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标题:求助,推箱子游戏已经有一关,如何在此基础上增加一关?
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求助,推箱子游戏已经有一关,如何在此基础上增加一关?
求助,推箱子游戏已经有一关,如何在此基础上增加一关?任意一关就可以了,如何改?请高手帮在源代码上修改得到,谢谢。
程序代码:
#include <stdio.h>
#include <bios.h>
#include <conio.h>


#define ESC   0x011b
#define UP    0x4800
#define DOWN  0x5000
#define LEFT  0x4b00
#define RIGHT 0x4d00

#define MAXSIZE 10

typedef struct
{
    int x;
    int y;
}point;

point des[MAXSIZE];

char map[10][10] =
{
    "        ",
    "    ####",
    "  ### @#",
    "  #  b #",
    " ## # ###",
    " #  # #*#",
    " # #  b*#",
    " # b   *#",
    " ########",
    "         "
};

void DrawMan(int x, int y)
{
    gotoxy(x+10, y+5);
    textcolor(YELLOW);
    putch(2);
    printf("\b");
}

void DrawSpace(int x, int y)
{
    gotoxy(x+10, y+5);
    printf(" ");
}

void DrawBox(int x, int y)
{
    gotoxy(x+10, y+5);
    textcolor(CYAN);
    putch('@');
}

//把原来位置清空
void DrawDes(int x, int y)
{
    gotoxy(x+10, y+5);
    textcolor(YELLOW);
    putch('*');
}

//画星号
void DrawBoxIn(int x, int y)
{
    gotoxy(x+10, y+5);
    textcolor(YELLOW);
    putch('@');
}

void DrawMap(point *pman)
{
    int x = 0, y = 0;
    int i = 0;
    for (; y < 10; ++y)
    {
        for (x=0; x < 10; ++x)
        {
            if (map[y][x] == '#')
            {
                textcolor(GREEN);
                gotoxy(x+10, y+5);
                putch(219);
            }
            else if (map[y][x] == '*')
            {
                DrawDes(x, y);
                des[i].x = x;
                des[i].y = y;
                ++i;
            }
            else if (map[y][x] == '@')
            {
                pman->x = x;
                pman->y = y;
                DrawMan(x, y);
                map[y][x] = ' ';
            }
            else if (map[y][x] == 'b')
            {
                DrawBox(x, y);
            }
            else if (map[y][x] == 'i')
            {
                DrawBoxIn(x, y);
                des[i].x = x;
                des[i].y = y;
                ++i;
            }
            des[i].x = -1;
        }
        gotoxy(48, 6);
        printf("Welcome to come to BoxMan!!");
        gotoxy(48, 8);
        printf("Press direct key to move the man!");
        gotoxy(48, 10);
        printf("Press ESC to quit the game!");
        gotoxy(48, 12);
        printf("Enjoy yourself in this game!");
        gotoxy(36, 2);
        textcolor(RED);
        putch('B');
        putch('o');
        putch('x');
        putch('M');
        putch('a');
        putch('n');
    }
}

int main()
{
    point man = {1, 1};
    int key = 0;
    int i = 0, count = 0;
    clrscr();
    DrawMap(&man);

    while (key != ESC)
    {
        while (bioskey(1) == 0);
        key = bioskey(0);

        switch (key)
        {
        case UP:
            if (map[man.y - 1][man.x] == '#')
            {
                break;
            }
            else if (map[man.y - 1][man.x] == 'b' || map[man.y - 1][man.x] == 'i')
            {
                switch (map[man.y - 2][man.x])
                {
                case 'b':
                case '#':
                case 'i':
                    break;
                case ' ':
                    /*move box*/
                    if (map[man.y - 1][man.x] == 'i')
                    {
                        map[man.y - 1][man.x] = '*';
                    }
                    else
                    {
                        map[man.y - 1][man.x] = ' ';
                    }

                    map[man.y - 2][man.x] = 'b';
                    DrawBox(man.x, man.y - 2);


                    if (map[man.y][man.x] == '*')
                    {
                        DrawDes(man.x, man.y);
                    }
                    else
                    {
                        DrawSpace(man.x, man.y);
                    }

                    --man.y;
                    DrawMan(man.x, man.y);
                    break;
                case '*':
                    /*move box in*/
                    if (map[man.y - 1][man.x] == 'i')
                    {
                        map[man.y - 1][man.x] = '*';
                    }
                    else
                    {
                        map[man.y - 1][man.x] = ' ';
                    }

                    map[man.y - 2][man.x] = 'i';
                    DrawBoxIn(man.x, man.y - 2);


                    if (map[man.y][man.x] == '*')
                    {
                        DrawDes(man.x, man.y);
                    }
                    else
                    {
                        DrawSpace(man.x, man.y);
                    }

                    --man.y;
                    DrawMan(man.x, man.y);
                    break;
                defalut:
                    break;
                }

                break;
            }
            else
            {
                if (map[man.y][man.x] == '*')
                {
                    DrawDes(man.x, man.y);
                }
                else
                {
                    DrawSpace(man.x, man.y);
                }

                --man.y;
                DrawMan(man.x, man.y);
                break;
            }

        case DOWN:
            if (map[man.y + 1][man.x] == '#')
            {
                break;
            }
            else if (map[man.y + 1][man.x] == 'b' || map[man.y + 1][man.x] == 'i')
            {
                switch (map[man.y + 2][man.x])
                {
                case 'b':
                case '#':
                case 'i':
                    break;
                case ' ':
                    /*move box*/
                    if (map[man.y + 1][man.x] == 'i')
                    {
                        map[man.y + 1][man.x] = '*';
                    }
                    else
                    {
                        map[man.y + 1][man.x] = ' ';
                    }

                    map[man.y + 2][man.x] = 'b';
                    DrawBox(man.x, man.y + 2);


                    if (map[man.y][man.x] == '*')
                    {
                        DrawDes(man.x, man.y);
                    }
                    else
                    {
                        DrawSpace(man.x, man.y);
                    }

                    ++man.y;
                    DrawMan(man.x, man.y);
                    break;
                case '*':
                    /*move box in*/
                    if (map[man.y + 1][man.x] == 'i')
                    {
                        map[man.y + 1][man.x] = '*';
                    }
                    else
                    {
                        map[man.y + 1][man.x] = ' ';
                    }

                    map[man.y + 2][man.x] = 'i';
                    DrawBoxIn(man.x, man.y + 2);


                    if (map[man.y][man.x] == '*')
                    {
                        DrawDes(man.x, man.y);
                    }
                    else
                    {
                        DrawSpace(man.x, man.y);
                    }

                    ++man.y;
                    DrawMan(man.x, man.y);
                    break;
                default:
                    break;
                }

                break;
            }
            else
            {
                if (map[man.y][man.x] == '*')
                {
                    DrawDes(man.x, man.y);
                }
                else
                {
                    DrawSpace(man.x, man.y);
                }

                ++man.y;
                DrawMan(man.x, man.y);
                break;
            }
        case LEFT:
            if (map[man.y][man.x - 1] == '#')
            {
                break;
            }
            else if (map[man.y][man.x - 1] == 'b' || map[man.y][man.x - 1] == 'i')
            {
                switch (map[man.y][man.x - 2])
                {
                case 'b':
                case '#':
                case 'i':
                    break;
                case ' ':
                    /*move box*/
                    if (map[man.y][man.x - 1] == 'i')
                    {
                        map[man.y][man.x - 1] = '*';
                    }
                    else
                    {
                        map[man.y][man.x - 1] = ' ';
                    }

                    map[man.y][man.x - 2] = 'b';
                    DrawBox(man.x - 2, man.y);


                    if (map[man.y][man.x] == '*')
                    {
                        DrawDes(man.x, man.y);
                    }
                    else
                    {
                        DrawSpace(man.x, man.y);
                    }

                    --man.x;
                    DrawMan(man.x, man.y);
                    break;
                case '*':
                    /*move box in*/
                    if (map[man.y][man.x - 1] == 'i')
                    {
                        map[man.y][man.x - 1] = '*';
                    }
                    else
                    {
                        map[man.y][man.x - 1] = ' ';
                    }

                    map[man.y][man.x - 2] = 'i';
                    DrawBoxIn(man.x - 2, man.y);


                    if (map[man.y][man.x] == '*')
                    {
                        DrawDes(man.x, man.y);
                    }
                    else
                    {
                        DrawSpace(man.x, man.y);
                    }

                    --man.x;
                    DrawMan(man.x, man.y);
                    break;
                default:
                    break;
                }

                break;
            }
            else
            {
                if (map[man.y][man.x] == '*')
                {
                    DrawDes(man.x, man.y);
                }
                else
                {
                    DrawSpace(man.x, man.y);
                }
                --man.x;
                DrawMan(man.x, man.y);
                break;
            }
        case RIGHT:
            if (map[man.y][man.x + 1] == '#')
            {
                break;
            }
            else if (map[man.y][man.x + 1] == 'b' || map[man.y][man.x + 1] == 'i')
            {
                switch (map[man.y][man.x + 2])
                {
                case 'b':
                case '#':
                case 'i':
                    break;
                case ' ':
                    /*move box*/
                    if (map[man.y][man.x + 1] == 'i')
                    {
                        map[man.y][man.x + 1] = '*';
                    }
                    else
                    {
                        map[man.y][man.x + 1] = ' ';
                    }

                    map[man.y][man.x + 2] = 'b';
                    DrawBox(man.x + 2, man.y);


                    if (map[man.y][man.x] == '*')
                    {
                        DrawDes(man.x, man.y);
                    }
                    else
                    {
                        DrawSpace(man.x, man.y);
                    }

                    ++man.x;
                    DrawMan(man.x, man.y);
                    break;
                case '*':
                    /*move box in*/
                    if (map[man.y][man.x + 1] == 'i')
                    {
                        map[man.y][man.x + 1] = '*';
                    }
                    else
                    {
                        map[man.y][man.x + 1] = ' ';
                    }

                    map[man.y][man.x + 2] = 'i';
                    DrawBoxIn(man.x + 2, man.y);


                    if (map[man.y][man.x] == '*')
                    {
                        DrawDes(man.x, man.y);
                    }
                    else
                    {
                        DrawSpace(man.x, man.y);
                    }

                    ++man.x;
                    DrawMan(man.x, man.y);
                    break;
                default:
                    break;
                }

                break;
            }
            else
            {
                if (map[man.y][man.x] == '*')
                {
                    DrawDes(man.x, man.y);
                }
                else
                {
                    DrawSpace(man.x, man.y);
                }
                DrawSpace(man.x, man.y);
                ++man.x;
                DrawMan(man.x, man.y);
                break;
            }
        defualt:
            break;
        }

        for (i=0, count=0; des[i].x != -1; ++i)
        {
            if (map[des[i].y][des[i].x] == '*')
            {
                ++count;
            }
        }
        if (count == 0)
        {
            gotoxy(35, 3);
            printf("Ok! you win!");
            getch();
            key = ESC;
        }
    }

    return 0;
}


搜索更多相关主题的帖子: 游戏 箱子 基础 
2009-11-17 08:53
UserYuH
Rank: 12Rank: 12Rank: 12
来 自:毅华
等 级:火箭侠
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注 册:2009-8-10
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得分:0 
不错不错,一关就是个二维数组,要多关应该设个三维数组,这样你的程序把二维的换成三维的应用就可以完成多关。还有一点,你的void DrawMap(point *pman)输出地图函数,每输出一行就要输出右边的信息,10行就重复输出10次,可以把输出信息的部份放在循环外。
刚开始“笑脸”左-下-右-上-左,有一步笑脸没跟着显示过来,有些小细节还要改进。

努力—前进—变老—退休—入土
2009-11-17 11:43
快速回复:求助,推箱子游戏已经有一关,如何在此基础上增加一关?
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