谢谢关注。是了,把代码贴出来
#include <windows.h>
#define IDM_START 101
#define IDM_EXIT 102
#define IDM_NORMAL 103
#define IDM_DIFFICULT 104
/*
Declare Windows procedure
*/
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
HDC MainHDC;
/*
Make the class name into a global variable
*/
char szClassName[ ] = "WindowsApp";
//菜单项句柄定义
HMENU hMenu;HMENU hMenuGame;HMENU hMenuSetting;
HWND hSubWindow;
//菜单项句柄定义结束
int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nFunsterStil)
{
HWND hwnd;
/* This is the handle for our window */
MSG messages;
/* Here messages to the application are saved */
WNDCLASSEX wincl;
/* Data structure for the windowclass */
/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure;
/* This function is called by windows */
wincl.style = CS_DBLCLKS;
/* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);
/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL;
/* No menu */
wincl.cbClsExtra = 0;
/* No extra bytes after the window class */
wincl.cbWndExtra = 0;
/* structure or the window instance */
/* Use Windows's default color as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;
/* The class is registered, let's create the program*/
hwnd = CreateWindowEx (
0,
/* Extended possibilites for variation */
szClassName,
/* Classname */
"MyProject",
/* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT,
/* Windows decides the position */
CW_USEDEFAULT,
/* where the window ends up on the screen */
300,
/* The programs width */
500,
/* and height in pixels */
HWND_DESKTOP,
/* The window is a child-window to desktop */
NULL,
/* No menu */
hThisInstance,
/* Program Instance handler */
NULL
/* No Window Creation data */
);
/* Make the window visible on the screen */
ShowWindow (hwnd, nFunsterStil);
/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}
/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}
/*
This function is called by the Windows function DispatchMessage()
*/
LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
/* handle the messages */
{
case WM_DESTROY:
PostQuitMessage (0);
/* send a WM_QUIT to the message queue */
break;
case WM_CREATE:
//HWND hEdt;
//hEdt = CreateWindow(TEXT("EDIT"), TEXT("填写新窗口标题"), WS_CHILD|WS_VISIBLE|WS_BORDER, 50, 50, 200, 40, hwnd, NULL, NULL, NULL);
hMenu=CreateMenu();hMenuGame=CreateMenu();hMenuSetting=CreateMenu();
//Game菜单
AppendMenu(hMenuGame,MF_STRING,IDM_START,TEXT("Start"));
AppendMenu(hMenuGame,MF_STRING,IDM_EXIT,TEXT("Exit"));
AppendMenu(hMenu,MF_POPUP,(LONG)hMenuGame,TEXT("Game"));
//Setting菜单
AppendMenu(hMenuSetting,MF_STRING,IDM_NORMAL,TEXT("Normal"));
AppendMenu(hMenuSetting,MF_STRING,IDM_DIFFICULT,TEXT("Difficult"));
AppendMenu(hMenu,MF_POPUP,(LONG)hMenuSetting,TEXT("Setting"));
//加载做好的菜单
SetMenu(hwnd,hMenu);
//制作用于显示操作区的图片框
hSubWindow = CreateWindow(TEXT("Static"), TEXT("填写新窗口标题"), WS_CHILD|WS_VISIBLE|WS_BORDER|SS_BITMAP, 60, 40, 160, 340, hwnd, NULL, NULL, NULL);//此控件在WM_PAINT消息处理之后被擦掉。请问怎样可以不被擦掉。
break;
case WM_PAINT://
添加了这个消息处理之后,上面的hSubWindow句柄所生成的图片框就不在了
MainHDC=GetDC(hwnd);
MoveToEx(MainHDC,10,10,NULL);
LineTo(MainHDC,40,40);
ReleaseDC(hwnd,MainHDC);
break;
case WM_COMMAND:
switch(HIWORD(wParam))
{
case 0://0为菜单的HIWORD
switch(LOWORD(wParam))
{
case IDM_EXIT:
exit(0);break;
}
break;
}
break;
default:
/* for messages that we don't deal with */
return DefWindowProc (hwnd, message, wParam, lParam);
}
return 0;
}