Init_game macro op1,op2,op3,op4,op5,op6
mov cx,00h
mov dh,op1
mov dl,op2
op6:mov ah,02h
mov bh,00h
int 10h
push cx
mov ah,0ah
mov al,op3
mov bh,00h
mov cx,01h
int 10h
pop cx
inc cx
inc op4
cmp cx,op5
jne op6
endm
clear_screen macro op1,op2,op3,op4 ;??粽隅砱
mov ah,06h
mov al,00h
mov bh,07h
mov ch,op1
mov cl,op2
mov dh,op3
mov dl,op4
int 10h
mov ah,02h
mov bh,00h
mov dh,00h
mov dl,00h
int 10h
endm
menu
macro op1,op2,op3 ;粕等珆尨粽隅砱
mov ah,02h
mov bh,00h
mov dh,op1
mov dl,op2
int 10h
mov ah,09h
lea dx,op3
int 21h
endm
data segment
ZK
db "WELCOME TO PLAY$"
no
db "date:2003/6/24$"
meg
db "press Enter key to continue.......$"
meg1 db "when a letter is dropping,please hit it!$"
meg2 db "press space key to pause!$"
meg3 db "press ESC key to return main interface!$"
meg4 db "press letter 'E' to exit!$"
speed dw 600d
letters db "jwmilzoeucgpravskntxhdyqfb"
db "iytpkwnxlsvxrmofzhgaebudjq"
db "nwimzoexrphysfqtvdcgljukda"
letters_bak db "jwmilzoeucgpravskntxhdyqfb"
db "iytpkwnxlsvxrmofzhgaebudjq"
db "nwimzoexrphysfqtvdcgljukda"
letter_counter db 0
life_flag db 78 dup(0)
position_flag db 78 dup(0)
present_position db 1
data ends
stack segment para stack 'stack'
db 64 dup(0)
stack ends
code
segment
main proc far
assume cs:code,ds:data,ss:stack
start: mov ax,data
mov ds,ax
mov letter_counter,00h
mov present_position,1
lea si,position_flag
mov ah,00h
mov cx,00h
init_postion_flag:
mov [si],ah
inc si
inc cx
cmp cx,78d
jne init_postion_flag
lea di,letters
lea si,letters_bak
mov cx,00h
init_letters:
mov ah,[si]
mov [di],ah
inc si
inc di
inc cx
cmp cx,78d
jne init_letters
mov ah,00h
lea si,life_flag
mov cx,00h
init_life_flag:
mov [si],ah
inc si
inc cx
cmp cx,78d
jne init_life_flag
mov cx,00h
mov ah,01h
or
ch,00010000b
int 10h
clear_screen 00d,00d,24d,79d
Init_game 00d,00d,0ah,dl,80d,nextsign1
Init_game 24d,00d,0ah,dl,80d,nextsign2
Init_game 00d,00d,0ah,dh,25d,nextsign3
Init_game 00d,79d,0ah,dh,25d,nextsign4
menu 05d,15d,ZK
;粕等陓洘腔粽覃蚚
menu 07h,15d,no
menu 09d,15d,meg
menu 11d,15d,meg1
menu 13d,15d,meg2
menu 15d,15d,meg3
menu 17d,15d,meg4
put: mov ah,02h
;扢离嫖梓弇离
mov bh,00h
mov dh,22d
mov dl,33d
int 10h
mov ah,01h
;植瑩攫怀??砩趼睫
int 21h
cmp al,0dh
je speed3
cmp al,45h
je exit
exit:
mov ah,4ch
int 21h
speed3: mov ax,speed+12
mov speed,ax
jmp begin
begin: clear_screen 01d,01d,23d,78d ;??粽覃蚚
clear_screen 01d,01d,23d,78d
Init_game 23d,01d,01h,dl,78d,nextsign5
mov ah,02h
mov bh,00h
mov dh,01h
mov dl,01h
int 10h
mov cx,00h
lea si,letters
nextletter:
mov ah,02h
;珆尨趼譫
mov dl,[si]
int 21h
inc si
inc cx
cmp cx,78d
je nextcycle
jmp nextletter
from_front:
sub present_position,78d
jmp gobackto_si
find_zero:
cmp letter_counter,78d
je recycle
cmp present_position,78d
je from_one
mov ah,00h
nextsi: add present_position,01h
inc si
cmp [si],ah
je gobackto_di
cmp present_position,78d
je from_one
jmp nextsi
from_one:mov present_position,01h
jmp gobackto_si
recycle:mov letter_counter,00h
mov present_position,01d
lea si,position_flag
mov cx,00h
mov ah,00h
clearsi: mov [si],ah
inc cx
cmp cx,78d
je nextcycle
inc si
jmp clearsi
nextcycle:
lea di,letters
lea si,position_flag
add present_position,31d
cmp present_position,78
ja from_front
gobackto_si:
add si,word ptr present_position
dec si
mov ah,[si]
cmp ah,01h
je find_zero
gobackto_di:
mov ah,01h
mov [si],ah
add di,word ptr present_position
dec di
mov dl,present_position
mov ah,02h
mov bh,00h
mov dh,01h
int 10h
mov cx,00h
nextrow: push cx
mov cx,00h
out_cycle:
; 晊喧
push cx
mov cx,00h
in_cycle:
add cx,01h
cmp cx,1000
jne in_cycle
push dx
mov ah,06h
;植瑩攫怀?趼睫
mov dl,0ffh
int 21h
pop dx
jz pass
cmp al,1bh
;?彆瑩?ESCㄛ寀殿隙翋粕等
je to_start1
cmp al," "
;?彆瑩?SPACEㄛ寀蚔牁婃礿
je pause
cmp al,[di]
;怀?趼譫淏?ㄐ寀趼譫秏囮
je disappear
pass:
pop cx
inc cx
cmp cx,speed
je print
jmp out_cycle
pause:
push dx
;婃礿揭燴
mov ah,06h
mov dl,0ffh
int 21h
pop dx
cmp al," "
jne pause
jmp pass
to_start1:
;殿隙翋粕等
jmp start
print:
mov ah,0ah
;婓絞?嫖梓弇离迡諾跡
mov al," "
mov bh,00h
mov cx,01h
int 10h
inc dh
mov ah,02h
;蜊曹嫖梓弇离
mov bh,00h
int 10h
mov ah,0ah
;婓絞?嫖梓弇离迡趼譫
mov al,[di]
mov bh,00h
mov cx,01h
int 10h
pop cx
inc cx
cmp cx,21d
je print_next_letter
jmp nextrow
;狟珨俴
disappear:
;僻笢趼譫綴怀堤諾跡
pop cx
pop cx
mov ah,0ah
mov al," "
mov bh,00h
mov cx,01h
int 10h
jmp hit
print_next_letter:
lea si,life_flag
add si,word ptr present_position
dec si
mov ah,0ah
mov al," "
mov bh,00h
mov cx,01h
int 10h
inc dh
mov ah,02h
mov bh,00h
int 10h
mov ah,0ah
mov al," "
mov bh,00h
mov cx,01h
int 10h
mov ah,1
mov [si],ah
hit:
mov ah,02h
mov bh,00h
mov dh,01h
mov dl,present_position
int 10h
mov al,[di]
; 堤珋狟珨跺陔趼譫腔杅楊
add al,7
cmp al,7ah
ja convey_letter
mov ah,0ah
mov bh,00h
mov cx,01h
int 10h
mov [di],al
add letter_counter,01h
jmp nextcycle
convey_letter:
sub al,7ah
add al,61h
mov ah,0ah
mov bh,00h
mov cx,01h
int 10h
mov [di],al
add letter_counter,01h
jmp nextcycle
clear_screen 01,01,23,78
mov ah,02h
mov bh,00h
mov dh,11d
mov dl,20d
int 10h
inc dh
inc dh
mov ah,02h
mov bh,00h
int 10h
notkey:
mov ah,07h
int 21h
cmp al,0dh
je to_start
cmp al,1bh
je over
jmp notkey
to_start:
clear_screen 00,00,24,79
jmp start
over:
clear_screen 01,01,23,78
mov ah,02h
mov bh,00h
mov dh,11d
mov dl,15h
int 10h
mov ah,02h
mov bh,00h
mov dh,13d
mov dl,15h
int 10h
mov ah,07h
int 21h
mov ah,07h
int 21h
clear_screen 00,00,24,79
mov ax,4c00h
int 21h
main endp
code ends
end start