cocos2d-x实现的A*寻路
下载链接:https://down.bccn.net/10527.html,工程使用的是cocos2d-x-2.2.6版本程序代码:
#include <stdlib.h> #include "PathFind.h" PathFind::PathFind() { } PathFind::~PathFind() { } static PathFind* pathFind = NULL; PathFind* PathFind::getTheOnlyInstance() { if (!pathFind) { pathFind = new PathFind(); } return pathFind; } // A*初始化 Astar* PathFind::newAstar() { Astar* astar = (Astar*)malloc(sizeof(Astar)); astar->openHead = (AstartListNode*)malloc(sizeof(AstartListNode)); astar->closedHead = (AstartListNode*)malloc(sizeof(AstartListNode)); astar->openHead->next = NULL; astar->closedHead->next = NULL; return astar; } // A*释放 void PathFind::deleteAstar(Astar* astar) { while (astar->openHead != NULL) { AstartListNode* t = astar->openHead; astar->openHead = astar->openHead->next; free(t); t = NULL; } while (astar->closedHead != NULL) { AstartListNode* t = astar->closedHead; astar->closedHead = astar->closedHead->next; free(t); t = NULL; } free(astar); } // 结点初始化 void PathFind::AstarNodeInit(AstartListNode* current, AstartListNode* father, int x, int y, int endX, int endY) { current->x = x; current->y = y; current->father = father; current->next = NULL; if (father != NULL) { current->f = father->f + 1; } else { current->f = 0; } current->g = abs(endX - x) + abs(endY - y); current->h = current->f + current->g; } // 取得成本最小的结点 AstartListNode* PathFind::AstarGetMinCostList(Astar* astar) { AstartListNode* min = astar->openHead->next; AstartListNode* current = min->next; while (current != NULL) { if (current->h < min->h) { min = current; } current = current->next; } return min; } // 添加结点到链表 void PathFind::AstarAddNode(AstartListNode* head, AstartListNode* node) { while (head->next != NULL) { head = head->next; } head->next = node; } // 从链表中删除结点 void PathFind::AstarRemoveNode(AstartListNode* head, AstartListNode* node) { AstartListNode* current = head; head = head->next; while (head != NULL) { if (head == node) { current->next = head->next; head->next = NULL; break; } else { current = head; head = head->next; } } } // 检查Tile是否在链表中 bool PathFind::AstarCheckNodeInList(int x, int y, AstartListNode* head) { bool result = false; head = head->next; while (head != NULL) { if (head->x == x && head->y == y) { result = true; break; } else { head = head->next; } } return result; } // 检查Tile是否是地图的路障 bool PathFind::AstarIsBlock(int x, int y) { if (x >= 0 && x < tiledMap->getMapSize().width && y >= 0 && y < tiledMap->getMapSize().height) { CCTMXLayer* mapLayer = tiledMap->layerNamed("mainCityLayer"); unsigned int gid = mapLayer->tileGIDAt(ccp(x, y)); CCDictionary* tileProperty = tiledMap->propertiesForGID(gid); int v = ((CCString*)tileProperty->objectForKey("walk"))->intValue(); if (v == 0) { return true; } } else { return false; } return false; } bool PathFind::AStarSearch(CCTMXTiledMap* tiledMap, int startX, int startY, int endX, int endY) { astarPathCount = 0; astarPathList.clear(); this->tiledMap = tiledMap; this->startX = startX; this->startY = startY; this->endX = endX; this->endY = endY; if (AstarIsBlock(endX, endY)) { return false; } int offsetX[] = {0, 0, -1, 1, -1, -1, 1, 1}; int offsetY[] = {1, -1, 0, 0, 1, -1, 1, -1}; Astar* astar = newAstar(); AstartListNode* currentNode = NULL; AstartListNode* startNode = (AstartListNode*)malloc(sizeof(AstartListNode)); AstarNodeInit(startNode, NULL, startX, startY, endX, endY); // 把起始结点加入OpenList AstarAddNode(astar->openHead, startNode); // 如查OpenList不为空 while (astar->openHead->next != NULL) { // 取得成本最小的结点 currentNode = AstarGetMinCostList(astar); // 如果当前结点是目标结点 if (currentNode->x == endX && currentNode->y == endY) { break; } else { // 把当前结点添加到Closed表中 AstarAddNode(astar->closedHead, currentNode); // 把当前结点从Open表中删除 AstarRemoveNode(astar->openHead, currentNode); for (int i = 0; i < 8; i++) { int x = currentNode->x + offsetX[i]; int y = currentNode->y + offsetY[i]; if (x < 0 || x >= tiledMap->getMapSize().width || y < 0 || y >= tiledMap->getMapSize().height) { continue; } else { if (!AstarCheckNodeInList(x, y, astar->openHead) && !AstarCheckNodeInList(x, y, astar->closedHead) && !AstarIsBlock(x, y) ) { AstartListNode* endNode = (AstartListNode*)malloc(sizeof(AstartListNode)); AstarNodeInit(endNode, currentNode, x, y, endX, endY); AstarAddNode(astar->openHead, endNode); } } } } } if (astar->openHead->next == NULL && (currentNode->x != endX || currentNode->y != endY)) { astarPathCount = 0; return false; } else { while (currentNode != NULL) { CCPoint tilePoint; tilePoint.x = currentNode->x; tilePoint.y = currentNode->y; CCTMXLayer* mapLayer = tiledMap->layerNamed("mainCityLayer"); CCSprite* tile = mapLayer->tileAt(ccp(tilePoint.x, tilePoint.y)); astarPathList.push_front(tilePoint); currentNode = currentNode->father; astarPathCount++; } return true; } deleteAstar(astar); return false; }
[此贴子已经被作者于2021-1-10 09:57编辑过]