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标题:如何显示运行时间
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hailingmm
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如何显示运行时间
c++中如何显示一段程序的运行时间?各位大侠帮帮忙
搜索更多相关主题的帖子: 运行 时间 
2010-04-20 11:19
hailingmm
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回复 2楼 newstar10

#include "stdafx.h"
#include "imageWorm.h"
#include "iostream"
#include "imageWormDoc.h"
#include <MATH.H>
#include "time.h"
#include <ctime>

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CImageWormDoc

IMPLEMENT_DYNCREATE(CImageWormDoc, CDocument)

BEGIN_MESSAGE_MAP(CImageWormDoc, CDocument)
    //{{AFX_MSG_MAP(CImageWormDoc)
        // NOTE - the ClassWizard will add and remove mapping macros here.
        //    DO NOT EDIT what you see in these blocks of generated code!
    //}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CImageWormDoc construction/destruction


CImageWormDoc::CImageWormDoc()
{
  // TODO: add one-time construction code here

  m_Width = 256;
  m_Height = 256;
}

CImageWormDoc::~CImageWormDoc()
{
}

BOOL CImageWormDoc::OnNewDocument()
{
    if (!CDocument::OnNewDocument())
        return FALSE;

    // TODO: add reinitialization code here
    // (SDI documents will reuse this document)

    return TRUE;
}



/////////////////////////////////////////////////////////////////////////////
// CImageWormDoc serialization

void CImageWormDoc::Serialize(CArchive& ar)
{
    if (ar.IsStoring())
    {
        // TODO: add storing code here
    }
    else
    {
        // TODO: add loading code here
    }
}

/////////////////////////////////////////////////////////////////////////////
// CImageWormDoc diagnostics

#ifdef _DEBUG
void CImageWormDoc::AssertValid() const
{
    CDocument::AssertValid();
}

void CImageWormDoc::Dump(CDumpContext& dc) const
{
    CDocument::Dump(dc);
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CImageWormDoc commands

BOOL CImageWormDoc::OnOpenDocument(LPCTSTR lpszPathName)
{
    BeginWaitCursor();

    CFile file;
    if (!file.Open(lpszPathName, CFile::modeRead | CFile::shareDenyWrite))
    {
        EndWaitCursor();
        return FALSE;
    }

    if (this->ReadBmp(file) == 0)
    {
        file.Abort();
        EndWaitCursor();
        
        CString strMsg("读取图像时出错!可能是不支持该类型的图像文件!");
        MessageBox(NULL, strMsg, "系统提示", MB_ICONINFORMATION | MB_OK);
        
        return FALSE;
    }

    EndWaitCursor();
    return TRUE;

}



BOOL CImageWormDoc::ReadBmp(CFile &file)
{
    file.Read(&this->m_bmfHdr, sizeof(BITMAPFILEHEADER) ); //14);
    file.Read(&this->m_bmiHdr.bmiHeader, sizeof(BITMAPINFOHEADER) ); //40);

    if(this->m_bmiHdr.bmiHeader.biBitCount != 8)
    {
        AfxMessageBox("this is not a grey BMP!", MB_OK, NULL);
        file.Close();
        return false;
    }

    m_Height = this->m_bmiHdr.bmiHeader.biHeight;
    m_Width  = this->m_bmiHdr.bmiHeader.biWidth;

    this->m_imageBuffer = new unsigned char[ (m_Height)
                                         * (m_Width) ];
    this->m_bmPalette = new unsigned char[256*4];
    file.Read(this->m_bmPalette, 256*4);

    file.Read(this->m_imageBuffer,
              (m_Height) * (m_Width));
    file.Close();

//    m_Height = int (m_Height);
//    m_Width  = int (m_Width);
    this->m_pixel = new float*[m_Height];
    for ( int i=0; i<m_Height; i++ )
    {
        this->m_pixel[i] = new float[m_Width];
    }
    this->m_pixelPrevious = new float*[m_Height];
    for ( int i=0; i<m_Height; i++ )
    {
        this->m_pixelPrevious[i] = new float[m_Width];
    }


    DWORD SingleLineWidth = WIDTHBYTES(m_Width*8);
    for ( int i=0; i<m_Height; i++ )
    {
        for ( int j=0; j<m_Width; j++ )
        {
            this->m_pixel[i][j] =
                 this->m_imageBuffer[(m_Height-i-1) * SingleLineWidth + j];
        }
    }
    this->m_pixelPrevious = this->m_pixel;
    this->UpdateAllViews(NULL);
    return true;

}

void CImageWormDoc::Inverse()
{
    for ( int i=0; i<m_Height; i++ )
        for ( int j=0; j<m_Width; j++ )            
        {
            m_pixel[i][j] = 256 - m_pixel[i][j];
        }

}

void CImageWormDoc::Convolution()
{
    float **newPixel;
    float tempSum;
    int i, j, m, n; //循环变量
   
    // 给newPixel分配空间
    newPixel = new float *[m_Height];
    for (  i=0; i<m_Height; i++ )
    {
        newPixel[i] = new float [m_Width];
    }

/*    for ( i=0; i<m_Height; i++ )
        for ( j=0; j<m_Width; j++ )
           m_pixel[i][j] = m_pixel[i][j]/255;
*/
    //卷积运算
    int retraction = (m_module.size-1) / 2;  
    for ( i=0; i<m_Height; i++ )
        for ( j=0; j<m_Width; j++ )
            if ( i<retraction || m_Height-i<=retraction ||
                 j<retraction || m_Width-j <=retraction )
                 newPixel[i][j] = m_pixel[i][j];
            else {
                tempSum = 0;
                for ( m=-retraction; m<=retraction; m++ )
                    for ( n=-retraction; n<=retraction; n++ ) {
                        tempSum = tempSum +
                            m_pixel[i+m][j+n] * m_module.module[m+retraction][n+retraction];
                    }
                newPixel[i][j] = tempSum;   
            }

    //归一化
/*    float max = 0, min = 255;
    for ( i=0; i<m_Height; i++ )
        for ( j=0; j<m_Width; j++ ) {
            if ( newPixel[i][j] > max )
                max = newPixel[i][j];
            if ( newPixel[i][j] < min )
                min = newPixel[i][j];            
        }

    for ( i=0; i<m_Height; i++ )
        for ( j=0; j<m_Width; j++ )
//            newPixel[i][j] = ( 255 * (newPixel[i][j]-min) / (max - min) );
            newPixel[i][j] = newPixel[i][j]/255;
*/   
   
    m_pixel = newPixel;

  }

void CImageWormDoc::ZeroCrossDetection()
{
    float **newPixel;
    int     b, c,
         d, e, f,
         g,  h   ;
    int i, j; //循环变量
   
    // 给newPixel分配空间
    newPixel = new float*[m_Height];
    for (  i=0; i<m_Height; i++ )
    {
        newPixel[i] = new float[m_Width];
    }

    m_pixelSign = new float*[m_Height];
    for (  i=0; i<m_Height; i++ )
    {
        m_pixelSign[i] = new float[m_Width];
    }

    int retraction = (m_module.size+1) / 2;  
    for ( i=0; i<m_Height; i++ )
        for ( j=0; j<m_Width; j++ ) {
            newPixel[i][j] = 0;
            m_pixelSign[i][j] = 0;
            
            if ( i<retraction || m_Height-i<=retraction ||  // 卷积得到的图像边缘
                j<retraction || m_Width-j <=retraction )   // retraction行不处理
                newPixel[i][j] = 0;
            else {
                b = SignOf(m_pixel[i-1][j]);
                d = SignOf(m_pixel[i][j-1]);
                e = SignOf(m_pixel[i][j]);
                f = SignOf(m_pixel[i][j+1]);
                h = SignOf(m_pixel[i+1][j]);
               
                if ( e==0 ) {  // Predicate A, B, C, D   
                    
                    if ( d>0 && f<0) {          // Predicate A
                        newPixel[i][j] = 255;
                        m_pixelSign[i][j] = 255;
                    }  // End of the A
                    
                    else if ( d<0 && f>0 ) {  // Predicate B   
                        newPixel[i][j] = 255;
                        m_pixelSign[i][j] = 255;
                    }  // End of the B
                    
                    else if ( b>0 && h<0 ) {  // Predicate C
                        newPixel[i][j] = 255;
                        m_pixelSign[i][j] = 255;
                    }  // End of the C
                    
                    else if ( b<0 && h>0 ) {  // Predicate D
                        newPixel[i][j] = 255;
                        m_pixelSign[i][j] = 255;
                    }  // End of the D
                    
                }  // End of the Predicate A, B, C, D
               
                else {  //  Predicate E, F, G, H, I, K
                    /////////////////////////////////////////////////////////////////////////////////////
                    if ( d<0 && e>0 && f>0 ) {  // Predicate E
                        
                        if ( b>0 && h<0 ) {                    // E.1
                            if ( -m_pixel[i+1][j] < m_pixel[i][j] )       // E.1.1: |h|<e
                            {   
                                newPixel[i+1][j] = 255;                    //    ==> h = 0
                                m_pixelSign[i][j] = 255;
                            }
                            else if ( -m_pixel[i][j-1] < m_pixel[i][j] ) // E.1.2: |d|<e
                            {
                                newPixel[i][j-1] = 255;                    //    ==> d = 0        
                                m_pixelSign[i][j] = 255;
                            }
                            else
                            {
                                newPixel[i][j] = 255;                      // E.1.3: e = 0
                                m_pixelSign[i][j] = 255;
                            }
                        }                              // End of the E.1
                        
                        else if ( b<0 && h>0 ) {               // E.2
                            if ( -m_pixel[i-1][j] < m_pixel[i][j] )      // E.2.1: |b|<e
                            {
                                newPixel[i-1][j] = 255;                    //   ==>  b = 0
                                m_pixelSign[i][j] = 255;
                            }
                            else if ( -m_pixel[i][j-1] < m_pixel[i][j] ) // E.2.2: |d|<e
                            {
                                newPixel[i][j-1] = 255;                    //    ==> d = 0
                                m_pixelSign[i][j] = 255;
                            }
                            else
                            {   
                                newPixel[i][j] = 255;                      // E.2.3: e = 0
                                m_pixelSign[i][j] = 255;
                            }
                        }                              // End of the E.2
                        
                        else if ( b>0 && h>0 ) {                // E.3
                            if ( -m_pixel[i][j-1] < m_pixel[i][j] )      // E.3.1: |d|<e
                            {
                                newPixel[i][j-1] = 255;                    //    ==> d = 0
                                m_pixelSign[i][j] = 255;
                            }
                            else
                            {
                                newPixel[i][j] = 255;                      // E.2.3: e = 0
                                m_pixelSign[i][j] = 255;
                            }
                        }                              // End of the E.3
                        
                        else
                        {
                            newPixel[i][j] = 255;                      // E.otherwise: e = 0
                            m_pixelSign[i][j] = 255;
                        }
                        
                    }     // End of the E
                    ///////////////////////////////////////////////////////////////////////////////   
                    else if ( d<0 && e>0 && f<0 ) {  // Predicate F
                        
                        if ( b!=-1 && h<0 ) {                   // F.1
                            if ( b>0 && -m_pixel[i+1][j] < m_pixel[i][j] ) // F.1.1: b>0 && |h|<e
                            {
                                newPixel[i+1][j] = 255;                       //    ==> h = 0
                                m_pixelSign[i][j] = 255;
                            }
                            else
                            {
                                newPixel[i][j] = 255;                         // F.1.2: e = 0
                                m_pixelSign[i][j] = 255;
                            }
                        }                               // End of the F.1
                        
                        else if ( b<0 && h!=-1 )                    // F.2   
                        {
                            newPixel[i][j] = 255;         // End of the F.2    ==> e = 0            
                            m_pixelSign[i][j] = 255;
                        }
                        
                        else if ( -m_pixel[i][j-1] < m_pixel[i][j] )  // F.3     |d|<e
                        {
                            newPixel[i][j-1] = 255;       // End of the F.3    ==> d = 0
                            m_pixelSign[i][j] = 255;
                        }
                        
                        else
                        {
                            newPixel[i][j] = 255;            // F.otherwise: e = 0
                            m_pixelSign[i][j] = 255;
                        }
                        
                    }    // End of the F
                    ///////////////////////////////////////////////////////////////////////////////
                    else if ( b<0 && e>0 && h>0 ) {  // Predicate G
                        
                        if ( d>0 && -m_pixel[i-1][j] < m_pixel[i][j] )     // G.1: |b|<e && d = 1
                        {
                            newPixel[i-1][j] = 255;    // End of the G.1     ==>  b = 0
                            m_pixelSign[i][j] = 255;
                        }
                        
                        else if ( d>0 && f<0 ) {                   // G.2
                            if ( abs(m_pixel[i][j+1]) < m_pixel[i][j] )     // G.2.1: |f| < e
                            {
                                newPixel[i][j+1] = 255;                       //   ==>  f = 0;
                                m_pixelSign[i][j] = 255;
                            }
                            else if ( abs(m_pixel[i][j+1]) > m_pixel[i][j] )// G.2.2: |f| > e
                            {
                                newPixel[i][j] = 255;                         //   ==>  e = 0;
                                m_pixelSign[i][j] = 255;
                            }
                        }                                // End of the G.2
                        
                        else
                        {
                            newPixel[i][j] = 255;                      // G.otherwise: e = 0
                            m_pixelSign[i][j] = 255;
                        }
                        
                    }   // End of the G
                    ////////////////////////////////////////////////////////////////////////////////
                    else if ( b<0 && e>0 && h<0 ) {  // Predicate H
                        g = SignOf(m_pixel[i+1][j-1]);
                        
                        if ( f<0 && g!=-1 )                                 // H.1:
                        {
                            newPixel[i+1][j] = 255;                           //    ==> h = 0
                            m_pixelSign[i][j] = 255;
                        }
                        else
                        {
                            newPixel[i][j] = 255;                       // H.otherwise: e = 0
                            m_pixelSign[i][j] = 255;
                        }
                        
                    }   // End of the H
                    /////////////////////////////////////////////////////////////////////////////
                    else if ( e>0 && f<0 && h>0 ) {  // Predicate I
                        
                        if ( -m_pixel[i][j+1] < m_pixel[i][j] )     // I.1: |f| < e
                        {
                            newPixel[i][j+1] = 255;                   // ==>  f = 0;
                            m_pixelSign[i][j] = 255;
                        }
                        else
                        {
                            newPixel[i][j] = 255;                       // I.otherwise: e = 0
                            m_pixelSign[i][j] = 255;
                        }
                        
                    }  // End of the I
                    /////////////////////////////////////////////////////////////////////////////
                    else if ( e>0 && f<0 && h<0 ) {  // Predicate J
                        g = SignOf(m_pixel[i+1][j-1]);
                        c = SignOf(m_pixel[i-1][j+1]);
                        
                        if ( -m_pixel[i+1][j] < m_pixel[i][j] )         // J.1: |h|<e
                        {
                            newPixel[i+1][j] = 255;                       //  ==> h = 0
                            m_pixelSign[i][j] = 255;
                        }
                        
                        else if ( c>0 && -m_pixel[i][j+1] < m_pixel[i][j] )    // J.2: c>0 && |f| < e
                        {
                            newPixel[i][j+1] = 255;                             // ==>  f = 0;
                            m_pixelSign[i][j] = 255;
                        }
                        
                        else if ( c<0 && -m_pixel[i][j+1] < m_pixel[i][j] )    // J.3: c<0 && |f| < e
                        {
                            newPixel[i][j] = 255;                                //
                            m_pixelSign[i][j] = 255;
                        }
                        
                        else if ( g>0 )                                        // J.4: g>0
                        {
                            newPixel[i+1][j] = 255;                              //  ==> h = 0
                            m_pixelSign[i][j] = 255;
                        }
                        
                        else
                        {
                            newPixel[i][j] = 255;                         // I.otherwise: e = 0
                            m_pixelSign[i][j] = 255;
                        }
                        
                    }  // End of the J
                    ////////////////////////////////////////////////////////////////////////////////
                    else if ( b>0 && d>0 && e>0 && f>0 && h<0 ) { // Predicate K
                        
                        if ( -m_pixel[i+1][j] < m_pixel[i][j] )         // K.1: |h|<e
                        {
                            newPixel[i+1][j] = 255;                       //  ==> h = 0
                            m_pixelSign[i][j] = 255;
                        }
                        else
                        {
                            newPixel[i][j] = 255;                         // K.otherwise: e = 0
                            m_pixelSign[i][j] = 255;
                        }
                        
                    }  // End of the K
                    //////////////////////////////////////////////////////////////////////////////////
                }  // End of the Predicate E, F, G, H, I, K   
}   
    }// End of the i_j_for
   
    m_pixelPrevious = m_pixel;
    m_pixel = newPixel;
//    m_pixel = m_pixelSign;
}

void CImageWormDoc::ZeroCrossDetectionOfMatlab()
{
    float **newPixel;
    int     b,  
         d, e, f,
            h   ;
    int i, j; //循环变量
   
    // 给newPixel分配空间
    newPixel = new float*[m_Height];
    for (  i=0; i<m_Height; i++ )
    {
        newPixel[i] = new float[m_Width];
    }

    m_pixelSign = new float*[m_Height];
    for (  i=0; i<m_Height; i++ )
    {
        m_pixelSign[i] = new float[m_Width];
    }


    int retraction = (m_module.size+1) / 2;  
    float threshold;
/*    float sum = 0;
    for ( i=retraction; i<m_Height-retraction; i++ )
        for ( j=retraction; j<m_Width-retraction; j++ )     
            sum = sum + abs( newPixel[i][j] );
*/    threshold = 0.1; // 0.75 * sum/(m_Height*m_Width);

    for ( i=0; i<m_Height; i++ )
        for ( j=0; j<m_Width; j++ )     {
            m_pixelSign[i][j] = 0;
            newPixel[i][j] = 0;
            if ( i<retraction || m_Height-i<=retraction ||  // 卷积得到的图像边缘
                 j<retraction || m_Width-j <=retraction )   // retraction行不处理
                 newPixel[i][j] = 0;
            else {
                b = SignOf(m_pixel[i-1][j]);
                d = SignOf(m_pixel[i][j-1]);
                e = SignOf(m_pixel[i][j]);
                f = SignOf(m_pixel[i][j+1]);
                h = SignOf(m_pixel[i+1][j]);
               
                if ( e==0 ) {                 // 当前点是零值
                    if ( b<0 && h>0 && abs(m_pixel[i-1][j]-m_pixel[i+1][j]) > 2*threshold )         // [- 0 +]'
                    {
                        newPixel[i][j] = 255;
                        m_pixelSign[i][j] = 255;
                    }
                    if ( b>0 && h<0 && abs(m_pixel[i-1][j]-m_pixel[i+1][j]) > 2*threshold )           // [+ 0 -]'
                    {
                        newPixel[i][j] = 255;
                        m_pixelSign[i][j] = 255;
                    }
                    if ( d<0 && f>0 && abs(m_pixel[i][j-1]-m_pixel[i][j+1]) > 2*threshold )         // [- 0 +]   
                    {
                        newPixel[i][j] = 255;
                        m_pixelSign[i][j] = 255;
                    }
                    if ( d>0 && f<0 && abs(m_pixel[i][j-1]-m_pixel[i][j+1]) > 2*threshold )         // [+ 0 -]
                    {
                        newPixel[i][j] = 255;
                        m_pixelSign[i][j] = 255;
                    }
                }   // End of the e==0
                else if ( e<0 ) {             //
                    if ( f>0 && abs(m_pixel[i][j+1]-m_pixel[i][j]) > threshold ) // [- +]
                    {
                        newPixel[i][j] = 255;
                        m_pixelSign[i][j] = 255;
                    }
                    if ( d>0 && abs(m_pixel[i][j-1]-m_pixel[i][j]) > threshold ) // [+ -]
                    {
                        newPixel[i][j] = 255;
                        m_pixelSign[i][j] = 255;
                    }
                    if ( h>0 && abs(m_pixel[i+1][j]-m_pixel[i][j]) > threshold ) // [- +]'
                    {
                        newPixel[i][j] = 255;
                        m_pixelSign[i][j] = 255;
                    }
                    if ( b>0 && abs(m_pixel[i-1][j]-m_pixel[i][j]) > threshold ) // [+ -]'
                    {
                        newPixel[i][j] = 255;            
                        m_pixelSign[i][j] = 255;
                    }
                }  // End of the e<0
            }
        }  // 当前点处理完
   
    m_pixelPrevious = m_pixel;
    m_pixel = newPixel;
//    m_pixel = m_pixelSign;
}

void CImageWormDoc::DownResolution()
{
    float **newPixel;
    int i, j;           //循环变量
   
    // 给newPixel分配空间
    // 这里假设输入图像的宽和高都是2的倍数
    newPixel = new float*[m_Height/2];
    for ( i=0; i<m_Height/2; i++ )
    {
        newPixel[i] = new float[m_Width/2];
    }
   

    // 将输入图像进行降分辨率处理
    for ( i=0; i<m_Height/2; i++ )
        for ( j=0; j<m_Width/2; j++ ){
            newPixel[i][j] = (m_pixel[2*i][2*j]   +
                              m_pixel[2*i+1][2*j] +
                              m_pixel[2*i][2*j+1] +
                              m_pixel[2*i+1][2*j+1]) / 4;
        }

    m_bmiHdr.bmiHeader.biHeight = m_bmiHdr.bmiHeader.biHeight / 2;
    m_bmiHdr.bmiHeader.biWidth  = m_bmiHdr.bmiHeader.biWidth / 2;
    m_Height = m_bmiHdr.bmiHeader.biHeight;
    m_Width  = m_bmiHdr.bmiHeader.biWidth;

    m_pixel = newPixel;

}


void CImageWormDoc::SubpixelAccuracyFitting()
{
    //time_t start=clock();
    clock_t start,end;
    start=clock();
    float **newPixel;
    int i, j;           //循环变量
   
    // 给newPixel分配空间
    newPixel = new float*[2*m_Height];
    for ( i=0; i<2*m_Height; i++ )
    {
        newPixel[i] = new float[2*m_Width];
    }
    for ( i=0; i<2*m_Height; i++ )
        for ( j=0; j<2*m_Width; j++ )
            newPixel[i][j] = 0;


    //  用切比雪夫离散正交多项式(Chevyshev discrete orthogonal polynomial)
    //  进行所谓的亚像素精度的配准。 其实际上是把原图升高分辨率即放大,在已
    //  测过零点的周围区域进行插值,插值是根据上述多项式来计算的。
    for ( i=0; i<m_Height; i++ )
        for ( j=0; j<m_Width; j++ )
            if ( m_pixel[i][j] ) {
                newPixel[2*i][2*j]    = m_pixel[i][j];
                newPixel[2*i+1][2*j]  = m_pixel[i][j];
                newPixel[2*i][2*j+1]  = m_pixel[i][j];
                newPixel[2*i+1][2*j+1]= m_pixel[i][j];
}
/*            if ( m_pixel[i][j]) ==255 ) { // 如果是过零点
                newPixel[2*i][2*j]    = 255;
                newPixel[2*i+1][2*j]  = 255;
                newPixel[2*i][2*j+1]  = 255;
                newPixel[2*i+1][2*j+1]= 255;

            }
*/

    m_bmiHdr.bmiHeader.biHeight = 2 * m_bmiHdr.bmiHeader.biHeight;
    m_bmiHdr.bmiHeader.biWidth  = 2 * m_bmiHdr.bmiHeader.biWidth;
    m_Height = m_bmiHdr.bmiHeader.biHeight;
    m_Width  = m_bmiHdr.bmiHeader.biWidth;

/*    m_pixel = new float*[m_Height];
    for ( i=0; i<m_Height; i++ )
    {
        m_pixel[i] = new float[m_Width];
    }
*/    m_pixel = newPixel;
    //time_t end=clock();
    //double dur = static_cast<double>(end -start)/CLOCKS_PER_SEC * 1000;   
    //cout<<"\n您的程序执行所耗费的时间为:" << dur << " 毫秒" << endl;  
    end=clock();
    printf("The different is %6.3f\n",(double)(end-start));
}
我按你说的把计算时间的程序加进去,怎么不显示啊?
2010-04-20 14:53
hailingmm
Rank: 2
等 级:论坛游民
帖 子:96
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注 册:2009-10-15
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回复 3楼 hailingmm
试过了,不行啊!
2010-04-21 10:19
快速回复:如何显示运行时间
数据加载中...
 
   



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