关于贪吃蛇代码问题,存在问题的代码已经标注,谢谢帮忙解决
先在此感谢大家的帮助/*注释: hoodlum1980 */
#define N 200 /*蛇的最多节点数*/
#include <graphics.h>
#include <stdlib.h>
#include <dos.h>
/*按键扫描码*/
#define LEFT 0x4b00
#define RIGHT 0x4d00
#define DOWN 0x5000
#define UP 0x4800
#define ESC 0x011b
int i,key;
int score=0;
int gamespeed=32000; /*延时时长*/
struct Food /*食物,显示为绿色*/
{
int x;
int y;
int isEaten;/*是否被蛇吃到*/
}food;
struct Snake /*蛇*/
{
int x[N];/*保存了200个蛇身节点坐标*/
int y[N];
int node;/*标识蛇身的长度*/
int direction;/*蛇前行方向*/
int isDead;/*标识蛇是否已经死了*/
}snake;
void Init(void);
void Close(void);
void DrawK(void);
void GameOver(void);
void GamePlay();
void PrScore(void);
/*根据用户选择的快,中,慢决定延时时间*/
DElAY(char ch)
{
if(ch=='3')
{
delay(gamespeed);
delay(gamespeed);
}
else if(ch=='2')
{
delay(gamespeed);
}
}
/*显示菜单!*/
Menu()
{
char ch;
printf("Please choose the gamespeed:\n");
printf("1-Fast 2-Normal 3-slow\n");
printf("\nPlease Press The numbers..\n");
do{ch=getch();} while(ch!='1'&&ch!='2'&&ch!='3');
/*清屏*/
clrscr();
return (ch);
}
void main(void)
{
int ch;
ch=Menu();/*显示主菜单,要求用户选择速度*/
Init();/*初始化图形模式*/
DrawK();/*绘制墙壁*/
GamePlay(ch);/*开始玩游戏*/
Close();/*退出图形模式*/
}
void Init(void)
{
int gd=DETECT,gm;
initgraph(&gd,&gm,"c:\\tc");
cleardevice();
}
/*draw the outer rect border 绘制边框*/
void DrawK(void)
{
/*setbkcolor(LIGHTGREEN);*/
setcolor(11);
setlinestyle(SOLID_LINE,0,THICK_WIDTH);
for(i=50;i<=600;i+=10)
{
rectangle(i,40,i+10,49);
rectangle(i,451,i+10,460);
}
for(i=40;i<=450;i+=10)
{
rectangle(50,i,59,i+10);
rectangle(601,i,610,i+10);
}
}
void GamePlay(char ch)
{
randomize();
food.isEaten=1;
snake.isDead=0;
snake.direction=1;/*初始方向向右移动*/
snake.x[0]=100;snake.y[0]=100;/*蛇头的初始位置,每个蛇身节点是10*10方格*/
snake.x[1]=110;snake.y[1]=100;
snake.node=2;/*蛇头只有2个方块*/
PrScore();
while(1)
{
while(!kbhit()) /*键盘按下,循环开始执行*/
{
/*食物被蛇吃到的情况*/
if(food.isEaten==1)
{
food.x=(rand()%400+60)/10*10;
food.y=(rand()%350+60)/10*10;
food.isEaten=0;/*蛇现在没有吃到事物的过程中*/
}
if(food.isEaten==0) /*绘制事物,用绿色方块表示*/
{
setcolor(GREEN);
rectangle(food.x,food.y,food.x+10,food.y-10); /*food.x和food.y没有初值啊?*/ }
/*更新蛇的每一节的坐标,依次把前一节付给下一节移动坐标*/
for(i=snake.node-1;i>0;i--)
{
snake.x[i]=snake.x[i-1];
snake.y[i]=snake.y[i-1];
}
switch(snake.direction)
{
case 1: snake.x[0]+=10;break;/*向右*/
case 2: snake.x[0]-=10;break;/*向左*/
case 3: snake.y[0]-=10;break;/*向上*/
case 4: snake.y[0]+=10;break;/*向下*/
}
/*遍历一次蛇身,判断游戏是否结束*/
for(i=3;i<snake.node;i++)
{
/*遍历一次蛇身,判断蛇头是否撞到自己身体*/
if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0])
{
GameOver();
snake.isDead=1;
break;
}
}
/*判断蛇头是否撞到墙壁*/
if(snake.x[0]<55||snake.x[0]>595||snake.y[0]<55||snake.y[0]>455)
{
GameOver();
snake.isDead=1;
}
if(snake.isDead)
break;
/*判断蛇头是否吃到了事物*/
if(snake.x[0]==food.x&&snake.y[0]==food.y)
{
setcolor(BLACK);
rectangle(food.x,food.y,food.x+10,food.y-10); /*这两句什么意思啊?蛇头吃到食物,然后擦除了食物,那不就是把蛇头擦出了么?*/
snake.x[snake.node]=-20;snake.y[snake.node]=-20;/*设置蛇尾*/ /*为什么要这样设置蛇尾呢??怎么是负的了?*/
snake.node++;/*蛇身长度增加1*/
food.isEaten=1;/*吃到了事物!*/
score+=10; /*加分*/
PrScore();/*打印分数*/
}
/*绘制蛇身*/
setcolor(4);
for(i=0;i<snake.node;i++)
rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]-10);
delay(gamespeed);
DElAY(ch);
/*擦除蛇尾!*/
setcolor(BLACK);/*0:BLACK*/
rectangle(snake.x[snake.node-1],snake.y[snake.node-1],snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);
} /*endwhile(!kbhit)*/
/*蛇已经死了~*/
if(snake.isDead)
break;
/*蛇没死,则查询按键,刚才已经有键按下了*/
key=bioskey(0);
if(key==ESC)
break;
else if(key==UP&&snake.direction!=4) /*按了向上键,如果蛇正在向下运动,则忽略!*/
snake.direction=3;/*向上*/
else if(key==RIGHT&&snake.direction!=2)/*按了向右键,如果蛇正在向左运动,则忽略!*/
snake.direction=1;/*向右*/
else if(key==LEFT&&snake.direction!=1)/*按了向左键,如果蛇正在向右运动,则忽略!*/
snake.direction=2;/*向左*/
else if(key==DOWN&&snake.direction!=3)/*按了向下键,如果蛇正在向上运动,则忽略!*/
snake.direction=4;/*向下*/
}/*endwhile(1)*/
}
/*游戏结束*/
void GameOver(void)
{
cleardevice();
PrScore();/*打印分数*/
setcolor(RED);
settextstyle(0,0,4);
outtextxy(200,200,"GAME OVER");
getch();
}
/*打印分数*/
void PrScore(void)
{
char str[10];
setfillstyle(SOLID_FILL,YELLOW);
bar(50,15,220,35);
setcolor(6);
/*settextstyle(int font, int direction, int charsize)*/
settextstyle(0,0,2);
sprintf(str,"score:%d",score);
outtextxy(55,20,str);
}
/*退出图形模式*/
void Close(void)
{
getch();
closegraph();
}
[[it] 本帖最后由 ogiso_pest 于 2008-7-12 11:32 编辑 [/it]]