各位大虾帮忙看一下,如何改调用WAV的函数
代码如下// mytextDlg.cpp : implementation file
//
#include "stdafx.h"
#include "mytext.h"
#include "mytextDlg.h"
//
#include <Windows.h>
#include <Winuser.h>
//
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMytextDlg dialog
CMytextDlg::CMytextDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMytextDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMytextDlg)
m_strEditRXData = _T("");
m_strEditTXData = _T("");
m_volume = 50;
m_speed = 3;
m_showMessage = _T("普通状态");
flag1 = false;
flag2 = false;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMytextDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMytextDlg)
DDX_Text(pDX, IDC_EDIT_RXDATA, m_strEditRXData);
DDX_Text(pDX, IDC_EDIT_TXDATA, m_strEditTXData);
DDX_Control(pDX, IDC_MSCOMM1, m_crtlComm);
DDX_Text(pDX, IDC_SHOWMESSAGE, m_showMessage);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMytextDlg, CDialog)
//{{AFX_MSG_MAP(CMytextDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON_MANUALSEND, OnButtonManualsend)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMytextDlg message handlers
BOOL CMytextDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
m_crtlComm.SetCommPort(3); //选择COM4
m_crtlComm.SetInputMode(1); //输入方式为二进制方式
m_crtlComm.SetInBufferSize(1024); //设置输入缓冲区大小
m_crtlComm.SetOutBufferSize(512); //设置输出缓冲区大小
//波特率9600,无校验,8个数据位,1个停止位
m_crtlComm.SetSettings("9600,n,8,1");
if(!m_crtlComm.GetPortOpen())
m_crtlComm.SetPortOpen(TRUE);//打开串口
m_crtlComm.SetRThreshold(1); //参数1表示每当串口接收缓冲区中有多于
//或等于1个字符时将引发一个接收数据的OnComm事件
m_crtlComm.SetInputLen(0); //设置当前接收区数据长度为0
m_crtlComm.GetInput(); //先预读缓冲区以清除残留数据
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMytextDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMytextDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
BEGIN_EVENTSINK_MAP(CMytextDlg, CDialog)
//{{AFX_EVENTSINK_MAP(CMytextDlg)
ON_EVENT(CMytextDlg, IDC_MSCOMM1, 1 /* OnComm */, OnComm, VTS_NONE)
//}}AFX_EVENTSINK_MAP
END_EVENTSINK_MAP()
void CMytextDlg::OnComm()
{
// TODO: Add your control notification handler code here
VARIANT variant_inp;
COleSafeArray safearray_inp;
LONG len,k;
BYTE rxdata[2048]; //设置BYTE数组
CString strtemp;
CString show;
if(m_crtlComm.GetCommEvent()==2) //事件值为2表示接收缓冲区内有字符
{
variant_inp=m_crtlComm.GetInput(); //读缓冲区
safearray_inp=variant_inp; //VARIANT型变量转换为ColeSafeArray型变量
len=safearray_inp.GetOneDimSize(); //得到有效数据长度
for(k=0;k<len;k++)
{
safearray_inp.GetElement(&k,rxdata+k);//转换为BYTE型数组
}
for(k=0;k<len;k++) //将数组转换为Cstring型变量
{
int bt = (int)*(char*)(rxdata+k); //字符型
switch(bt){
case 49: Beep(987 ,500);break;
case 50: Beep(1108 ,500);break;
case 51: Beep(1244 ,500);break;
case 52: Beep(1318 ,500);break;
case 53: Beep(1479 ,500);break;
case 54: Beep(1660 ,500);break;
case 55: Beep(1863 ,500);
}
strtemp.Format("%d-",*(char*)(rxdata+k)-48); //将字符送入临时变量strtemp存放
m_strEditRXData+=strtemp; //加入接收编辑框对应字符串
}
}
UpdateData(FALSE); //更新编辑框内容
}
void CMytextDlg::OnButtonManualsend()
{
// TODO: Add your control notification handler code here
UpdateData(TRUE); //读取编辑框内容
m_crtlComm.SetOutput(COleVariant(m_strEditTXData));//发送数据
}
我想把switch(bt){
case 49: Beep(987 ,500);break;
case 50: Beep(1108 ,500);break;
case 51: Beep(1244 ,500);break;
case 52: Beep(1318 ,500);break;
case 53: Beep(1479 ,500);break;
case 54: Beep(1660 ,500);break;
case 55: Beep(1863 ,500);
中的BEEP改为播放一个c:\新建文件夹的wav声音,是不是把beep改为直接改为 PlaySound("c:\新建文件夹\n.wav", NULL, SND_FILENAME | SND_ASYNC); 就可以了?就像这样
case 49: PlaySound("c:\新建文件夹\1.wav", NULL, SND_FILENAME | SND_ASYNC);break;
case 50: PlaySound("c:\新建文件夹\2.wav", NULL, SND_FILENAME | SND_ASYNC);break;
case 51: PlaySound("c:\新建文件夹\3.wav", NULL, SND_FILENAME | SND_ASYNC);break;
case 52: PlaySound("c:\新建文件夹\4.wav", NULL, SND_FILENAME | SND_ASYNC);break;
case 53: PlaySound("c:\新建文件夹\5.wav", NULL, SND_FILENAME | SND_ASYNC);break;
case 54: PlaySound("c:\新建文件夹\6.wav", NULL, SND_FILENAME | SND_ASYNC);break;
case 55: PlaySound("c:\新建文件夹\7.wav", NULL, SND_FILENAME | SND_ASYNC);
?恳请大家指点