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标题:一个篮球球队比赛小程序的问题。
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tyn29
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一个篮球球队比赛小程序的问题。
//下面是我的c++作业。大致是这样的:
//有两个文件 Team_and_Player.txt 和 Game.txt 分别储存了 球队和球员的记录以及赛程记录。
//接下来是我编的程序:但是跑出来的时候一直说 "access violation"什么的。要崩溃了。
Game.txt的格式是:
0 1
1 2
0 2
0 1
Team_and_Player.txt是
3
0 Boston_Celtics
1 New_Jersey_Nets
2 Chicago_Bulls
15
0 20 Ray_Allen PG 13
2 3 Omer_Asik PF 18
1 26 Stephen_Graham SF 20   
0 11 Glen_Davis SF 10
2 6 Keith_Bogans SG 15
0 5 Kevin_Garnett PF 13
0 4 Nenad_Krstic C 5
2 21 Jimmy_Butler SF 6
0 45 Carlos_Arroyo SG 10
1 11 Brook_Lopez C 10
1 2 Jordan_Farmar SG 5
1 0 Sundiata_Gaines PG 4
2 13 Joakim_Noah C 8
1 10 Damion_James PF 10
2 12 Jannero_Pargo PG 16
//之前的player.h 和team.h分别是:
#ifndef player_h
#define player_h
#include <string>
using namespace std;
class Player{
      public:
           Player();

           void showInfo();   
            
           void setName(string n);
           string getName();
                     
           void setNumber(int n);
           int getNumber();
           
           void setSkillPoint(double sp);
           double getSkillPoint();           
           void increaseSkillPoint(double sp);                     
         
      private:
           string name;
           int number;
           double skillPoint;
};
#endif


//】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】
#ifndef team_h
#define team_h
#include <string>
#include "Player.h"
using namespace std;

class Team{
      public:
           Team();
           double getTotalSkillPoint();
           void win();
           void lose();
           void draw();
           void showInfo();
           void setName(string n);
           string getName();           
           Player Center;
           Player SmallForward;
           Player PowerForward;           
           Player PointGuard;
           Player ShootingGuard;     
         
      private:
           string name;
           int winCount, loseCount, drawCount;
      
};
#endif
//】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】】
//主程序:

#include <iostream>
#include <fstream>
#include <string>
#include "Player.h"
#include "Team.h"

using namespace std;
int l;
Player :: Player(){
}

void Player :: showInfo(){
     cout << number << " " <<  name << " " << skillPoint <<endl;
}

void Player :: setName(string n){
     name = n;
}

string Player :: getName(){
       return name;
}

void Player :: setNumber(int n){
     number = n;
}

int  Player :: getNumber(){
       return number;
}


void Player :: setSkillPoint(double sp){
     skillPoint = sp;
}
double Player :: getSkillPoint(){
     return skillPoint;
}           
   
void Player :: increaseSkillPoint(double sp){
     skillPoint = skillPoint + sp;
}      

Team :: Team(){
     /***********************/
     /* Missing Codes here */
     /***********************/     
     /* Hints: initialize winCount, loseCount, drawCount  */
}

// Call this member function if the team wins a game
void Team :: win(){
     winCount++;
     Center.increaseSkillPoint(0.5);
     SmallForward.increaseSkillPoint(0.5);
     PowerForward.increaseSkillPoint(0.5);
     ShootingGuard.increaseSkillPoint(0.5);
     PointGuard.increaseSkillPoint(0.5);
     /***********************/
     /* Missing Codes here */
     /***********************/         
     /* Hints: Think about what we will do for a winning team in terms of skillPoints of the 5 team players  */  
}

// Call this member function if the team loses a game
void Team :: lose(){
     loseCount++;
}

// Call this member function if it is a draw game for a game that this team plays
void Team :: draw(){
     drawCount++;
}


// Call this member function to return the total skllPoints of all 5 players
double Team :: getTotalSkillPoint(){
       double total = 0;
       double c,pf,pg,sf,sg;
       c=Center.getSkillPoint();
       pf=PowerForward.getSkillPoint();
       sf=SmallForward.getSkillPoint();
       pg=PointGuard.getSkillPoint();
       sg=ShootingGuard.getSkillPoint();
       total=c+pf+sf+pg+sg;
       /***********************/            
       /* Missing Codes here */
       /***********************/            
       /* Hints: Think of what member function we should call for each team player to get individual skillPoint  */
       return total;                          
}


void Team :: showInfo(){
     string T_name=getName();
     double totalskillpoint;
     totalskillpoint=getTotalSkillPoint();
     cout<<"Team"<<" "<<l<<" : "<<T_name<<endl;//l
     cout<<"Win : "<<winCount<<endl;
     cout<<"Lose : "<<loseCount<<endl;
     cout<<"Draw : "<<drawCount<<endl;
     cout<<"Total Games : "<<winCount+loseCount+drawCount<<endl;
     cout<<"Total Skill Points : "<< totalskillpoint<<endl;
     Center.showInfo();
          PowerForward.showInfo();
               SmallForward.showInfo();
                    ShootingGuard.showInfo();
                         PointGuard.showInfo();
       /***********************/         
       /* Missing Codes here */
       /***********************/            
       /* Hints: Pay attention to the formatting, please refer to section 3 of the question paper  */
       /* Hints: To display the information about the players, think about the member functions of the Player class  */      
}

void Team :: setName(string n){
     name = n;
}

string Team :: getName(){
     return name;
}


void play(Team &A , Team &B);
int main()
{
     cout << "Tian Yu Nong 2011955030\n";
     int numOfTeams;
     string numOfTeams_string;
     Team *teams;
     ifstream Teamnumber;
     Teamnumber.open("Team_and_Player.txt",ios::in);//fail situation
     Teamnumber>>numOfTeams_string;
     numOfTeams=atoi(numOfTeams_string.c_str());
     teams=new Team[numOfTeams];     
     for(int k=0;k<numOfTeams;k++)
     {
             string temp,crap;//d
             Teamnumber>>crap;
             Teamnumber>>temp;
             teams[k].setName(temp);
     }
     int numOfPlayers;//d
     string numOfPlayers_string;//d
     Teamnumber>>numOfPlayers_string;//伪代码,读取人数
     numOfPlayers=atoi(numOfPlayers_string.c_str());
     for(int j=0;j<numOfPlayers;j++)
     {
             string tteam;//d
             string tnumber;//d
             string tname;//d
             string tposition;//d
             string tpoint;//d
             Teamnumber>>tteam>>tnumber>>tname>>tposition>>tpoint;
             int tnumber_converted=atoi(tnumber.c_str());
             double tpoint_converted=atoi(tpoint.c_str());
             int tteam_converted=atoi(tteam.c_str());
             if(tposition=="PG"){ teams[tnumber_converted].PointGuard.setName(tname);
                                  teams[tnumber_converted].PointGuard.setNumber(tnumber_converted);
                                  teams[tnumber_converted].PointGuard.setSkillPoint(tpoint_converted);}
             if(tposition=="SG"){ teams[tnumber_converted].ShootingGuard.setName(tname);
                                  teams[tnumber_converted].ShootingGuard.setNumber(tnumber_converted);
                                  teams[tnumber_converted].ShootingGuard.setSkillPoint(tpoint_converted);}
             if(tposition=="SF"){ teams[tnumber_converted].SmallForward.setName(tname);
                                  teams[tnumber_converted].SmallForward.setNumber(tnumber_converted);
                                  teams[tnumber_converted].SmallForward.setSkillPoint(tpoint_converted);}
             if(tposition=="PF"){ teams[tnumber_converted].PowerForward.setName(tname);
                                  teams[tnumber_converted].PowerForward.setNumber(tnumber_converted);
                                  teams[tnumber_converted].PowerForward.setSkillPoint(tpoint_converted);}
             if(tposition=="C"){ teams[tnumber_converted].Center.setName(tname);
                                  teams[tnumber_converted].Center.setNumber(tnumber_converted);
                                  teams[tnumber_converted].Center.setSkillPoint(tpoint_converted);}
     }
     Teamnumber.close();
     ifstream fgame;
     fgame.open("game.txt",ios::in);
     while(!fgame.eof())
     {
       string steam1;
       string steam2;
       int team1;
       int team2;
       fgame>>steam1>>steam2;
       team1=atoi(steam1.c_str());
       team2=atoi(steam2.c_str());
       play(teams[team1],teams[team2]);
     }
     fgame.close();
     for(l=0;l<numOfTeams;l++)
     {
             teams[l].showInfo();
     }
     system("pause");
     return 0;
}
      
     //--------------------------------------------------------------------------------------///
     /*******************************************************************************/
     /* Sub-task 3. Read the Team and Player information from Team_and_Player.txt. */
     /*******************************************************************************/
     
     /* Hints 1: Initialize the dynamic array of Team (see the Guideline Sub-task 3 for syntax */   
     

     /* Hints 2: Open the Team_and_Player.txt file, where you can know the size of the "teams" array
      and read the Team information into the array teams */      
   
     
     /* Hints 3: Read the list of Players, for each player information, store their information in the corresponding team
     e.g., if a record is "0 20 Ray_Allen PG 13", then team[0].PointGuard.setName("Ray_Allen"); ... */      
   

     /*************************************************************/
     /* Subtask 5. Open the Game.txt and simulate the game season.*/      
    /**************************************************************/
   

   
   
   
   
     /*********************************************************************************************/
     /* Final task. Display information for each team, in ascending order of teamID.*/      
    /**********************************************************************************************/

   
    //system("PAUSE");
   



void play(Team &A , Team &B){
     if(A.Center.getSkillPoint()<B.Center.getSkillPoint()) {A.Center.increaseSkillPoint(1);}
       else if(A.Center.getSkillPoint()==B.Center.getSkillPoint()) {A.Center.increaseSkillPoint(0.5);B.Center.increaseSkillPoint(0.5);}
       else {B.Center.increaseSkillPoint(1);}
     if(A.PowerForward.getSkillPoint()<B.PowerForward.getSkillPoint()) {A.PowerForward.increaseSkillPoint(1);}
       else if(A.PowerForward.getSkillPoint()==B.PowerForward.getSkillPoint()) {A.PowerForward.increaseSkillPoint(0.5);B.PowerForward.increaseSkillPoint(0.5);}
       else {B.PowerForward.increaseSkillPoint(1);}
     if(A.SmallForward.getSkillPoint()<B.SmallForward.getSkillPoint()) {A.SmallForward.increaseSkillPoint(1);}
       else if(A.SmallForward.getSkillPoint()==B.SmallForward.getSkillPoint()) {A.SmallForward.increaseSkillPoint(0.5);B.SmallForward.increaseSkillPoint(0.5);}
       else {B.SmallForward.increaseSkillPoint(1);}
     if(A.ShootingGuard.getSkillPoint()<B.ShootingGuard.getSkillPoint()) {A.ShootingGuard.increaseSkillPoint(1);}
       else if(A.ShootingGuard.getSkillPoint()==B.ShootingGuard.getSkillPoint()) {A.ShootingGuard.increaseSkillPoint(0.5);B.ShootingGuard.increaseSkillPoint(0.5);}
       else {B.ShootingGuard.increaseSkillPoint(1);}
     if(A.PointGuard.getSkillPoint()<B.PointGuard.getSkillPoint()) {A.PointGuard.increaseSkillPoint(1);}
       else if(A.PointGuard.getSkillPoint()==B.PointGuard.getSkillPoint()) {A.PointGuard.increaseSkillPoint(0.5);B.PointGuard.increaseSkillPoint(0.5);}
       else {B.PointGuard.increaseSkillPoint(1);}
     
     if(A.getTotalSkillPoint()>B.getTotalSkillPoint()) {A.win();B.lose();}
     if(A.getTotalSkillPoint()<B.getTotalSkillPoint()) {B.win();A.lose();}
     if(A.getTotalSkillPoint()==B.getTotalSkillPoint()) {A.draw();B.draw();}
     

   
    /*******************************************************************************************/
    /* Subtask 4. Build the function void play (Team &A , Team &B) to simulate one game event.*/      
    /********************************************************************************************/
  
     
    // RULE 1: Handle the battle between SmallForward, PowerForward,PointGuard,ShootingGuard and Center of two teams.
    // Hints: To get the skillPoint of the SmallForward of team A, we can use A.SmallForward.getSkillPoint()
   


    // RULE 2:  The team with the higher total skillPoint among their players
    //          (players in the five positions: C, PF, SF, SG, PG) wins the game.   
    // Hints : Think about the member function getTotalSkillPoint() of the Team class
  
  
  
    // RULE 3: Each player in the winning team will gain 0.5 skillPoints.
    // Hints: Think about the member functions win(), lose(), draw() of the Team class
      
}
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2011-11-19 16:06
tyn29
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现在没有编译错误。主程序的159行开始出错。请大神不吝赐教!!!!!谢谢!!!!!!!!!!!
2011-11-19 16:08
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