求解决这个 java 翻译成 class
我用javac 他说找不到符号package co.uk.flansmods.client.model.mw;
import co.uk.flansmods.client.model.EnumAnimationType;
import co.uk.flansmods.client.model.ModelGun;
import co.uk.flansmods.client.tmt.ModelRendererTurbo;
import co.uk.
public class ModelMP5 extends ModelGun{
public static void main (String[]args){
Int textureX = 64;
Int textureY = 16;
GunModel = new ModelRendererTurbo[6];
GunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY);
GunModel[0].addBox(-1F, 4F, -0.75F, 12F, 1.0F, 1.5F);
GunModel[1] = new ModelRendererTurbo(this, 0, 3, textureX, textureY);
GunModel[1].addBox(-1F, 3F, -1F, 12, 1, 2);
GunModel[2] = new ModelRendererTurbo(this, 0, 6, textureX, textureY);
GunModel[2].addBox(-1F, 2.0F, -1F, 6, 1, 2);
GunModel[3] = new ModelRendererTurbo(this, 26, 0, textureX, textureY);
GunModel[3].addBox(11F, 3F, -0.5F, 1, 1, 1);
GunModel[5] = new ModelRendererTurbo(this, 26, 0, textureX, textureY);
GunModel[5].addBox(10F, 5F, -0.5F, 1, 1, 1);
GunModel[4] = new ModelRendererTurbo(this, 0, 9, textureX, textureY);
GunModel[4].addBox(-0.75F, -3F, -0.75F, 1.5F, 4F, 1.5F);
GunModel[4].func_78793_a(1.0F, 2.0F, 0.0F);
GunModel[4].field_78808_h = -0.5F;
AmmoModel = new ModelRendererTurbo[2];
AmmoModel[0] = new ModelRendererTurbo(this, 8, 9, textureX, textureY);
AmmoModel[0].addShapeBox(3.5F, 0.0F, -0.5F, 1, 3, 1, 0.0F, -1F, 0.0F, 0.0F, 0.8F, -0.2F, 0.0F, 0.8F, -0.2F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
AmmoModel[1] = new ModelRendererTurbo(this, 12, 9, textureX, textureY);
AmmoModel[1].addShapeBox(3.5F, -3F, -0.5F, 1, 3, 1, 0.0F, -2.5F, -1F, 0.0F, 2.0F, -1.5F, 0.0F, 2.0F, -1.5F, 0.0F, -2.5F, -1F, 0.0F, -1F, 0.0F, 0.0F, 0.8F, 0.2F, 0.0F, 0.8F, 0.2F, 0.0F, -1F, 0.0F, 0.0F);
StockAttachPoint = new Vector3f(-0.0625F, 0.21875F, 0.0F);
DefaultStockModel = new ModelRendererTurbo[2];
DefaultStockModel[0] = new ModelRendererTurbo(this, 16, 6, textureX, textureY);
DefaultStockModel[0].addBox(-7F, 3F, -0.5F, 6, 1, 1);
DefaultStockModel[1] = new ModelRendererTurbo(this, 16, 8, textureX, textureY);
DefaultStockModel[1].addBox(-8F, 1.0F, -0.5F, 1, 3, 1);
BarrelAttachPoint = new Vector3f(0.75F, 0.21875F, 0.0F);
ScopeAttachPoint = new Vector3f(0.125F, 0.3125F, 0.0F);
GunSlideDistance = 0.25F;
animationType = EnumAnimatIonType.PISTOL_CLIP;
}
}
这是他的内容,请大神帮忙下