )  //选择棋子颜色
{
    setduihuakuang("chose","white","black");
    int flag;
    int ch;
    while(1)
    {
        ch=readkey( );
        if(ch==KEYLEFT)
        {
            attron(A_REVERSE);
            mvaddstr(12,32,"white");
            attroff(A_REVERSE);
            mvaddstr(12,40,"black");
            wrefresh(g_win);
            flag=0;
        }
        else if(ch==KEYRIGHT)
        {
            mvaddstr(12,32,"white");
            attron(A_REVERSE);
            mvaddstr(12,40,"black");
            attroff(A_REVERSE);
            wrefresh(g_win);
            flag=1;
        }
        else
        {
            break;
        }
    }
   
    return flag;        
}

void huifu( )  //恢复棋盘背景
{
            g_fore_color=GCWhite;
            g_back_color=GCCyan;
            wattrset(g_win, CURRENT_ATTRIBUTE);
            clear_screen(0,0,COLS,LINES);
            drawchessboard( );
}
void fallwhitechess(int i,int j) //落白棋
{
        wmove(g_win,i,j);
        g_fore_color=GCWhite;
        g_back_color=GCCyan;
        wattrset(g_win, CURRENT_ATTRIBUTE);
        waddstr(g_win,CHESS);
        wrefresh(g_win);        
}
void fallblackchess(int x,int y) //落黑棋
{
        wmove(g_win,x,y);
        g_fore_color=GCBlack;
        g_back_color=GCCyan;
        wattrset(g_win, CURRENT_ATTRIBUTE);
        waddstr(g_win,CHESS);
        wrefresh(g_win);   
}
int judgewin(int a[25][80],int x,int y,int k) //判赢
{
    int p;int q;
    int count;
    for(count=0,p=x,q=y-5;q>=0;q=q-5)
    {
        if(a[p][q]==k)
        {
            count++;
        }
        else
        {
            break;
        }
    }
    for(p=x,q=y+5;q<=75;q=q+5)
    {
        if(a[p][q]==k)
        {
            count++;
        }
        else
        {
            break;
        }
    }
    if(count>=4&&a[x][y]==k)
        return 1;
        
    for(count=0,p=x-2,q=y-5;p>=0,q>=0;p=p-2,q=q-5)
    {
        if(a[p][q]==k)
        {
            count++;
        }
        else
        {
            break;
        }
    }
    for(p=x+2,q=y+5;p<=20,q<=75;p=p+2,q=q+5)
    {
        if(a[p][q]==k)
        {
            count++;
        }
        else
        {
            break;
        }
    }
    if(count>=4&&a[x][y]==k)
        return 1;
        
    for(count=0,p=x-2,q=y;p>=0;p=p-2)
    {
        if(a[p][q]==k)
        {
            count++;
        }
        else
        {
            break;
        }
    }  
    for(p=x+2,q=y;p<=20;p=p+2)
    {
        if(a[p][q]==k)
        {
            count++;
        }
        else
        {
            break;
        }
    }
    if(count>=4&&a[x][y]==k)
        return 1;
        
    for(count=0,p=x+2,q=y-5;p<=20,q>=0;p=p+2,q=q-5)
    {
        if(a[p][q]==k)
        {
            count++;
        }
        else
        {
            break;
        }
    }
    for(p=x-2,q=y+5;p>=0,q<=75;p=p-2,q=q+5)
    {
        if(a[p][q]==k)
        {
            count++;
        }
        else
        {
            break;
        }
    }
    if(count>=4&&a[x][y]==k)
        return 1;   
    return 0;
}
int again( )  //选择是否重新开始
{
    curs_set(0);
    int m=readkey( );
    if(m==KEYUP||m==KEYDOWN||KEYLEFT||m==KEYRIGHT)
    {
        setduihuakuang("want again?","Yes","No");
    }
    int ch;
    int flag;
    while(1)
    {
        ch=readkey( );
        if(ch==KEYLEFT)
        {
            attron(A_REVERSE);
            mvaddstr(12,32,"Yes");
            attroff(A_REVERSE);
            mvaddstr(12,40,"No");
            wrefresh(g_win);
            flag=1;
            
        }
        else if(ch==KEYRIGHT)
        {
            mvaddstr(12,32,"Yes");
            attron(A_REVERSE);
            mvaddstr(12,40,"No");
            attroff(A_REVERSE);
            wrefresh(g_win);
            flag=0;
        }
        else
        {
            break;
        }
    }
    curs_set(1);
    return flag;
   
}
void func( )   //调用重新开始
{   
    void gameway( );
    while(1)
    {
        int flag=again( );
        if(flag==1)
        {
            gameway( );
        }
        else
        {
            exit_graphics( );
        }
    }
}            
void pVSp( )                 //人与人对战
{
    int a[25][80]={0};                    
    int flag1=1;
    int x=StartX;
    int y=StartY;
    int flag = selectchesscolor( );
    huifu( );
    int n=0;
    drawchessboard( );
    wmove(g_win,x,y);
    wrefresh(g_win);
    while(n<176)   
    {
        int ch;
        ch=readkey( );
        if(ch==KEYUP)
        {
            if(a[x-2][y]==0&&x!=0)
            {
                x=x-2;wmove(g_win,x,y);wrefresh(g_win);flag1=1;
            }
            else if(a[x-2][y]!=0&&x!=0)
            {
                x=x-2;wmove(g_win,x,y);wrefresh(g_win);
                flag1=0;
            }
            else
            {
                flag1=0;
            }        
        }
        else if(ch==KEYDOWN)
        {
            if(a[x+2][y]==0&&x!=20)
            {
                x=x+2;wmove(g_win,x,y);wrefresh(g_win);flag1=1;
            }
            else if(a[x+2][y]!=0&&x!=20)
            {
                x=x+2;wmove(g_win,x,y);wrefresh(g_win);
                flag1=0;
            }
            else
            {
                flag1=0;
            }
        }
        else if(ch==KEYLEFT)
        {
            if(a[x][y-5]==0&&y!=0)
            {
                y=y-5;wmove(g_win,x,y);wrefresh(g_win);flag1=1;
            }
            else if(a[x][y-5]!=0&&y!=0)
            {
                y=y-5;wmove(g_win,x,y);wrefresh(g_win);
                flag1=0;
            }
            else
            {
                flag1=0;
            }
        }
        else if(ch==KEYRIGHT)
        {
            if(a[x][y+5]==0&&y!=75)
            {
                y=y+5;wmove(g_win,x,y);wrefresh(g_win);flag1=1;
            }
            else if(a[x][y+5]!=0&&y!=75)
            {
                y=y+5;wmove(g_win,x,y);wrefresh(g_win);
                flag1=0;
            }
            else
            {
                flag1=0;
            }
        }
        else
        {
            if(flag==1&&flag1==1)
            {
                    fallblackchess(x,y);
                    n++;
                    a[x][y]=1;
                    flag=0;
                    if(1==judgewin(a,x,y,1))
                    {
                        setduihuakuang(" ","BlackWin"," ");
                        break;
                    }
                    wrefresh(g_win);
               
            }
            else if(flag==0&&flag1==1)
            {
                    fallwhitechess(x,y);
                    n++;
                    a[x][y]=2;
                    flag=1;wrefresh(g_win);
                    if(1==judgewin(a,x,y,2))
                    {
                        setduihuakuang(" ","WhiteWin"," ");
                        break;
                    }
                    wrefresh(g_win);
            }
        }
    };
    if(n==176)
    {
        setduihuakuang(" ","平局"," ");
        func( );   
    }
    else
    {
        func( );
    }
}
int score1(int count,int flag1,int flag2) //每行列左斜右斜的分值
{
    if(count>=5)// 成5
        return 30000;   
    if(count==4 && flag1==1 && flag2==1) //活4
        return 10000;
    if(count==4 && ((flag1==1 && flag2==0) || (flag1==0 && flag2==1))) //死4
        return 500;
    if(count==3 && flag1==1 && flag2==1) //活3
        return 200;   
    if(count==3 && ((flag1==1 && flag2==0) || (flag1==0 && flag2==1))) //死3
        return 50;   
    if(count==2 && flag1==1 && flag2==1) //活2
        return 5;   
    if(count==2 && ((flag1==1 && flag2==0) || (flag1==0 && flag2==1))) //死2
        return 3;
    return 0;
}

int  chess_level(int c[4]) //赋分
{
    if(c[0]==30000 || c[1]==30000 || c[2]==30000 || c[3]==30000) // 成5
        return 30000;        
    if(c[0]+c[1]+c[2]+c[3]>=1000)//双死4 或 活4
        return 10000;   
    if(c[0]+c[1]+c[2]+c[3]>=700) // 死4活3
        return 8000;        
    if((c[0]+c[1]+c[2]+c[3]>=10000) && (c[0]!=500 && c[4]!=500 && c[2]!=500 && c[3]!=500) ) // 双活3
        return 5000;   
    if(c[0]+c[1]+c[2]+c[3]>=250  && (c[0]!=500 && c[4]!=500 && c[2]!=500 && c[3]!=500) ) // 死3活3
        return 1000;   
    if(c[0]==500 || c[1]==500 || c[2]==500 || c[3]==500) // 死4
        return 500;        
    if(c[0]==200 || c[1]==200 || c[2]==200 || c[3]==200 )// 单活3
        return 200;
    if(c[0]==50 || c[1]==50 || c[2]==50 || c[3]==50) //死3
        return 50;
    if(c[0]==10 || c[1]==10 || c[2]==10 || c[3]==10) //单活2
        return 5;   
    if(c[0]==5 || c[1]==5 || c[2]==5 || c[3]==5) //死2
        return 3;
    return 0;
}   
void score(int x,int y,int a[25][80],int b[25][80],int k)
{
    int x1,y1,count,flag1=0,flag2=0;
    int c[4]={0};
   
    //横向
    for(flag2=0,count=1,x1=x,y1=y+5;y1>=0 && y1<=75 && a[x1][y1]==k;y1=y1+5)
    {
        count++;
    }
    if(y1<80 && a[x1][y1]==0)
        flag2=1;
    for(flag1=0,x1=x,y1=y-5;y1>=0 && y1<=75 && a[x1][y1]==k;y1=y1-5)
    {
        count++;
    }
    if(y1>=0 && a[x1][y1]==0)
        flag1=1;
    c[0]=score1(count,flag1,flag2);
   
    //纵向
    for(flag2=0,count=1,x1=x+2,y1=y;x1>=0 && x1<=20 && a[x1][y1]==k;x1=x1+2)
    {
        count++;
    }
    if(x1<=20 && a[x1][y1]==0)
        flag2=1;
    for(flag1=0,x1=x-2,y1=y;x1>=0 && x1<=20 && a[x1][y1]==k;x1=x1-2)
    {
        count++;
    }
    if(x1>=0 && a[x1][y1]==0)
        flag1=1;   
    c[1]=score1(count,flag1,flag2);
        
    //左斜
    for(flag2=0,count=1,x1=x+2,y1=y+5;x1>=0 && x1<=20 && y1>=0 && y1<=75 && a[x1][y1]==k;x1=x1+2,y1=y1+5)
    {
        count++;
    }
    if(x1<=20 && y1<80 && a[x1][y1]==0)
        flag2=1;
    for(flag1=0,x1=x-2,y1=y-5;x1>=0 && x1<=20 && y1>=0 && y1<=75 && a[x1][y1]==k;x1=x1-2,y1=y1-5)
    {
        count++;
    }
    if(x1>=0 &&  y1>=0 && a[x1][y1]==0)
        flag1=1;
    c[2]=score1(count,flag1,flag2);
   
    //右斜
    for(flag2=0,count=1,x1=x-2,y1=y+5;x1>=0 && x1<=20 && y1>=0 && y1<=75 && a[x1][y1]==k;x1=x1-2,y1=y1+5)
    {
        count++;
    }
    if(x1>=0 && y1<=20 && a[x1][y1]==0)
        flag2=1;
    for(flag1=0,x1=x+2,y1=y-5;x1>=0 && x1<=20 && y1>=0 && y1<=75 && a[x1][y1]==k;x1=x1+2,y1=y1-5)
    {
        count++;
    }
    if(x1<=20 && y1>=0 && a[x1][y1]==0)
        flag1=1;
    c[3]=score1(count,flag1,flag2);
    b[x][y]=chess_level(c);
}

void chess_score(int a[25][80],int b1[25][80],int b2[25][80])//棋盘各个空格的分值
{
    int x,y;
    for(x=0;x<=20;x=x+2)
    {
        for(y=0;y<=75;y=y+5)
        {
            if(a[x][y]==0)
            {
                score(x,y,a,b1,1);//黑子
                score(x,y,a,b2,2);//白子
            }
        }
    }
}
   
void fallchess(int a[25][80],int x,int y,int flag) //电脑落棋
{
    if(flag==1)
    {
        wmove(g_win,x,y);
        fallwhitechess(x,y);
        a[x][y]=2;
        wrefresh(g_win);   
    }
    else
    {
        wmove(g_win,x,y);
        fallblackchess(x,y);
        a[x][y]=1;
        wrefresh(g_win);
    }
}
   
void mango(int a[25][80],int flag)  //人机对战时人走棋
{
    int flag1=1;
    int x=StartX;int y=StartY;
    do
    {
        int ch;
        ch=readkey( );
        if(ch==KEYUP)
        {
            if(a[x-2][y]==0&&x!=0)
            {
                x=x-2;wmove(g_win,x,y);wrefresh(g_win);flag1=1;
            }
            else if(a[x-2][y]!=0&&x!=0)
            {
                x=x-2;wmove(g_win,x,y);wrefresh(g_win);flag1=0;
            }
            else
            {
                flag1=0;
            }        
        }
        else if(ch==KEYDOWN)
        {
            if(a[x+2][y]==0&&x!=20)
            {
                x=x+2;wmove(g_win,x,y);wrefresh(g_win);flag1=1;
            }
            else if(a[x+2][y]!=0&&x!=20)
            {
                x=x+2;wmove(g_win,x,y);wrefresh(g_win);flag1=0;
            }
            else
            {
                flag1=0;
            }
        }
        else if(ch==KEYLEFT)
        {
            if(a[x][y-5]==0&&y!=0)
            {
                y=y-5;wmove(g_win,x,y);wrefresh(g_win);flag1=1;
            }
            else if(a[x][y-5]!=0&&y!=0)
            {
                y=y-5;wmove(g_win,x,y);wrefresh(g_win);flag1=0;
            }
            else
            {
                flag1=0;
            }
        }
        else if(ch==KEYRIGHT)
        {
            if(a[x][y+5]==0&&y!=75)
            {
                y=y+5;wmove(g_win,x,y);wrefresh(g_win);flag1=1;
            }
            else if(a[x][y+5]!=0&&y!=75)
            {
                y=y+5;wmove(g_win,x,y);wrefresh(g_win);flag1=0;
            }
            else
            {
                flag1=0;
            }
        }
        else
        {
            if(flag==1&&flag1==1)
            {
                    fallblackchess(x,y);
                    a[x][y]=1;
                    if(1==judgewin(a,x,y,1))
                    {
                        setduihuakuang(" ","BlackWin"," ");
                        func( );
                    }
                    return;
            }
            else if(flag==0&&flag1==1)
            {
                    fallwhitechess(x,y);
                    a[x][y]=2;
                    wrefresh(g_win);
                    if(1==judgewin(a,x,y,2))
                    {
                        setduihuakuang(" ","WhiteWin"," ");
                        func( );
                    }
                    return;
            }
        }
    }while(1);
}
void computergo(int a[25][80],int flag) //电脑走棋
{
    int b1[25][80]={0};
    int b2[25][80]={0};
    chess_score(a,b1,b2);
    int x,y;
    int p1=0,q1=0;
    int p2=0,q2=0;
    int maxscore1=0;
    for(x=0;x<=20;x=x+2)
    {
        for(y=0;y<=75;y=y+5)
        {
            if(b1[x][y]>maxscore1)
            {
                maxscore1=b1[x][y];
                p1=x;q1=y;
               
            }
        }
    }
    wmove(g_win,p1,q1);
    int i,j;
    int maxscore2=b2[0][0];
    for(i=0;i<=20;i=i+2)
    {
        for(j=0;j<=75;j=j+5)
        {
            wmove(g_win,i,j);
            if(b2[i][j]>maxscore2)
            {
                maxscore2=b2[i][j];
                p2=i;q2=j;
            }
        }
    }
    int m;
    int n;
    if(flag==1)
    {
        if(maxscore1==30000&&maxscore2==30000||(maxscore1==10000&&maxscore2==10000))
        {
            m=p2;n=q2;
        }
        else if(maxscore1>=maxscore2)
        {
                m=p1;n=q1;
        }
        else
        {
                m=p2;n=q2;
        }
    }
    else
    {
        if(maxscore1==30000&&maxscore2==30000||(maxscore1==10000&&maxscore2==10000))
        {
            m=p1;n=q1;
        }
        else if(maxscore2>=maxscore1)
        {
            m=p2;n=q2;
        }
        else
        {
            m=p1;n=q1;
        }
    }
    fallchess(a,m,n,flag);
    while(1)
    {
        if(flag==0)
        {
            if(1==judgewin(a,m,n,1))
            {
                setduihuakuang(" ","BlackWin"," ");
                func( );
            }
                return;
        }
        else
        {
            if(1==judgewin(a,m,n,2))
            {
                    setduihuakuang(" ","WhiteWin"," ");
                    func( );
            }
                    return;
        }
    }
}   
void cVSp( )  //人机对战
{
    int a[25][80]={0};                    
    curs_set(1);
    int n=0;
    int x=StartX;
    int y=StartY;
    int flag=selectchesscolor( );//人先走
    huifu( );
    drawchessboard( );
    wmove(g_win,x,y);
    wrefresh(g_win);
    while(n<176)       //176是总的棋子颗数
    {
        mango(a,flag);
        n++;
        computergo(a,flag);
        n++;
    };
    wrefresh(g_win);
    if(n==176)
    {
        setduihuakuang(" ","平局"," ");
        func( );   
    }
    else
    {
        func( );
    }
}
void gameway( ) //选择对战模式
{
    int flag=selcetgameways( );
    if(flag==0)
    {
        curs_set(1);
        cVSp( );
        curs_set(0);   
    }
    else
    {
        curs_set(1);
        pVSp( );
        curs_set(0);
    }
}

   

稍微改了一点点。第一次写这么长的程序额。
2010-08-27 17:32
快速回复:五子棋编程
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