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标题:求助个相对真随机数的生成原理!
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huangapple
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求助个相对真随机数的生成原理!
如题,一直认为随机数无法完全做到真。。。。
搜索更多相关主题的帖子: 完全 
2011-03-27 16:21
御坂美琴
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搜索 MT19937 有你想要的

永远为正义而奋斗,锄强扶弱的Level 5 超能力者
とある魔術の禁書目錄インデックス__御み坂さか美み琴こと
http://bbs.bccn.net/space.php?action=threads&uid=483997
2011-03-27 16:32
huangapple
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回复 2楼 御坂美琴
先谢谢下

勤能补拙,熟能生巧!
2011-03-27 17:41
huangapple
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Mersenne twister -- 目前为止最好的随机数算法
Mersenne twister -- From Wikipedia, the free encyclopedia

The Mersenne twister is a pseudorandom number generator developed in 1997 by Makoto Matsumoto (松本 眞, Makoto Matsumoto?) and Takuji Nishimura (西村 拓士, Takuji Nishimura?)[1] that is based on a matrix linear recurrence over a finite binary field F2. It provides for fast generation of very high-quality pseudorandom numbers, having been designed specifically to rectify many of the flaws found in older algorithms.

Its name derives from the fact that period length is chosen to be a Mersenne prime. There are at least two common variants of the algorithm, differing only in the size of the Mersenne primes used. The newer and more commonly used one is the Mersenne Twister MT19937, with 32-bit word length. There is also a variant with 64-bit word length, MT19937-64, which generates a different sequence.


 

Application

Unlike Blum Blum Shub, the algorithm in its native form is not suitable for cryptography. Observing a sufficient number of iterates (624 in the case of MT19937) allows one to predict all future iterates.

Another issue is that it can take a long time to turn a non-random initial state into output that passes randomness tests, due to its size. A small lagged Fibonacci generator or linear congruential generator gets started much quicker and usually is used to seed the Mersenne Twister. If only a few numbers are required and standards aren't high it is simpler to use the seed generator. But the Mersenne Twister will still work.

For many other applications, however, the Mersenne twister is quickly becoming the pseudorandom number generator of choice[citation needed]. Since the library is portable, freely available and quickly generates good quality pseudorandom numbers it is rarely a bad choice.

It is designed with Monte Carlo simulations and other statistical simulations in mind. Researchers primarily want good quality numbers but also benefit from its speed and portability.

The commonly used variant of Mersenne Twister, MT19937 has the following desirable properties:

It was designed to have a period of 219937 − 1 (the creators of the algorithm proved this property). In practice, there is little reason to use larger ones, as most applications do not require 219937 unique combinations (219937 is approximately 4.3 × 106001).
It has a very high order of dimensional equidistribution (see linear congruential generator). This implies that there is negligible serial correlation between successive values in the output sequence.
It passes numerous tests for statistical randomness, including the Diehard tests. It passes most, but not all, of the even more stringent TestU01 Crush randomness tests.

The Mersenne Twister algorithm has received some criticism in the computer science field, notably by George Marsaglia. These critics claim that while it is good at generating random numbers, it is not very elegant and is overly complex to implement. Marsaglia has provided several examples of random number generators that are less complex yet which he claims provide significantly larger periods. For example, a simple complementary multiply-with-carry generator can have a period 1033000 times as long, be significantly faster, and maintain better or equal randomness.[2][3]

Algorithmic detail

The Mersenne Twister algorithm is a twisted generalised feedback shift register[4] (twisted GFSR, or TGFSR) of rational normal form (TGFSR(R)), with state bit reflection and tempering. It is characterized by the following quantities:

w: word size (in number of bits)
n: degree of recurrence
m: middle word, or the number of parallel sequences, 1 ≤ m ≤ n
r: separation point of one word, or the number of bits of the lower bitmask, 0 ≤ r ≤ w - 1
a: coefficients of the rational normal form twist matrix
b, c: TGFSR(R) tempering bitmasks
s, t: TGFSR(R) tempering bit shifts
u, l: additional Mersenne Twister tempering bit shifts
with the restriction that 2nw − r − 1 is a Mersenne prime. This choice simplifies the primitivity test and k-distribution test that are needed in the parameter search.

For a word x with w bit width, it is expressed as the recurrence relation

 
with | as the bitwise or and ⊕ as the bitwise exclusive or (XOR), xu, xl being x with upper and lower bitmasks applied. The twist transformation A is defined in rational normal form

<!--[if !vml]-->
<!--[endif]-->

with In − 1 as the (n − 1) × (n − 1) identity matrix (and in contrast to normal matrix multiplication, bitwise XOR replaces addition). The rational normal form has the benefit that it can be efficiently expressed as

<!--[if !vml]-->
<!--[endif]-->

where

<!--[if !vml]-->
<!--[endif]-->

In order to achieve the 2nw − r − 1 theoretical upper limit of the period in a TGFSR, φB(t) must be a primitive polynomial, φB(t) being the characteristic polynomial of

<!--[if !vml]-->
<!--[endif]-->

<!--[if !vml]-->
<!--[endif]-->

The twist transformation improves the classical GFSR with the following key properties:

Period reaches the theoretical upper limit 2nw − r − 1 (except if initialized with 0)
Equidistribution in n dimensions (e.g. linear congruential generators can at best manage reasonable distribution in 5 dimensions)
As like TGFSR(R), the Mersenne Twister is cascaded with a tempering transform to compensate for the reduced dimensionality of equidistribution (because of the choice of A being in the rational normal form), which is equivalent to the transformation A = R → A = T−1RT, T invertible. The tempering is defined in the case of Mersenne Twister as

y := x ⊕ (x >> u)

y := :y ⊕ ((y << s) & b)

y := :y ⊕ ((y << t) & c)

z := y ⊕ (y >> l)

with <<, >> as the bitwise left and right shifts, and & as the bitwise and. The first and last transforms are added in order to improve lower bit equidistribution. From the property of TGFSR,  <!--[if !vml]--><!--[endif]-->is required to reach the upper bound of equidistribution for the upper bits.

The coefficients for MT19937 are:

(w, n, m, r) = (32, 624, 397, 31)
a = 9908B0DF16
u = 11
(s, b) = (7, 9D2C568016)
(t, c) = (15, EFC6000016)
l = 18
Pseudocode

The following generates uniformly 32-bit integers in the range [0, 232 − 1] with the MT19937 algorithm:

 // Create a length 624 array to store the state of the generator

 int[0..623] MT

 int index = 0

 

 // Initialize the generator from a seed

 function initializeGenerator(int seed) {

     MT[0] := seed

     for i from 1 to 623 { // loop over each other element

         MT[i] := last 32 bits of(1812433253 * (MT[i-1] xor (right shift by 30 bits(MT[i-1]))) + i) // 0x6c078965

     }

 }

 

 // Extract a tempered pseudorandom number based on the index-th value,

 // calling generateNumbers() every 624 numbers

 function extractNumber() {

     if index == 0 {

         generateNumbers()

     }

     

     int y := MT[index]

     y := y xor (right shift by 11 bits(y))

     y := y xor (left shift by 7 bits(y) and (2636928640)) // 0x9d2c5680

     y := y xor (left shift by 15 bits(y) and (4022730752)) // 0xefc60000

     y := y xor (right shift by 18 bits(y))

     

     index := (index + 1) mod 624

     return y

 }

 

 // Generate an array of 624 untempered numbers

 function generateNumbers() {

     for i from 0 to 623 {

         int y := 32nd bit of(MT[i]) + last 31 bits of(MT[(i+1) mod 624])

         MT[i] := MT[(i + 397) mod 624] xor (right shift by 1 bit(y))

         if (y mod 2) == 1 { // y is odd

             MT[i] := MT[i] xor (2567483615) // 0x9908b0df

         }

     }

 }

SFMT

SFMT, the SIMD-oriented Fast Mersenne Twister, is a variant of Mersenne Twister, introduced in 2006[5], designed to be fast when it runs on 128-bit SIMD.

It is roughly twice as fast as Mersenne Twister.[6]
It has a better equidistribution property of v-bit accuracy than MT but worse than WELL ("Well Equidistributed Long-period Linear").
It has quicker recovery from zero-excess initial state than MT, but slower than WELL.
It supports various periods from 2607-1 to 2216091-1.
Intel SSE2 and PowerPC AltiVec are supported by SFMT. It is also used for games with the Cell BE in the Playstation 3.[7]

References

^ M. Matsumoto & T. Nishimura, "Mersenne twister: a 623-dimensionally equidistributed uniform pseudorandom number generator", ACM Trans. Model. Comput. Simul. 8, 3 (1998).
^ Marsaglia on Mersenne Twister 2003
^ Marsaglia on Mersenne Twister 2005
^ M. Matsumoto & Y. Kurita, "Twisted GFSR generators", ACM Trans. Model. Comput. Simul. 2, 179 (1992); 4, 254 (1994).
^ SIMD-oriented Fast Mersenne Twister (SFMT)
^ SFMT:Comparison of speed
^ PLAYSTATION 3 License
External links

The academic paper for MT, and related articles by Makoto Matsumoto
Mersenne Twister home page, with codes in C, Fortran, Java, Lisp and some other languages
SIMD-oriented Fast Mersenne Twister (SFMT)
Implementations

Two implementations of Mersenne Twister in Java: one is the fastest known, and the other is a drop-in replacement for java.util.Random
The GNU Scientific Library (GSL), containing an implementation of the Mersenne Twister
C++ and binary function libraries for several platforms. Multithreaded. Includes Mersenne Twister and SFMT
Implementations of the Mersenne Twister in C and C++
Implementation of the Mersenne Twister in C++
Implementation of Mersenne Twister as an add-in for Microsoft Excel
Implementation of Mersenne Twister as a free module for Visual Basic (Microsoft Excel, Microsoft Access and VB compilers) and for other Basic versions in the official site of the Mersenne Twister
Implementation of Mersenne Twister for REALbasic (requires REALbasic 2006r1 or greater)
Implementation of Mersenne Twister for Lisp
Implementation of Mersenne Twister in Euphoria
Implementation of Mersenne Twister for C# (newer, System.Random drop-in replacement) (Older implementation)
Implementation of Mersenne Twister for Ada
Implementation of Mersenne Twister for Fortran 95
Implementation of Mersenne Twister for Mathematica
Implementation of Mersenne Twister for MATLAB
Implementation of Mersenne Twister for Mitrion-C
Implementation of Mersenne Twister for Clean
High-speed Implementation of Mersenne Twister in Linoleum (a cross-platform Assembler), by Herbert Glarner
CPAN module implementing the Mersenne Twister for use with Perl
Implementation of Mersenne Twister for Haskell
Implementation of Mersenne Twister for Standard ML
Implementation of Mersenne Twister in F#
It also is implemented in gLib and the standard libraries of at least PHP, Python and Ruby.
C++ class implementing Mersenne Twister and SFMT
C++ implementation of Mersenne Twister for the IBM/Sony Cell Broadband Engine (Cell BE) specialized processing units
Flash Actionscript implementation of Mersenne Twister as a Class file
 这里有这种算法三个版本的C/C++实现代码:http://www.


勤能补拙,熟能生巧!
2011-03-27 17:41
观弈寒儒
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百度一下你就知道,顺便接点分。

事件记录,值得关注! http://bbs.bccn.net/z_court.php?fid=5
2011-03-27 21:56
huangapple
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散分算了

勤能补拙,熟能生巧!
2011-03-27 22:06
pangding
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哦~
我前一阵子写的一篇数学论文就是研究的松本和西村的随机算法相关的东西。论坛里有其它人提到还真挺高兴~
2011-04-21 20:22
快速回复:求助个相对真随机数的生成原理!
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