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标题:做坦克大战某一步出现问题了
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tdyso
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做坦克大战某一步出现问题了
用Java做坦克大战的爆炸效果时,运行出来发现子弹击中第一个坦克时没有效果,而后面的都正常,调试时又发现击中第一个时也有效果,只是很快,这到底是怎么回事呢?哪位高手帮忙看下?谢谢啦!
附代码:
package com.tank3;

import java.awt.*;
import java.awt.event.*;
import java.util.*;
import javax.swing.*;

public class Tank3 extends JFrame{
    MyPanel mp=null;
    public static void main(String[] args) {
        // TODO Auto-generated method stub
        Tank3 tk=new Tank3();

    }
    public Tank3()
    {
        mp=new MyPanel();
        Thread t=new Thread(mp);
        t.start();
        this.add(mp);
        this.addKeyListener(mp);
        this.setSize(500, 400);
        this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        this.setVisible(true);
        
    }

}
class MyPanel extends JPanel implements KeyListener,Runnable
{
    //定义一个自己的坦克
    MyTank mt=null;
    //定义一组敌人的坦克
    Vector<EnemyTank> ets=new Vector<EnemyTank>();
    Vector<Bomb> bombs=new Vector<Bomb>();
    int etSize=3;
    Image image1=null;
    Image image2=null;
    Image image3=null;
    public MyPanel(){
        mt=new MyTank(200,300);
        //定义敌人坦克
        for(int i=0;i<etSize;i++){
            EnemyTank et=new EnemyTank((i+1)*50,0);
            et.setColor(0);
            et.setDirect(2);
            ets.add(et);
        }
        //初始化图片
        image1=Toolkit.getDefaultToolkit().getImage(Panel.class.getResource("/bz1.jpg"));
        image2=Toolkit.getDefaultToolkit().getImage(Panel.class.getResource("/bz2.jpg"));
        image3=Toolkit.getDefaultToolkit().getImage(Panel.class.getResource("/bz3.jpg"));
    }
    // 画图函数
    public void paint(Graphics g) {
        super.paint(g);
        g.fillRect(0, 0, 480, 385);
        // 画出自己的坦克
        this.DrawTank(mt.getX(), mt.getY(), g, this.mt.getDirect(), 1);
        for (int i = 0; i < mt.ss.size(); i++) {
            Shot myShot = mt.ss.get(i);
            if (myShot != null && myShot.isLive == true) {
                g.draw3DRect(myShot.x, myShot.y, 1, 1, false);
            }
            if (!myShot.isLive) {
                mt.ss.remove(myShot);
            }
        }
        for(int i=0;i<bombs.size();i++){
            Bomb b=bombs.get(i);
            if(b.life>6){
                System.out.print("**");
                g.drawImage(image1, b.x, b.y, 30, 30, this);
            }else if(b.life>3){
                System.out.print("**");
                g.drawImage(image2, b.x, b.y, 30, 30, this);
            }else{
                System.out.print("**");
                g.drawImage(image3, b.x, b.y, 30, 30, this);
            }
            b.lifeDown();
            if(b.life==0){
                bombs.remove(b);
            }
        }
        // 画出敌人的坦克
        for (int i = 0; i < ets.size(); i++) {
            EnemyTank et = ets.get(i);
            if (et.isLive) {
                this.DrawTank(et.getX(), et.getY(), g, et.getDirect(), 0);
            }
            if(et.isLive==false){
                ets.remove(et);
            }
        }
    }

    // 判断是否有子弹击中坦克
    public void hitTank(Shot st, EnemyTank et) {
        switch (et.direct) {
        case 2:
        case 8:
            if (st.x > et.x && st.x < et.x + 20 && st.y > et.y
                    && st.y < et.y + 30) {
                Bomb b = new Bomb(et.x, et.y);
                bombs.add(b);
                st.isLive = false;
                et.isLive = false;
            }
        case 4:
        case 6:
            if (st.x > et.x && st.x < et.x + 30 && st.y > et.y
                    && st.y < et.y + 20) {
                Bomb b = new Bomb(et.x, et.y);
                bombs.add(b);
                st.isLive = false;
                et.isLive = false;
            }
        }

    }

    // 画坦克
    public void DrawTank(int x, int y, Graphics g, int direct, int type) {
        switch (type) {
        case 0:
            g.setColor(Color.CYAN);
            break;
        case 1:
            g.setColor(Color.YELLOW);
            break;

        }
        switch (direct) {
        case 8:
            g.fill3DRect(x, y, 5, 30, false);
            g.fill3DRect(x + 5, y + 5, 10, 20, false);
            g.fill3DRect(x + 15, y, 5, 30, false);
            g.fillOval(x + 5, y + 10, 10, 10);
            g.drawLine(x + 10, y, x + 10, y + 15);
            break;
        case 2:
            g.fill3DRect(x, y, 5, 30, false);
            g.fill3DRect(x + 5, y + 5, 10, 20, false);
            g.fill3DRect(x + 15, y, 5, 30, false);
            g.fillOval(x + 5, y + 10, 10, 10);
            g.drawLine(x + 10, y + 30, x + 10, y + 15);
            break;
        case 4:
            g.fill3DRect(x, y, 30, 5, false);
            g.fill3DRect(x + 5, y + 5, 20, 10, false);
            g.fill3DRect(x, y + 15, 30, 5, false);
            g.fillOval(x + 10, y + 5, 10, 10);
            g.drawLine(x + 15, y + 10, x, y + 10);
            break;
        case 6:
            g.fill3DRect(x, y, 30, 5, false);
            g.fill3DRect(x + 5, y + 5, 20, 10, false);
            g.fill3DRect(x, y + 15, 30, 5, false);
            g.fillOval(x + 10, y + 5, 10, 10);
            g.drawLine(x + 15, y + 10, x + 30, y + 10);
            break;
        }
    }

    public void keyPressed(KeyEvent e) {
        // TODO Auto-generated method stub
        if (e.getKeyCode() == KeyEvent.VK_W) {
            this.mt.setDirect(8);
            this.mt.MoveUp();
        } else if (e.getKeyCode() == KeyEvent.VK_A) {
            this.mt.setDirect(4);
            this.mt.MoveLeft();
        } else if (e.getKeyCode() == KeyEvent.VK_S) {
            this.mt.setDirect(2);
            this.mt.MoveDown();
        } else if (e.getKeyCode() == KeyEvent.VK_D) {
            this.mt.setDirect(6);
            this.mt.MoveRight();
        }
        if (e.getKeyCode() == KeyEvent.VK_J) {
            if (mt.ss.size() <= 5) {
                this.mt.ShotEnemy();
            }
        }
        this.repaint();
    }

    public void keyReleased(KeyEvent e) {
        // TODO Auto-generated method stub

    }

    public void keyTyped(KeyEvent e) {
        // TODO Auto-generated method stub

    }

    public void run() {
        // TODO Auto-generated method stub
        while (true) {
            try {
                Thread.sleep(100);
            } catch (Exception e) {

            }
            for (int i = 0; i < mt.ss.size(); i++) {
                Shot myShot = mt.ss.get(i);
                if (myShot.isLive) {
                    for (int j = 0; j < ets.size(); j++) {
                        EnemyTank et = ets.get(j);
                        hitTank(myShot, et);
                    }
                }
            }
            this.repaint();
        }

    }

}
class Tank
{
    public boolean isLive=true;
    int x=0;
    int y=0;
    int direct=8;
    int speed=5;
    int color;
    public int getColor() {
        return color;
    }
    public void setColor(int color) {
        this.color = color;
    }
    public int getSpeed() {
        return speed;
    }
    public void setSpeed(int speed) {
        this.speed = speed;
    }
    public int getDirect() {
        return direct;
    }
    public void setDirect(int direct) {
        this.direct = direct;
    }
    public int getX() {
        return x;
    }
    public void setX(int x) {
        this.x = x;
    }
    public int getY() {
        return y;
    }
    public void setY(int y) {
        this.y = y;
    }
    public Tank(int x,int y){
        this.x=x;
        this.y=y;
    }
}
class EnemyTank extends Tank
{

    public EnemyTank(int x, int y) {
        super(x, y);
    }
   
}
class MyTank extends Tank
{
    //Shot st=null;
    Vector<Shot>ss=new Vector<Shot>();
    Shot st=null;
    public MyTank(int x,int y){
        super(x,y);
    }
    public void ShotEnemy(){
        switch(this.direct){
        case 8:
            st=new Shot(x+10,y,8);
            ss.add(st);
            break;
        case 2:
            st=new Shot(x+10,y+30,2);
            ss.add(st);
            break;
        case 4:
            st=new Shot(x,y+10,4);
            ss.add(st);
            break;
        case 6:
            st=new Shot(x+30,y+10,6);
            ss.add(st);
            break;
        }
        Thread td=new Thread(st);
        td.start();
    }
    public void MoveUp(){
        y-=speed;
    }
    public void MoveDown(){
        y+=speed;
    }
    public void MoveRight(){
        x+=speed;
    }
    public void MoveLeft(){
        x-=speed;
    }
}
class Shot implements Runnable
{
    int x;
    int y;
    int direct;
    int speed=1;
    boolean isLive=true;
    public Shot(int x,int y,int direct){
        this.x=x;
        this.y=y;
        this.direct=direct;
    }
    public void run() {
        while(true){
            try{
                Thread.sleep(50);
            }catch(Exception e){
               
            }
            switch(direct){
            case 8:
                y-=speed;
                break;
            case 2:
                y+=speed;
                break;
            case 4:
                x-=speed;
                break;
            case 6:
                x+=speed;
                break;
            }
            //System.out.print("+");
            if(x<0||x>480||y<0||y>385)
            {
                isLive=false;
                break;
            }
        }
        
    }
}
class Bomb
{
    int x;
    int y;
    int life=9;
    boolean isLive=true;
    public Bomb(int x, int y) {
        this.x = x;
        this.y = y;
    }
    public void lifeDown(){
        if (life>0){
            life--;
        }else{
            isLive=false;
        }
    }
}
搜索更多相关主题的帖子: 坦克 大战 
2010-04-05 20:52
tdyso
Rank: 2
等 级:论坛游民
帖 子:30
专家分:22
注 册:2010-3-23
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得分:0 
我用的MyEclipse
2010-04-05 20:52
快速回复:做坦克大战某一步出现问题了
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