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标题:请教一个问题。
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卡拉是只猫
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请教一个问题。

头文件 #include <bios.h>
这个头文件是做什么用得。 在网上找的个搬运工的程序,我在VC++6.0里面运行 这个东西,报错。
希望有人回答一下,谢谢。。
这个是源代码:

#include <stdio.h>
#include <bios.h>
#include <conio.h>


#define ESC 0x011b
#define UP 0x4800
#define DOWN 0x5000
#define LEFT 0x4b00
#define RIGHT 0x4d00

#define MAXSIZE 10

typedef struct
{
int x;
int y;
}point;

point des[MAXSIZE];

char map[10][10] =
{
" ",
" ####",
" ### @#",
" # b #",
" ## # ###",
" # # #*#",
" # # b*#",
" # b *#",
" ########",
" "
};

void DrawMan(int x, int y)
{
gotoxy(x+10, y+5);
textcolor(YELLOW);
putch(2);
printf("\b");
}

void DrawSpace(int x, int y)
{
gotoxy(x+10, y+5);
printf(" ");
}

void DrawBox(int x, int y)
{
gotoxy(x+10, y+5);
textcolor(CYAN);
putch('@');
}

void DrawDes(int x, int y)
{
gotoxy(x+10, y+5);
textcolor(YELLOW);
putch('*');
}

void DrawBoxIn(int x, int y)
{
gotoxy(x+10, y+5);
textcolor(YELLOW);
putch('@');
}

void DrawMap(point *pman)
{
int x = 0, y = 0;
int i = 0;
for (; y < 10; ++y)
{
for (x=0; x < 10; ++x)
{
if (map[y][x] == '#')
{
textcolor(GREEN);
gotoxy(x+10, y+5);
putch(219);
}
else if (map[y][x] == '*')
{
DrawDes(x, y);
des[i].x = x;
des[i].y = y;
++i;
}
else if (map[y][x] == '@')
{
pman->x = x;
pman->y = y;
DrawMan(x, y);
map[y][x] = ' ';
}
else if (map[y][x] == 'b')
{
DrawBox(x, y);
}
else if (map[y][x] == 'i')
{
DrawBoxIn(x, y);
des[i].x = x;
des[i].y = y;
++i;
}
des[i].x = -1;
}
gotoxy(48, 6);
printf("Welcome to come to BoxMan!!");
gotoxy(48, 8);
printf("Press direct key to move the man!");
gotoxy(48, 10);
printf("Press ESC to quit the game!");
gotoxy(48, 12);
printf("Enjoy yourself in this game!");
gotoxy(36, 2);
textcolor(RED);
putch('B');
putch('o');
putch('x');
putch('M');
putch('a');
putch('n');
}
}

int main()
{
point man = {1, 1};
int key = 0;
int i = 0, count = 0;
clrscr();
DrawMap(&man);

while (key != ESC)
{
while (bioskey(1) == 0);
key = bioskey(0);

switch (key)
{
case UP:
if (map[man.y - 1][man.x] == '#')
{
break;
}
else if (map[man.y - 1][man.x] == 'b' || map[man.y - 1][man.x] == 'i')
{
switch (map[man.y - 2][man.x])
{
case 'b':
case '#':
case 'i':
break;
case ' ':
/*move box*/
if (map[man.y - 1][man.x] == 'i')
{
map[man.y - 1][man.x] = '*';
}
else
{
map[man.y - 1][man.x] = ' ';
}

map[man.y - 2][man.x] = 'b';
DrawBox(man.x, man.y - 2);


if (map[man.y][man.x] == '*')
{
DrawDes(man.x, man.y);
}
else
{
DrawSpace(man.x, man.y);
}

--man.y;
DrawMan(man.x, man.y);
break;
case '*':
/*move box in*/
if (map[man.y - 1][man.x] == 'i')
{
map[man.y - 1][man.x] = '*';
}
else
{
map[man.y - 1][man.x] = ' ';
}

map[man.y - 2][man.x] = 'i';
DrawBoxIn(man.x, man.y - 2);


if (map[man.y][man.x] == '*')
{
DrawDes(man.x, man.y);
}
else
{
DrawSpace(man.x, man.y);
}

--man.y;
DrawMan(man.x, man.y);
break;
defalut:
break;
}

break;
}
else
{
if (map[man.y][man.x] == '*')
{
DrawDes(man.x, man.y);
}
else
{
DrawSpace(man.x, man.y);
}

--man.y;
DrawMan(man.x, man.y);
break;
}

case DOWN:
if (map[man.y + 1][man.x] == '#')
{
break;
}
else if (map[man.y + 1][man.x] == 'b' || map[man.y + 1][man.x] == 'i')
{
switch (map[man.y + 2][man.x])
{
case 'b':
case '#':
case 'i':
break;
case ' ':
/*move box*/
if (map[man.y + 1][man.x] == 'i')
{
map[man.y + 1][man.x] = '*';
}
else
{
map[man.y + 1][man.x] = ' ';
}

map[man.y + 2][man.x] = 'b';
DrawBox(man.x, man.y + 2);


if (map[man.y][man.x] == '*')
{
DrawDes(man.x, man.y);
}
else
{
DrawSpace(man.x, man.y);
}

++man.y;
DrawMan(man.x, man.y);
break;
case '*':
/*move box in*/
if (map[man.y + 1][man.x] == 'i')
{
map[man.y + 1][man.x] = '*';
}
else
{
map[man.y + 1][man.x] = ' ';
}

map[man.y + 2][man.x] = 'i';
DrawBoxIn(man.x, man.y + 2);


if (map[man.y][man.x] == '*')
{
DrawDes(man.x, man.y);
}
else
{
DrawSpace(man.x, man.y);
}

++man.y;
DrawMan(man.x, man.y);
break;
default:
break;
}

break;
}
else
{
if (map[man.y][man.x] == '*')
{
DrawDes(man.x, man.y);
}
else
{
DrawSpace(man.x, man.y);
}

++man.y;
DrawMan(man.x, man.y);
break;
}
case LEFT:
if (map[man.y][man.x - 1] == '#')
{
break;
}
else if (map[man.y][man.x - 1] == 'b' || map[man.y][man.x - 1] == 'i')
{
switch (map[man.y][man.x - 2])
{
case 'b':
case '#':
case 'i':
break;
case ' ':
/*move box*/
if (map[man.y][man.x - 1] == 'i')
{
map[man.y][man.x - 1] = '*';
}
else
{
map[man.y][man.x - 1] = ' ';
}

map[man.y][man.x - 2] = 'b';
DrawBox(man.x - 2, man.y);


if (map[man.y][man.x] == '*')
{
DrawDes(man.x, man.y);
}
else
{
DrawSpace(man.x, man.y);
}

--man.x;
DrawMan(man.x, man.y);
break;
case '*':
/*move box in*/
if (map[man.y][man.x - 1] == 'i')
{
map[man.y][man.x - 1] = '*';
}
else
{
map[man.y][man.x - 1] = ' ';
}

map[man.y][man.x - 2] = 'i';
DrawBoxIn(man.x - 2, man.y);


if (map[man.y][man.x] == '*')
{
DrawDes(man.x, man.y);
}
else
{
DrawSpace(man.x, man.y);
}

--man.x;
DrawMan(man.x, man.y);
break;
default:
break;
}

break;
}
else
{
if (map[man.y][man.x] == '*')
{
DrawDes(man.x, man.y);
}
else
{
DrawSpace(man.x, man.y);
}
--man.x;
DrawMan(man.x, man.y);
break;
}
case RIGHT:
if (map[man.y][man.x + 1] == '#')
{
break;
}
else if (map[man.y][man.x + 1] == 'b' || map[man.y][man.x + 1] == 'i')
{
switch (map[man.y][man.x + 2])
{
case 'b':
case '#':
case 'i':
break;
case ' ':
/*move box*/
if (map[man.y][man.x + 1] == 'i')
{
map[man.y][man.x + 1] = '*';
}
else
{
map[man.y][man.x + 1] = ' ';
}

map[man.y][man.x + 2] = 'b';
DrawBox(man.x + 2, man.y);


if (map[man.y][man.x] == '*')
{
DrawDes(man.x, man.y);
}
else
{
DrawSpace(man.x, man.y);
}

++man.x;
DrawMan(man.x, man.y);
break;
case '*':
/*move box in*/
if (map[man.y][man.x + 1] == 'i')
{
map[man.y][man.x + 1] = '*';
}
else
{
map[man.y][man.x + 1] = ' ';
}

map[man.y][man.x + 2] = 'i';
DrawBoxIn(man.x + 2, man.y);


if (map[man.y][man.x] == '*')
{
DrawDes(man.x, man.y);
}
else
{
DrawSpace(man.x, man.y);
}

++man.x;
DrawMan(man.x, man.y);
break;
default:
break;
}

break;
}
else
{
if (map[man.y][man.x] == '*')
{
DrawDes(man.x, man.y);
}
else
{
DrawSpace(man.x, man.y);
}
DrawSpace(man.x, man.y);
++man.x;
DrawMan(man.x, man.y);
break;
}
defualt:
break;
}

for (i=0, count=0; des[i].x != -1; ++i)
{
if (map[des[i].y][des[i].x] == '*')
{
++count;
}
}
if (count == 0)
{
gotoxy(35, 3);
printf("Ok! you win!");
getch();
key = ESC;
}
}

return 0;
}


[此贴子已经被作者于2006-1-10 14:29:24编辑过]

搜索更多相关主题的帖子: include 源代码 搬运工 做什么 color 
2006-01-10 14:25
卡拉是只猫
Rank: 1
等 级:新手上路
威 望:1
帖 子:129
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注 册:2005-12-7
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得分:0 

我晕。
这个#include<bios.h>头文件是什么意思
麻烦谁回答一下,谢谢了


搞不懂就问人,搞得懂就答人。
2006-01-11 00:50
卡拉是只猫
Rank: 1
等 级:新手上路
威 望:1
帖 子:129
专家分:0
注 册:2005-12-7
收藏
得分:0 
这是个图形文件。
VC里面不能运行,要到TC下运行。
明白了,谢谢

搞不懂就问人,搞得懂就答人。
2006-01-12 00:06
快速回复:请教一个问题。
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