运行到一会就不行了
// WindowsProject1.cpp: 定义应用程序的入口点。//
#define _USE_MATH_DEFINES
#include "stdafx.h"
#include "WindowsProject1.h"
#include "math.h"
#include <stdio.h>
#pragma comment(lib,"Msimg32.lib")
static int locationX=0;
static int initCreate=1;
POINT ball;
static int img[10][20];
static int cancelNum = 0;
static int cancelImg[10][20];
static POINT Location[10][20];
RECT rect;
static int lunchColor;
BOOL launchBallInit = 1;
BOOL paintInit = 1;
//HBITMAP yellowBall, redBall, blueBall;
//HBITMAP bmp;
//HDC hdc, g_hdc = NULL, g_mdc = NULL, g_bufdc = NULL;
//HDC g_hdc = NULL, g_mdc = NULL, g_bufdc = NULL;
#define MAX_LOADSTRING 100
#define M_PI 3.14159265358979323846
// 全局变量:
HINSTANCE hInst; // 当前实例
WCHAR szTitle[MAX_LOADSTRING]; // 标题栏文本
WCHAR szWindowClass[MAX_LOADSTRING]; // 主窗口类名
static int launch = 0;
// 此代码模块中包含的函数的前向声明:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
void init();
void paint(HWND hWnd, HDC hdc);
void launchBall(HWND hWnd, HDC hdc);
void paintText(HWND hWnd, HDC hdc);
void collision(HWND hwnd);
void collisionOther(HWND hwnd,int j,int i);
void cancelSame( int color, int j, int i);
void Game_CleanUp(HWND hwnd);
void cancelFor();
int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// TODO: 在此放置代码。
// 初始化全局字符串
LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadStringW(hInstance, IDC_WINDOWSPROJECT1, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// 执行应用程序初始化:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_WINDOWSPROJECT1));
MSG msg;
// 主消息循环:
while (GetMessage(&msg, nullptr, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
//
// 函数: MyRegisterClass()
//
// 目的: 注册窗口类。
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEXW wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_WINDOWSPROJECT1));
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCEW(IDC_WINDOWSPROJECT1);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassExW(&wcex);
}
//
// 函数: InitInstance(HINSTANCE, int)
//
// 目的: 保存实例句柄并创建主窗口
//
// 注释:
//
// 在此函数中,我们在全局变量中保存实例句柄并
// 创建和显示主程序窗口。
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance; // 将实例句柄存储在全局变量中
HWND hWnd = CreateWindowW(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, nullptr, nullptr, hInstance, nullptr);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
//
// 函数: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// 目的: 处理主窗口的消息。
//
// WM_COMMAND - 处理应用程序菜单
// WM_PAINT - 绘制主窗口
// WM_DESTROY - 发送退出消息并返回
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static double itan;
TCHAR m1[30] = { 0 };
TCHAR n1[10];
//CString str;
float itan2= 0.5;
static POINT mouse;
mouse.x = 0;
mouse.y = 0;
int speed =10;
//TCHAR n[10];
switch (message)
{
case WM_ERASEBKGND:
// 由于默认情况下本消息中 lParam 传入的是 0,因此默认情况下不进行绘制,以避免闪烁;但如果传入的是 TRUE,那么表示是由以下在处理 WM_PAINT 消息的代码调用的,因此需要调用默认的绘制代码,也就是 break 到 switch 语句之外
if (!lParam)
return TRUE;
break;
case WM_LBUTTONDOWN:
GetClientRect(hWnd, &rect);
GetCursorPos(&mouse);
ScreenToClient(hWnd, &mouse);
//itan2 = asin(0.5);
itan = atan((double)(mouse.y - rect.bottom) / (mouse.x - rect.right / 2));// );)
if (itan>0)
{
itan=itan - M_PI;
}
//itan = atan2(mouse.y - rect.bottom, mouse.x - rect.right / 2);
TCHAR m2[40];
//(mouse.y-rect.bottom, mouse.x-rect.right/2);
//_stprintf(m2, _T("itan%lfrect.bottom%d,mouse%d mouse.y - rect.bottom=%d mouse.x - rect.right / 2=%d"), itan, rect.bottom,mouse.y , mouse.y - rect.bottom, mouse.x - rect.right / 2);
//MessageBox(hWnd, m2, L"22", NULL);
launch = 1;
break;
case WM_SIZE:
GetClientRect(hWnd, &rect);
//TCHAR n[10];
//
// //
locationX =( rect.right - 525 )/ 2;
//wsprintf(n, L"%d", locationX);
//MessageBox(NULL, n, NULL, NULL);
InvalidateRect(hWnd, NULL, TRUE);
//init();
ball.x = rect.right / 2;
ball.y = rect.bottom;
break;
case WM_CREATE:
SetTimer(hWnd, 1, 100, NULL);
SetTimer(hWnd,2, 100, NULL);
GetClientRect(hWnd, &rect);
//
//bmp2 = CreateCompatibleBitmap(hdc, rect.right - rect.left, rect.bottom - rect.top);
locationX = (rect.right - 525) / 2;
init();
/* wsprintf(n, L"%d", locationX);
MessageBox(NULL, n, NULL, NULL);*/
ball.x = rect.right / 2;
ball.y = rect.bottom;
break;
case WM_TIMER:
switch (wParam)
{
case 1:
collision(hWnd);
if (launch == 1) {
ball.x = ball.x + speed*cos(itan);
ball.y = ball.y+ speed*sin(itan);
//_stprintf(n1,L"sin%lf",sin(30));
//MessageBox(NULL, n1, L"n1", NULL);
}
if( (ball.x-25<= locationX)||(ball.x+25>= rect.right- locationX))
{
itan = -(itan - M_PI);
}
//TCHAR n[10];
//wsprintf(n, L"x=%d", speed*cos(itan));
//MessageBox(hWnd, n, NULL, NULL);
//_stprintf(m1, _T("%.3f,cos%f"), speed*sin(itan), speed*cos(itan));
//MessageBox(hWnd, m1, L"cos",NULL);
InvalidateRect(hWnd, NULL, TRUE);
//UpdateWindow(hWnd);
break;
case 2:
default:
break;
}
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
// 分析菜单选择:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
OutputDebugString(_T("输出调试信息"));
// HDC g_mdc = CreateCompatibleDC(hdc);
//launchBall(hWnd, hdc);
paint(hWnd, hdc);
TCHAR m[20];
//wsprintf(m, L"%dmouse%d", itan2, mouse.x);(
//TextOut(hdc, 0, 0, n1,30);
// TODO: 在此处添加使用 hdc 的任何绘图代码...
EndPaint(hWnd, &ps);
}
break;
case WM_DESTROY:
Game_CleanUp(hWnd);
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// “关于”框的消息处理程序。
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}
void init() {
for (int i=0;i<10;i++)
{
for (size_t j = 0; j < 20; j++)
{
img[i][j] = 0;
}
}
for (int i = 0; i < 10; i++)
{
for (size_t j = 0; j < 20; j++)
{if (j<8)
{
int k = 1 + rand() % 3;
img[i][j] = k;
}
if (j%2==0)
{
Location[i][j].x = locationX+25+ i * 50;
}
else {
Location[i][j].x = locationX+ 50+i * 50;
}
Location[i][j].y =25+j *40;
}
}
}
void paintText(HWND hWnd, HDC hdc) {
POINT mo;
TCHAR m3[30];
GetCursorPos(&mo);
ScreenToClient(hWnd,&mo);
_stprintf(m3, _T("mouse.y %dmouse.x =%d") ,mo.y, mo.x);
TextOut(hdc, rect.right / 2, 0, m3, 30);
}
void paint(HWND hWnd, HDC hdc) {
//g_hdc = GetDC(hWnd);
GetClientRect(hWnd, &rect);
HDC g_mdc = CreateCompatibleDC(hdc);
HDC g_bufdc = CreateCompatibleDC(hdc);
HBITMAP bmp = CreateCompatibleBitmap(hdc, rect.right , rect.bottom);
SelectObject(g_mdc, bmp);
//HBITMAP g_hBackGround = (HBITMAP)LoadImage(NULL, L"bg.bmp", IMAGE_BITMAP, rect.right, rect.bottom, LR_LOADFROMFILE);
//将空位图对象放到g_mdc中
//SelectObject(g_bufdc, g_hBackGround);
BitBlt(g_mdc, 0, 0, rect.right - rect.left, rect.bottom - rect.top, g_bufdc, 0, 0, SRCCOPY);
FillRect(g_mdc, &rect, (HBRUSH)(GetClassLong(hWnd, GCL_HBRBACKGROUND) - 1));
//HBRUSH hBrush = CreateSolidBrush(RGB(255, 255, 255));
//FillRect(hdc, &rect, hBrush);
HBRUSH hBrush = CreateSolidBrush(RGB(0, 0, 0));
RECT rect1,rect2;
rect1.left = 0;
rect1.top = 0;
rect1.right = locationX;
rect1.bottom = rect.bottom;
FillRect(g_mdc, &rect1, hBrush);
rect2.left =rect.right- locationX;
rect2.top = 0;
rect2.right = rect.right;
rect2.bottom = rect.bottom;
FillRect(g_mdc, &rect2, hBrush);
for (int i = 0; i < 10; i++)
{
for (size_t j = 0; j < 20; j++)
{
TCHAR n[5];
wsprintf(n, L"%d", img[i][j]);
TextOut(hdc, i * 20,300+ j * 20, n, 3);
}
}
HBITMAP yellowBall, blueBall, redBall;
for (int i = 0; i < 10; i++)
{
for (size_t j = 0; j < 20; j++)
{
switch (img[i][j])
{
case 1:
//MessageBox(hWnd, L"yell", NULL, NULL);
yellowBall = (HBITMAP)LoadImage(NULL, L"yellow.bmp", IMAGE_BITMAP, 66, 69, LR_LOADFROMFILE);
SelectObject(g_bufdc, yellowBall);
break;
case 2:
blueBall = (HBITMAP)LoadImage(NULL, L"blue.bmp", IMAGE_BITMAP, 66, 69, LR_LOADFROMFILE);
SelectObject(g_bufdc, blueBall);
//TransparentBlt(hdc, 25, 25, 50, 50, gHdc, 0, 0, 66, 69, RGB(255, 255, 255));
break;
case 3:
redBall = (HBITMAP)LoadImage(NULL, L"red.bmp", IMAGE_BITMAP, 66, 69, LR_LOADFROMFILE);
SelectObject(g_bufdc, redBall);
// TransparentBlt(hdc, Location[i][j].x - 25, Location[i][j].y - 25, 50, 50, gHdc, 0, 0, 66, 69, RGB(255, 255, 255));
break;
default:
break;
}
if(img[i][j]!=0)
TransparentBlt(g_mdc, Location[i][j].x - 25, Location[i][j].y - 25, 50, 50, g_bufdc, 0, 0, 66, 69, RGB(255, 255, 255));
}
}
//BitBlt(hdc, 0, 0, rect.right, rect.bottom, g_mdc2, 0, 0, SRCCOPY);
//BitBlt(hdc, 0, 0, rect.right - rect.left, rect.bottom - rect.top, gHdc, 0, 0, SRCCOPY); // 复制到屏幕并清理内存图像
//launchBall(hWnd, hdc);
//DeleteObject(bmp);
//DeleteDC(gHdc);
//HDC gHdc = CreateCompatibleDC(NULL);
GetClientRect(hWnd, &rect);
//g_mdc = CreateCompatibleDC(hdc); //创建一个和hdc兼容的内存DC
//g_bufdc = CreateCompatibleDC(hdc);
//HBITMAP bmp = CreateCompatibleBitmap(hdc, rect.right - rect.left, rect.bottom - rect.top);
//
//SelectObject(g_mdc, bmp);
//paint(hWnd, hdc);
//g_mdc = CreateCompatibleDC(hdc);
//PatBlt(ghdc, 0, 0, rect.right, rect.bottom, WHITENESS);
//SelectObject(gHdc, bmp);
//SendMessage(hWnd, WM_ERASEBKGND, (WPARAM)(gHdc), TRUE); // 发送 WM_ERASEBKGND 消息并传入 lParam 为 TRUE,wParam 为缓冲的 DC,要求默认处理程序将背景擦除过程应用到 dcBuffer 上,详细内容参见 MSDN 中关于 WM_ERASEBKGND 消息的说明
//SendMessage(hWnd, WM_PRINT, (WPARAM)(gHdc), PRF_CLIENT | PRF_NONCLIENT); // 发送 WM_PRINT,要求控件将当前状态绘制到 dcBuffer,详细内容参见 MSDN 中关于 WM_PRINT 和 WM_PRINTCLIENT 消息的说明
//
//
HBITMAP ballimg1, ballimg2, ballimg3;
//FillRect(hdc, &rect, (HBRUSH)(GetClassLong(hWnd, GCL_HBRBACKGROUND) - 1));
if (launchBallInit == 1)
{
lunchColor = 1 + rand() % 3;
launchBallInit = 0;
}
switch (lunchColor)
{
case 1:
ballimg1 = (HBITMAP)LoadImage(NULL, L"yellow.bmp", IMAGE_BITMAP, 66, 69, LR_LOADFROMFILE);
SelectObject(g_bufdc, ballimg1);
break;
case 2:
ballimg2 = (HBITMAP)LoadImage(NULL, L"blue.bmp", IMAGE_BITMAP, 66, 69, LR_LOADFROMFILE);
SelectObject(g_bufdc, ballimg2);
break;
case 3:
ballimg3 = (HBITMAP)LoadImage(NULL, L"red.bmp", IMAGE_BITMAP, 66, 69, LR_LOADFROMFILE);
SelectObject(g_bufdc, ballimg3);
break;
default:
break;
}
TransparentBlt(g_mdc, ball.x - 25, ball.y - 25, 50, 50, g_bufdc, 0, 0, 66, 69, RGB(255, 255, 255));
//BitBlt(hdc, 0, 0, rect.right - rect.left, rect.bottom - rect.top, gHdc, 0, 0, SRCCOPY);
//ReleaseDC(hWnd, hdc);
BitBlt(hdc, 0, 0, rect.right, rect.bottom, g_mdc, 0, 0, SRCCOPY);
//ReleaseDC(hWnd, hdc);
//SelectObject(gHdc, hOld);
//DeleteDC(gHdc);
ReleaseDC(hWnd, hdc);
DeleteDC(g_mdc);
DeleteDC(g_bufdc);
DeleteObject(bmp);
DeleteObject(ballimg1);
DeleteObject(ballimg2);
DeleteObject(ballimg3);
DeleteObject(yellowBall);
DeleteObject(blueBall);
DeleteObject(redBall);
}
void collision(HWND hwnd) {
for (int i2=0;i2<10;i2++)
{
for (size_t j = 0; j < 20; j++)
{if (img[i2][j]!=0)
{
if (50 >sqrt((Location[i2][j].x - ball.x)*(Location[i2][j].x - ball.x) + (Location[i2][j].y - ball.y)*(Location[i2][j].y - ball.y))) {
//MessageBox(NULL, L"jj", NULL, NULL);
collisionOther(hwnd, i2, j);
}
}
}
}
}
void collisionOther(HWND hwnd, int j, int i) {
int n, m;
GetClientRect(hwnd, &rect);
int p[6] = {0,0,0,0,0,0};
int k = 0, l = 999;
if (i%2==0)
{
if((j - 1>=0)&&(img[j - 1][i]==0))
p[0] = (Location[j-1][i].x - ball.x)*(Location[j-1][i].x - ball.x) + (Location[j-1][i].y - ball.y)*(Location[j-1][i].y - ball.y);
if ((j + 1<= 10) && (img[j +1][i] == 0))
p[1] = (Location[j +1][i].x - ball.x)*(Location[j + 1][i].x - ball.x) + (Location[j+ 1][i].y - ball.y)*(Location[j +1][i].y - ball.y);
if ((i - 1 >= 0) && (img[j][i-1] == 0))
p[2] = (Location[j][i-1].x - ball.x)*(Location[j ][i - 1].x - ball.x) + (Location[j ][i - 1].y - ball.y)*(Location[j ][i - 1].y - ball.y);
if ((j - 1 >= 0) && (i - 1 >= 0)&&(img[j-1][i - 1] == 0))
p[3] = (Location[j - 1][i-1 ].x - ball.x)*(Location[j - 1][i-1 ].x - ball.x) + (Location[j - 1][i-1 ].y - ball.y)*(Location[j - 1][i-1 ].y - ball.y);
if ((j - 1 >= 0) && (i + 1 <=10) && (img[j - 1][i + 1] == 0))
p[4] = (Location[j - 1][i +1].x - ball.x)*(Location[j - 1][i + 1].x - ball.x) + (Location[j - 1][i + 1].y - ball.y)*(Location[j - 1][i + 1].y - ball.y);
if ((i + 1 <= 10) && (img[j][i + 1] == 0))
p[5] = (Location[j ][i + 1].x - ball.x)*(Location[j ][i + 1].x - ball.x) + (Location[j ][i + 1].y - ball.y)*(Location[j][i + 1].y - ball.y);
}
else
{
if ((j - 1 >= 0) && (img[j-1][i ] == 0))
p[0] = (Location[j - 1][i].x - ball.x)*(Location[j - 1][i].x - ball.x) + (Location[j - 1][i].y - ball.y)*(Location[j - 1][i].y - ball.y);
if ((j + 1 <= 10) && (img[j + 1][i] == 0))
p[1] = (Location[j + 1][i].x - ball.x)*(Location[j + 1][i].x - ball.x) + (Location[j + 1][i].y - ball.y)*(Location[j + 1][i].y - ball.y);
if ((i - 1 >= 0) && (img[j][i-1] == 0))
p[2] = (Location[j][i - 1].x - ball.x)*(Location[j][i - 1].x - ball.x) + (Location[j][i - 1].y - ball.y)*(Location[j][i - 1].y - ball.y);
if ((j +1 <=10) && (i - 1 >= 0) && (img[j+1][i - 1] == 0))
p[3] = (Location[j+1][i - 1].x - ball.x)*(Location[j + 1][i - 1].x - ball.x) + (Location[j + 1][i - 1].y - ball.y)*(Location[j + 1][i - 1].y - ball.y);
if ((j + 1 <= 10) && (i + 1 <= 10) && (img[j + 1][i + 1] == 0))
p[4] = (Location[j + 1][i + 1].x - ball.x)*(Location[j + 1][i + 1].x - ball.x) + (Location[j + 1][i + 1].y - ball.y)*(Location[j + 1][i + 1].y - ball.y);
if ((i + 1 <= 10) && (img[j ][i + 1] == 0))
p[5] = (Location[j][i + 1].x - ball.x)*(Location[j][i + 1].x - ball.x) + (Location[j][i + 1].y - ball.y)*(Location[j][i + 1].y - ball.y);
}
for (size_t i2 = 0; i2 < 6; i2++)
{if ((p[i2]!=0)&&(l>p[i2]))
{
l = p[i2];
k = i2;
}
}
if (i % 2 == 0) {
switch (k)
{
case 0:
img[j - 1][i] = lunchColor;
n = j - 1, m = i;
break;
case 1:
img[j + 1][i]= lunchColor;
n = j +1, m = i;
break;
case 2:
img[j][i - 1]=lunchColor;
n = j , m = i-1;
break;
case 3:
img[j - 1][i - 1] = lunchColor;
n = j -1, m = i-1;
break;
case 4:
img[j - 1][i + 1] = lunchColor;
n = j - 1, m = i+1;
break;
case 5:
img[j][i + 1] = lunchColor;
n = j , m = i + 1;
break;
default:
break;
}
}
else
{
switch (k)
{
case 0:
img[j - 1][i] = lunchColor;
n = j - 1, m = i ;
break;
case 1:
img[j + 1][i] = lunchColor;
n = j + 1, m = i ;
case 2:
img[j][i - 1] = lunchColor;
n = j , m = i - 1;
break;
case 3:
img[j + 1][i - 1] = lunchColor;
n = j + 1, m = i - 1;
break;
case 4:
img[j + 1][i + 1] = lunchColor;
n = j + 1, m = i + 1;
break;
case 5:
img[j][i + 1] = lunchColor;
n = j , m = i + 1;
break;
}
}
cancelSame( lunchColor, n, m);
if (cancelNum >=3) {
cancelFor();
cancelNum = 0;
}
else {
cancelNum = 0;
}
launch = 0;
ball.x = rect.right / 2;
ball.y = rect.bottom;
}
void cancelSame( int color, int j, int i) {
if (cancelImg[j][i]==0) {
cancelNum++;
}
cancelImg[j][i] = 1;
if(i%2==0){
if ((img[j - 1][i] == color)&&(cancelImg[j - 1][i] != 1)&&(j-1>=0)) {
cancelSame(color, j - 1, i);
}
if ((img[j + 1][i]==color) && (cancelImg[j+ 1][i] != 1)&&(j+1<=10))
{
cancelSame(color, j + 1, i);
}
if ((img[j][i - 1]==color) && (cancelImg[j][i-1] != 1) && (i - 1 >= 0))
{
cancelSame(color, j, i-1);
}
if ((img[j - 1][i - 1]==color) && (cancelImg[j - 1][i-1] != 1) && (j - 1 >= 0) && (i - 1 >= 0))
{
cancelSame(color, j-1, i - 1);
}
if ((img[j][i +1] == color) && (cancelImg[j ][i+1] != 1))
{
cancelSame(color, j, i + 1);
}
if ((img[j - 1][i + 1] == color) && (cancelImg[j - 1][i+1] != 1) && (j - 1 >= 0))
{
cancelSame(color, j - 1, i + 1);
}
}
else {
if ((img[j + 1][i] == color) && (cancelImg[j +1][i] != 1) && (j + 1 <= 10))
{
cancelSame(color, j + 1, i);
}
if ((img[j-1][i ] == color) && (cancelImg[j-1 ][i] != 1) && (j - 1 >= 0))
{
cancelSame(color, j-1, i );
}
if ((img[j][i - 1] == color) && (cancelImg[j][i - 1] != 1) && (i - 1 >= 0))
{
cancelSame(color, j, i - 1);
}
if ((img[j+1][i - 1] == color) && (cancelImg[j+1][i - 1] != 1) && (j + 1 <= 10) && (i - 1 >= 0))
{
cancelSame(color, j +1, i - 1);
}
if ((img[j][i +1] == color) && (cancelImg[j][i+1] != 1))
{
cancelSame(color, j, i +1);
}
if ((img[j + 1][i +1] == color) && (cancelImg[j+1][i+1] != 1) && (j + 1 <= 10))
{
cancelSame(color, j + 1, i +1);
}
}
}
void cancelFor() {
for (size_t i = 0; i < 20; i++)
{
for (size_t j = 0; j < 10; j++)
{
if (cancelImg[j][i] == 1) {
img[j][i] = 0;
cancelImg[j][i] = 0;
}
}
}
}
void Game_CleanUp(HWND hwnd) {
}