请大家帮帮忙 麻烦大家了
编了一个坦克 但不会发子弹 请问哪里有问题 谢谢package com.tank;
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import java.util.*;
public class MyTankGame1 extends JFrame{
MyPanel mp=null;
public static void main(String[] args) {
MyTankGame1 mtk=new MyTankGame1();
}
public MyTankGame1()
{
mp=new MyPanel();
this.addKeyListener(mp);
this.add(mp);
this.setSize(400,300);
this.setTitle("坦克大战");
this.setLocation(100, 100);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setVisible(true);
}
}
class MyPanel extends JPanel implements KeyListener
{
int speed=2;
MyTank my;
Vector<EnemyTank> et=new Vector<EnemyTank>();
public MyPanel()
{
my=new MyTank(200,200,0,1);
for(int i=0;i<3;i++)
{
EnemyTank eta=new EnemyTank(10+i*50, 10, 2, speed);
et.add(eta);
}
}
public void paint(Graphics g)
{
int i=0;
my.setSpeed(speed);
super.paint(g);
g.fillRect(0, 0, 400, 300);
this.drawTank(my.getX(), my.getY(), g, my.getDirect(),my.getType());
for(i=0;i<et.size();i++)
{
this.drawTank(et.get(i).getX(), et.get(i).getY(), g, et.get(i).getDirect(), et.get(i).getType());
}
}
public void drawTank(int x,int y,Graphics g,int direct,int type)
{
switch(type)
{
case 0:
g.setColor(Color.GREEN);
break;
case 1:
g.setColor(Color.GRAY);
}
switch(direct)
{
case 0:
g.fill3DRect(x-10,y-15, 5, 30, false);
g.fill3DRect(x+5,y-15, 5, 30, false);
g.fill3DRect(x-5, y-10, 10, 20,false);
g.fillOval(x-5,y-5, 10, 10);
g.drawLine(x, y, x, y-15);break;
case 1:
g.fill3DRect(x-15, y-10, 30, 5, false);
g.fill3DRect(x-15, y+5, 30, 5, false);
g.fill3DRect(x-10, y-5, 20, 10, false);
g.fillOval(x-5, y-5, 10, 10);
g.drawLine(x, y, x+15, y);break;
case 2:
g.fill3DRect(x-10,y-15, 5, 30, false);
g.fill3DRect(x+5,y-15, 5, 30, false);
g.fill3DRect(x-5, y-10, 10, 20,false);
g.fillOval(x-5,y-5, 10, 10);
g.drawLine(x, y, x, y+15);break;
case 3:
g.fill3DRect(x-15, y-10, 30, 5, false);
g.fill3DRect(x-15, y+5, 30, 5, false);
g.fill3DRect(x-10, y-5, 20, 10, false);
g.fillOval(x-5, y-5, 10, 10);
g.drawLine(x, y, x-15, y);break;
}
}
@Override
public void keyPressed(KeyEvent e) {
// TODO Auto-generated method stub
if(e.getKeyCode()==KeyEvent.VK_DOWN)
{
my.moveDown();
this.repaint();
}else if(e.getKeyCode()==KeyEvent.VK_UP)
{
my.moveUp();
this.repaint();
}else if(e.getKeyCode()==KeyEvent.VK_LEFT)
{
my.moveLeft();
this.repaint();
}else if(e.getKeyCode()==KeyEvent.VK_RIGHT)
{
my.moveRight();
this.repaint();
}
}
@Override
public void keyReleased(KeyEvent e) {
// TODO Auto-generated method stub
}
@Override
public void keyTyped(KeyEvent e) {
// TODO Auto-generated method stub
}
}