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标题:自己写的一个五子棋程序,欢迎大家拍砖,自己感觉写的也很烂。。。
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kindboy18
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已结贴  问题点数:5 回复次数:3 
自己写的一个五子棋程序,欢迎大家拍砖,自己感觉写的也很烂。。。
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

char a[5][5]={NULL};//棋盘的大小
int row=0;//数组所代表的行
int column=0;//数组所代表的列
int cnt1=0;//玩家1落子个数计数器
int cnt2=0;//玩家2落子个数计数器
int black_num=0;//如果值为5,说明玩家1获胜
int black_row_num0=0;//玩家1第一行落子个数计数器
int black_row_num1=0;//玩家1第二行落子个数计数器
int black_row_num2=0;//玩家1第三行落子个数计数器
int black_row_num3=0;//玩家1第四行落子个数计数器
int black_row_num4=0;//玩家1第五行落子个数计数器
int black_column_num0=0;//玩家1第一列落子个数计数器
int black_column_num1=0;//玩家1第二列落子个数计数器
int black_column_num2=0;//玩家1第三列落子个数计数器
int black_column_num3=0;//玩家1第四列落子个数计数器
int black_column_num4=0;//玩家1第五列落子个数计数器
int black_slash_num0=0;//玩家1正斜对角线落子个数计数器
int black_slash_num1=0;//玩家1反斜对角线落子个数计数器
int white_num=0;//如果值为5,说明玩家2获胜
int white_row_num0=0;//玩家2第一行落子个数计数器
int white_row_num1=0;//玩家2第二行落子个数计数器
int white_row_num2=0;//玩家2第三行落子个数计数器
int white_row_num3=0;//玩家2第四行落子个数计数器
int white_row_num4=0;//玩家2第五行落子个数计数器
int white_column_num0=0;//玩家2第一列落子个数计数器
int white_column_num1=0;//玩家2第二列落子个数计数器
int white_column_num2=0;//玩家2第三列落子个数计数器
int white_column_num3=0;//玩家2第四列落子个数计数器
int white_column_num4=0;//玩家2第五列落子个数计数器
int white_slash_num0=0;//玩家2正斜对角线落子个数计数器
int white_slash_num1=0;//玩家2正斜对角线落子个数计数器

void Five_Chess();
void player_first();
void player_second();
void compare_black_white_num(int *row,int *column,char*player);

int main()
{
    int number=0;
    int cnt3=0;//统计二维数组是否每一个格子都下了子
    int cnt4=0;//0代表重新开局,1代表退出
    int time_dalay_num;//延时个数
    int count0=5;//密码错误次数计数器
    char str0[10]={NULL};//用于密码的比较
    char str1[10]={NULL};//用于密码的比较
    system("color 30");
    /*
    system("color 背景色/字体色")   
    0 = 黑色 8 = 灰色
    1 = 蓝色 9 = 淡蓝色
    2 = 绿色 A = 淡绿色
    3 = 浅绿 B = 淡浅绿色
    4 = 红色 C = 淡红色
    5 = 紫色 D = 淡紫色
    6 = 黄色 E = 淡黄色
    7 = 白色 F = 亮白色
    */
    printf("这是周正的五子棋软件!\n");
    printf("请输入长度不超过10的密码!\n");
    scanf("%s",&str0);
    while(1)
    {
        printf("请再次输入密码!\n");
        scanf("%s",&str1);
        if (strcmp(str0,str1)==0)
        {
            printf("密码正确!\n");
            printf("正在进入五子棋软件系统,请您耐心等候");   
            break;
        }
        else
        {
            count0--;
            if(count0<1)
            {
                printf("5次密码均输入错误,今日已不能五子棋软件系统,请明日再进行登录!\n");
                exit(0);
            }
            else printf("密码输入错误,你还有%d次机会!\n",count0);
        }
    }
    for (time_dalay_num=0;time_dalay_num<5;time_dalay_num++)
    {
        _sleep(1000);
        printf(".");        
    }
    printf("\n\n");
    LABEL0:
    printf("输入数字1,显示五子棋棋盘图形!\n");
    printf("输入数字2,选手1进行落子!\n");
    printf("输入数字3,选手2进行落子!\n");
    printf("输入数字4,退出五子棋软件系统!\n");
    scanf("%d",&number);
    switch(number)
    {
        case 1:   
            {
                system("cls");
                Five_Chess();
                goto LABEL0;
            }
        LABEL3:
        case 2:
            {
                player_first();
                system("cls");
                Five_Chess();
                goto LABEL1;
            }            
        LABEL4:
        case 3:   
            {
                player_second();
                system("cls");
                Five_Chess();
                goto LABEL2;
            }
        case 4:
            {
                printf("感谢您使用我的五子棋软件系统!\n");
                exit(0);
            }
        default:
            {
                printf("你输入的数字有误,请重新输入!\n");
                goto LABEL0;
            }
    }
    LABEL1:
    if (cnt1)
    {
        if (black_num==5)
        {
            //当玩家1赢了,将棋手1的落子个数清0,将棋手2的落子个数清0,
                        //整个棋盘的落子个数清0,另外将之前玩家1和玩家2的行、列、斜计数器也清0
            cnt1=0;
            cnt2=0;
            cnt3=0;
            black_num=0;
            black_row_num0=0;
            black_row_num1=0;
            black_row_num2=0;
            black_row_num3=0;
            black_row_num4=0;
            black_column_num0=0;
            black_column_num1=0;
            black_column_num2=0;
            black_column_num3=0;
            black_column_num4=0;
            black_slash_num0=0;
            black_slash_num1=0;
            white_num=0;
            white_row_num0=0;
            white_row_num1=0;
            white_row_num2=0;
            white_row_num3=0;
            white_row_num4=0;
            white_column_num0=0;
            white_column_num1=0;
            white_column_num2=0;
            white_column_num3=0;
            white_column_num4=0;
            white_slash_num0=0;
            white_slash_num1=0;
            printf("玩家1获胜!\n");
            printf("如果想再来一局,请输入1,如果不想玩了,请输入0!\n");
            scanf("%d",&cnt4);
            if (cnt4==1)
            {
                for (row=0;row<5;row++)
                {
                    for (column=0;column<5;column++)
                    {
                        a[row][column]=NULL;   
                    }
                }
                goto LABEL0;
            }
            else exit(0);
        }
        else
        {
            if ((a[row][column]=='X')|(a[row][column]=='O'))
            {
                ++cnt3;
                if (cnt3==25)
                {
                    //当棋盘布满时,双方都未获胜,将棋手1的落子个数清0,将棋手2的落子个数清0,
                                        //整个棋盘的落子个数清0,另外将之前玩家1和玩家2的行、列、斜计数器也清0
                    cnt1=0;
                    cnt2=0;
                    cnt3=0;
                    black_num=0;
                    black_row_num0=0;
                    black_row_num1=0;
                    black_row_num2=0;
                    black_row_num3=0;
                    black_row_num4=0;
                    black_column_num0=0;
                    black_column_num1=0;
                    black_column_num2=0;
                    black_column_num3=0;
                    black_column_num4=0;
                    black_slash_num0=0;
                    black_slash_num1=0;
                    white_num=0;
                    white_row_num0=0;
                    white_row_num1=0;
                    white_row_num2=0;
                    white_row_num3=0;
                    white_row_num4=0;
                    white_column_num0=0;
                    white_column_num1=0;
                    white_column_num2=0;
                    white_column_num3=0;
                    white_column_num4=0;
                    white_slash_num0=0;
                    white_slash_num1=0;
                    printf("双方都未获胜,结果为和棋!\n");
                    printf("如果想再来一局,请输入1,如果不想玩了,请输入0!\n");
                    scanf("%d",&cnt4);
                    if (cnt4==1)
                    {
                        for (row=0;row<5;row++)
                        {
                            for (column=0;column<5;column++)
                            {
                                a[row][column]=NULL;
                            }
                        }
                        goto LABEL0;
                    }
                    else exit(0);
                }
                else goto LABEL4;
            }   
        }
    }
    LABEL2:
    if (cnt2)
    {
        if (white_num==5)
        {
            //当玩家2赢了,将棋手1的落子个数清0,将棋手2的落子个数清0,
                        //整个棋盘的落子个数清0,另外将之前玩家1和玩家2的行、列、斜计数器也清0
            cnt1=0;
            cnt2=0;
            cnt3=0;
            black_num=0;
            black_row_num0=0;
            black_row_num1=0;
            black_row_num2=0;
            black_row_num3=0;
            black_row_num4=0;
            black_column_num0=0;
            black_column_num1=0;
            black_column_num2=0;
            black_column_num3=0;
            black_column_num4=0;
            black_slash_num0=0;
            black_slash_num1=0;
            white_num=0;
            white_row_num0=0;
            white_row_num1=0;
            white_row_num2=0;
            white_row_num3=0;
            white_row_num4=0;
            white_column_num0=0;
            white_column_num1=0;
            white_column_num2=0;
            white_column_num3=0;
            white_column_num4=0;
            white_slash_num0=0;
            white_slash_num1=0;
            printf("玩家2获胜!\n");
            printf("如果想再来一局,请输入1,如果不想玩了,请输入0!\n");
            scanf("%d",&cnt4);
            if (cnt4==1)
            {
                for (row=0;row<5;row++)
                {
                    for (column=0;column<5;column++)
                    {
                        a[row][column]=NULL;
                    }
                }
                goto LABEL0;
            }
            else exit(0);
        }
        else
        {
            if ((a[row][column]=='X')|(a[row][column]=='O'))
            {
                ++cnt3;   
                if (cnt3==25)
                {
                    //当棋盘布满时,将棋手1的落子个数清0,将棋手2的落子个数清0,
                                        //整个棋盘的落子个数清0,另外将之前玩家1和玩家2的行、列、斜计数器也清0
                    cnt1=0;
                    cnt2=0;
                    cnt3=0;
                    black_num=0;
                    black_row_num0=0;
                    black_row_num1=0;
                    black_row_num2=0;
                    black_row_num3=0;
                    black_row_num4=0;
                    black_column_num0=0;
                    black_column_num1=0;
                    black_column_num2=0;
                    black_column_num3=0;
                    black_column_num4=0;
                    black_slash_num0=0;
                    black_slash_num1=0;
                    white_num=0;
                    white_row_num0=0;
                    white_row_num1=0;
                    white_row_num2=0;
                    white_row_num3=0;
                    white_row_num4=0;
                    white_column_num0=0;
                    white_column_num1=0;
                    white_column_num2=0;
                    white_column_num3=0;
                    white_column_num4=0;
                    white_slash_num0=0;
                    white_slash_num1=0;
                    printf("双方都未获胜,结果为和棋!\n");
                    printf("如果想再来一局,请输入1,如果不想玩了,请输入0!\n");
                    scanf("%d",&cnt4);
                    if (cnt4==1)
                    {
                        for (row=0;row<5;row++)
                        {
                            for (column=0;column<5;column++)
                            {
                                a[row][column]=NULL;
                            }
                        }
                        goto LABEL0;
                    }
                    else exit(0);
                }
                else goto LABEL3;
            }   
        }
    }
   
    return 0;
}

void Five_Chess()
{
    printf("*********^@欢迎使用我的五子棋软件^@*********^@\n");
    printf("\t      ━━━━━━━━\n");
    printf("\t     ┃%c┃%c┃%c┃%c┃%c┃\n",a[0][0],a[0][1],a[0][2],a[0][3],a[0]
[4]);
    printf("\t      ━━━━━━━━\n");
    printf("\t     ┃%c┃%c┃%c┃%c┃%c┃\n",a[1][0],a[1][1],a[1][2],a[1][3],a[1]
[4]);
    printf("\t      ━━━━━━━━\n");
    printf("\t     ┃%c┃%c┃%c┃%c┃%c┃\n",a[2][0],a[2][1],a[2][2],a[2][3],a[2]
[4]);
    printf("\t      ━━━━━━━━\n");
    printf("\t     ┃%c┃%c┃%c┃%c┃%c┃\n",a[3][0],a[3][1],a[3][2],a[3][3],a[3]
[4]);
    printf("\t      ━━━━━━━━\n");
    printf("\t     ┃%c┃%c┃%c┃%c┃%c┃\n",a[4][0],a[4][1],a[4][2],a[4][3],a[4]
[4]);
    printf("\t      ━━━━━━━━\n");
    printf("*********^@欢迎使用我的五子棋软件^@*********^@\n\n");

    return ;
}

void player_first()
{
    char p1=NULL;//玩家1落子'X'
    char player1_huiqi_num=NULL;//Y代表悔棋,N代表不悔棋
    char player2_agree_num=NULL;//Y代表玩家2同意悔棋,N代表不同意

    printf("现在请第一名选手落子!\n");
    while(1)
    {
        while(1)
        {
            while (1)
            {
                while (1)
                {
                    printf("请输入你想落子的位置!\n");
                    scanf("%d %d",&row,&column);
                    getchar();
                    if ((row>=5)||(column>=5))
                    {
                        printf("玩家1输入的坐标超出了棋盘的范围,请重新输入!\n");
                    }
                    else break;
                }
                while (1)
                {
                    printf("输入X进行落子!\n");
                    scanf("%c",&p1);
                    getchar();
                    if (p1!='X')
                    {
                        printf("您输入的字符不正确,请重新输入!\n");
                    }
                    else break;
                }
                if (a[row][column]=='O')
                {
                    printf("这个地方玩家2已经下了棋子,您不能再在这个地方落子,请重新输入你想落子的位置!\n");   
                }
                else break;
            }
            if (a[row][column]=='X')
            {
                printf("这个地方您已经下了棋子,您不能重复在这个地方落子,请重新输入你想落子的位置!\n");
            }
            else break;
        }
        if (p1!='\0')
        {
            a[row][column]=p1;
            ++cnt1;
        }
        Five_Chess();
        printf("如果你想悔棋请输入字母Y,不悔棋则输入N!\n");
        scanf("%c",&player1_huiqi_num);
        getchar();
        printf("如果玩家2同意悔棋则输入Y;不同意则输入N!\n");
        scanf("%c",&player2_agree_num);
        getchar();
        if (player1_huiqi_num=='Y')
        {
            if (player2_agree_num=='Y')
            {
                a[row][column]=NULL;
            }
            else break;
        }
        else break;
    }
    compare_black_white_num(&row,&column,&p1);

    return ;
}

void player_second()
{
    char p2=NULL;//玩家2落子'O'
    char player2_huiqi_num=NULL;//Y代表悔棋,N代表不悔棋
    char player1_agree_num=NULL;//Y代表玩家1同意悔棋,N代表不同意
   
    printf("现在请第二名选手落子!\n");
    while(1)
    {
        while(1)
        {
            while (1)
            {
                while (1)
                {
                    printf("请输入你想落子的位置!\n");
                    scanf("%d %d",&row,&column);
                    getchar();
                    if ((row>=5)||(column>=5))
                    {
                        printf("玩家2输入的坐标超出了棋盘的范围,请重新输入!\n");
                    }
                    else break;
                }
                while (1)
                {
                    printf("输入O进行落子!\n");
                    scanf("%c",&p2);
                    getchar();
                    if (p2!='O')
                    {
                        printf("您输入的字符不正确,请重新输入!\n");
                    }
                    else break;
                }
                if (a[row][column]=='X')
                {
                    printf("这个地方玩家1已经下了棋子,您不能再在这个地方落子,请重新输入你想落子的位置!\n");   
                }
                else break;
            }
            if (a[row][column]=='O')
            {
                printf("这个地方您已经下了棋子,您不能重复在这个地方落子,请重新输入你想落子的位置!\n");
            }
            else break;
        }
        if (p2!='\0')
        {
            a[row][column]=p2;
            ++cnt2;
        }
        Five_Chess();
        printf("如果你想悔棋请输入字母Y,不悔棋则输入N!\n");
        scanf("%c",&player2_huiqi_num);
        getchar();
        printf("如果玩家1同意悔棋则输入Y;不同意则输入N!\n");
        scanf("%c",&player1_agree_num);
        getchar();
        if (player2_huiqi_num=='Y')
        {
            if (player1_agree_num=='Y')
            {
                a[row][column]=NULL;
            }
            else break;
        }
        else break;
    }
    compare_black_white_num(&row,&column,&p2);

    return ;
}

void compare_black_white_num(int*row,int*column,char*player)
{
    if ((*row==0)&&(*column==0))
    {
        {
            if (*player=='X')
            {
                ++black_row_num0;
                ++black_column_num0;
                ++black_slash_num0;
            }
            else if (*player=='O')
            {
                ++white_row_num0;
                ++white_column_num0;
                ++white_slash_num0;
            }
        }
    }
    else if ((*row==0)&&(*column==1))
    {
        {
            if (*player=='X')
            {
                ++black_row_num0;
                ++black_column_num1;
            }
            else if (*player=='O')
            {
                ++white_row_num0;
                ++white_column_num1;
            }
        }
    }
    else if ((*row==0)&&(*column==2))
    {
        {
            if (*player=='X')
            {
                ++black_row_num0;
                ++black_column_num2;
            }
            else if (*player=='O')
            {
                ++white_row_num0;
                ++white_column_num2;
            }
        }
    }
    else if ((*row==0)&&(*column==3))
    {
        {
            if (*player=='X')
            {
                ++black_row_num0;
                ++black_column_num3;
            }
            else if (*player=='O')
            {
                ++white_row_num0;
                ++white_column_num3;
            }
        }
    }
    else if ((*row==0)&&(*column==4))
    {
        {
            if (*player=='X')
            {
                ++black_row_num0;
                ++black_column_num4;
                ++black_slash_num1;
            }
            else if (*player=='O')
            {
                ++white_row_num0;
                ++white_column_num4;
                ++white_slash_num1;
            }
        }
    }
    else if ((*row==1)&&(*column==0))
    {
        {
            if (*player=='X')
            {
                ++black_row_num1;
                ++black_column_num0;
            }
            else if (*player=='O')
            {
                ++white_row_num1;
                ++white_column_num0;
            }
        }
    }
    else if ((*row==1)&&(*column==1))
    {
        {
            if (*player=='X')
            {
                ++black_row_num1;
                ++black_column_num1;
                ++black_slash_num0;
            }
            else if (*player=='O')
            {
                ++white_row_num1;
                ++white_column_num1;
                ++white_slash_num0;
            }
        }
    }
    else if ((*row==1)&&(*column==2))
    {
        {
            if (*player=='X')
            {
                ++black_row_num1;
                ++black_column_num2;
            }
            else if (*player=='O')
            {
                ++white_row_num1;
                ++white_column_num2;
            }
        }
    }
    else if ((*row==1)&&(*column==3))
    {
        {
            if (*player=='X')
            {
                ++black_row_num1;
                ++black_column_num3;
                ++black_slash_num1;
            }
            else if (*player=='O')
            {
                ++white_row_num1;
                ++white_column_num3;
                ++white_slash_num1;
            }
        }
    }
    else if ((*row==1)&&(*column==4))
    {
        {
            if (*player=='X')
            {
                ++black_row_num1;
                ++black_column_num4;
            }
            else if (*player=='O')
            {
                ++white_row_num1;
                ++white_column_num4;
            }
        }
    }
    else if ((*row==2)&&(*column==0))
    {
        {
            if (*player=='X')
            {
                ++black_row_num2;
                ++black_column_num0;
            }
            else if (*player=='O')
            {
                ++white_row_num2;
                ++white_column_num0;
            }
        }
    }
    else if ((*row==2)&&(*column==1))
    {
        {
            if (*player=='X')
            {
                ++black_row_num2;
                ++black_column_num1;
            }
            else if (*player=='O')
            {
                ++white_row_num2;
                ++white_column_num1;
            }
        }
    }
    else if ((*row==2)&&(*column==2))
    {
        {
            if (*player=='X')
            {
                ++black_row_num2;
                ++black_column_num2;
                ++black_slash_num0;
                ++black_slash_num1;
            }
            else if (*player=='O')
            {
                ++white_row_num2;
                ++white_column_num2;
                ++white_slash_num0;
                ++white_slash_num1;
            }
        }
    }
    else if ((*row==2)&&(*column==3))
    {
        {
            if (*player=='X')
            {
                ++black_row_num2;
                ++black_column_num3;
            }
            else if (*player=='O')
            {
                ++white_row_num2;
                ++white_column_num3;
            }
        }
    }
    else if ((*row==2)&&(*column==4))
    {
        {
            if (*player=='X')
            {
                ++black_row_num2;
                ++black_column_num4;
            }
            else if (*player=='O')
            {
                ++white_row_num2;
                ++white_column_num4;
            }
        }
    }
    else if ((*row==3)&&(*column==0))
    {
        {
            if (*player=='X')
            {
                ++black_row_num3;
                ++black_column_num0;
            }
            else if (*player=='O')
            {
                ++white_row_num3;
                ++white_column_num0;
            }
        }
    }
    else if ((*row==3)&&(*column==1))
    {
        {
            if (*player=='X')
            {
                ++black_row_num3;
                ++black_column_num1;
                ++black_slash_num1;
            }
            else if (*player=='O')
            {
                ++white_row_num3;
                ++white_column_num1;
                ++white_slash_num1;
            }
        }
    }
    else if ((*row==3)&&(*column==2))
    {
        {
            if (*player=='X')
            {
                ++black_row_num3;
                ++black_column_num2;
            }
            else if (*player=='O')
            {
                ++white_row_num3;
                ++white_column_num2;
            }
        }
    }
    else if ((*row==3)&&(*column==3))
    {
        {
            if (*player=='X')
            {
                ++black_row_num3;
                ++black_column_num3;
                ++black_slash_num0;
            }
            else if (*player=='O')
            {
                ++white_row_num3;
                ++white_column_num3;
                ++white_slash_num0;
            }
        }
    }
    else if ((*row==3)&&(*column==4))
    {
        {
            if (*player=='X')
            {
                ++black_row_num3;
                ++black_column_num4;
            }
            else if (*player=='O')
            {
                ++white_row_num3;
                ++white_column_num4;
            }
        }
    }
    else if ((*row==4)&&(*column==0))
    {
        {
            if (*player=='X')
            {
                ++black_row_num4;
                ++black_column_num0;
                ++black_slash_num1;
            }
            else if (*player=='O')
            {
                ++white_row_num4;
                ++white_column_num0;
                ++white_slash_num1;
            }
        }
    }
    else if ((*row==4)&&(*column==1))
    {
        {
            if (*player=='X')
            {
                ++black_row_num4;
                ++black_column_num1;
            }
            else if (*player=='O')
            {
                ++white_row_num4;
                ++white_column_num1;
            }
        }
    }
    else if ((*row==4)&&(*column==2))
    {
        {
            if (*player=='X')
            {
                ++black_row_num4;
                ++black_column_num2;
            }
            else if (*player=='O')
            {
                ++white_row_num4;
                ++white_column_num2;
            }
        }
    }
    else if ((*row==4)&&(*column==3))
    {
        {
            if (*player=='X')
            {
                ++black_row_num4;
                ++black_column_num3;
            }
            else if (*player=='O')
            {
                ++white_row_num4;
                ++white_column_num3;
            }
        }
    }
    else if ((*row==4)&&(*column==4))
    {
        {
            if (*player=='X')
            {
                ++black_row_num4;
                ++black_column_num4;
                ++black_slash_num0;
            }
            else if (*player=='O')
            {
                ++white_row_num4;
                ++white_column_num4;
                ++white_slash_num0;
            }
        }
    }
    if ((black_row_num0==5)|(black_row_num1==5)|(black_row_num2==5)|(black_row_num3==5)|(black_row_num4==5)|
       (black_column_num0==5)|(black_column_num1==5)|(black_column_num2==5)|(black_column_num3==5)|
           (black_column_num4==5)|(black_slash_num0==5)|(black_slash_num1==5))
    {
        black_num=5;
    }
    else if ((white_row_num0==5)|(white_row_num1==5)|(white_row_num2==5)|(white_row_num3==5)|(white_row_num4==5)|
        (white_column_num0==5)|(white_column_num1==5)|(white_column_num2==5)|(white_column_num3==5)|
                (white_column_num4==5)|(white_slash_num0==5)|(white_slash_num1==5))
    {
        white_num=5;
    }
   
    return ;
}
搜索更多相关主题的帖子: 五子棋 include 计数器 大家拍 
2014-01-25 22:51
yuccn
Rank: 16Rank: 16Rank: 16Rank: 16
来 自:何方
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帖 子:6815
专家分:42393
注 册:2010-12-16
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得分:2 
cui的交互性不好,写个gui的吧

我行我乐
公众号:逻辑客栈
我的博客:
https://blog.yuccn. net
2014-01-26 08:18
xp0213
Rank: 7Rank: 7Rank: 7
来 自:湖北武汉
等 级:黑侠
威 望:1
帖 子:222
专家分:524
注 册:2011-10-26
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得分:2 
对了,Sleep()  函数在调用图形库 graphics.h 的时候用过,_sleep()  函数用了一下,调用 windows.h  这个头文件用 sleep()  这样的写法。  _sleep()  这样的写法还是第一次见,具体是在哪个头文件的中? 只是简单的用 stdio.h  这个头文件就可以用的。能详细的介绍一下吗?
2014-01-26 14:01
西安郑鑫
Rank: 7Rank: 7Rank: 7
来 自:陕西
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专家分:624
注 册:2013-9-26
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得分:2 
表示还没写过这么长的代码

Hello World!------鑫花璐放
2014-01-26 14:04
快速回复:自己写的一个五子棋程序,欢迎大家拍砖,自己感觉写的也很烂。。。
数据加载中...
 
   



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