Pygame实现联机
如题
import socket def start_server(): server_address = ('localhost', 9527) with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock: sock.bind(server_address) sock.listen(1) while True: print('等待连接...') connection, client_address = sock.accept() try: print(f'客户端 {client_address} 已连接') while True: data = connection.recv(16) if not data: break print(f'收到 "{data.decode()}"') connection.sendall(data) # 简单地回显收到的数据 finally: connection.close() if __name__ == '__main__': start_server()
import socket def start_client(): server_address = ('localhost', 9527) with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock: sock.connect(server_address) try: while True: message = input('>> ') if message.lower() == 'q': break sock.sendall(message.encode()) data = sock.recv(1024) print(f'收到: "{data.decode()}"') finally: print('关闭连接') sock.close() if __name__ == '__main__': start_client()