| 网站首页 | 业界新闻 | 小组 | 威客 | 人才 | 下载频道 | 博客 | 代码贴 | 在线编程 | 编程论坛
欢迎加入我们,一同切磋技术
用户名:   
 
密 码:  
共有 887 人关注过本帖
标题:小妹的课程设计,哥哥门帮看一下吧
只看楼主 加入收藏
lhysun
Rank: 1
等 级:新手上路
帖 子:4
专家分:0
注 册:2005-1-10
收藏
 问题点数:0 回复次数:7 
小妹的课程设计,哥哥门帮看一下吧
小妹的课程设计是贪吃蛇小游戏的源程序,但老师要我加点东西,每吃5个方块给一个奖励,
比如一个红色的,吃掉后加五点,怎么改啊,各位高手帮帮我吧。

/*      文件名: snake.c                                   */

/**********************************************************/

/**********************************************************/

/* 程序中用到的库函数所在头文件应用 #include 命令包含进来 */

#include<graphics.h>
#include<bios.h>
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<dos.h>
#include<conio.h>
#include<ctype.h>
/*http://www.
   1 加一游戏开始画面
   2 加可调慢中快三级速度
   3 随机加一定奖励(如吃一红方块加5点)这一点由于时间关系暂时还没实现今后想想看
!!程序有个bug当同时按两个方向键时画面停止!!
*/
/**********************************************************/
/* 定义符号常量 */

#define len sizeof(struct snake)
#define Q (*que)
#define FILENAME "c:\\person.dat"  /*文件保存路径*/

/**********************************************************/

/* 定义数据结构*/


/*蛇节点*/
struct snake_base   
{
   int x;
   int y;
};

/*队列节点 */
struct snake
{
  struct snake_base data;
  struct snake *next;
};

/*队列 */
struct queue
{
   struct snake *front,*rear;
};

/*排行榜结构*/
struct person
{
   char name[20];
   int score;
};

/**********************************************************/

/* 定义全局变量                                           */

struct person per[5]; /*当前玩家有关消息(名字,分数)*/

/**********************************************************/


/************************************************************************************/

/*自定义函数原型说明                                      */
/*--------------以下为添加的函数---------------*/
void game_begin();                              /*游戏开始画面函数*/
long choose_speed();                            /*选择游戏速度*/
/*--------------以上为添加的函数---------------*/
void inques(struct queue *que,int x,int y);     /*入队函数*/
void creatque(struct queue Q,int m);            /*创建队列*/
struct snake_base delete(struct queue *que);    /*出队函数,返回值为一个蛇节点*/
void *picture(int type);                        /*绘制方块函数*/
void draw(int x,int y,void *p);                 /*从图形缓存中读出数据,并显示在屏幕上*/
int search(int x,int y,struct snake *tmpHead);  /*判断蛇头是否与蛇身相遇函数*/
void creat_menu();                              /*产生主界面*/
void ReadFiles();                               /*从文件中读取记录信息*/
void WriteFiles(struct person *);               /*将记录写入文件中*/
void InitScoreFiles();                          /*初始化记录文件*/
void CompareScore(struct person );              /*排行榜按分数进行排序*/
void pain_board();                              /*绘制排行榜函数*/
void pain_gameover();                           /*绘制游戏结束时的图形*/
void HelpMessage();
/***********************************************************************************/

/**********************************************************/

/*主函数*/
void main()
{
   int gm=VGAHI,gd=VGA;
   int mark,level,m,key,hi,lo,h;   /*mark:得分 level:关数*/
   int s1,m1,i,j,k,xn,yn,flag,bl;
   long time;
   unsigned s2;
   void *p1,*p2;
   char ch,string[3];
   struct person CurPerson;
   struct queue *que;
   struct snake *q;
   struct snake_base x1;
   struct time t[1];
   do
   {
       flag=1;bl=0;que=NULL; /*下面两行为初始化游戏变量*/
       /*time=30000;*/mark=0;level=1;m=0; /*time延迟时间长度*/
       gettime(t);/*初始化随机数*/
       s1=t[0].ti_sec;
       m1=t[0].ti_min;
       s2=s1*m1;
       srand(s2);
       initgraph(&gd,&gm,"");
       p1=picture(1);
       p2=picture(0);
       creatque(que,3);

/*insert fun*/
game_begin();
cleardevice();    /*清除屏幕*/
time=choose_speed(); /*选择游戏速度*/
cleardevice();    /*清除屏幕*/
/*insert over*/

       creat_menu();       /*产生主界面*/
       itoa(mark,string,10);
       setcolor(15);
       outtextxy(545,30,string);
       itoa(level,string,10);
       outtextxy(545,50,string);
       q=Q.front->next;
       for(k=0;k<=2;k++)  /*遍历队列,绘制初始状态的蛇身*/
       {
           draw(q->data.x,q->data.y,p1);   /*从图形缓存中读出数据,并显示在屏幕上*/
           if(k==2)
           {  /*队尾节点为蛇头,取出赋值给i,j*/
               i=q->data.x;j=q->data.y;
           }
           q=q->next;
       }
       do
       {
           xn=((unsigned long)rand())%31+1;  /*随即产生两个坐标,作为新节点*/
           yn=((unsigned long)rand())%29+1;
       }while(xn<1||xn>31||yn<1||yn>29||search(xn,yn,que->front));/*采用条件来约束随机点的范围*/
       draw(xn,yn,p1);
       lo=0;hi=72;h=72;
       while(flag)
       {
           if(kbhit())
           {  /*检查键盘事件*/
               key=bioskey(0);
               if(kbhit())
                   getch();
               lo=key & 0x00ff;
               if(lo==0)
                   hi=(key & 0xff00)>>8;
           }
           switch(hi)
           {
           case 72:if(h!=80) {h=72;j--;} else {hi=80;j++;} break;
           case 80:if(h!=72) {h=80;j++;} else {hi=72;j--;} break;
           case 75:if(h!=77) {h=75;i--;} else {hi=77;i++;} break;
           case 77:if(h!=75) {h=77;i++;} else {hi=75;i--;} break;
           }

           if((xn==i)&&(yn==j))
           {   /*蛇头与新节点相遇,蛇身变长,同时新节点入队*/
               m++;
               if(m==5)/*每吃5颗子,难度增加一级*/
               {
                   level=level+1;
                   if(time>6000)time=time-2000;
                   itoa(level,string,10);
                   setfillstyle(1,1);
                   bar(545,50,575,60);
                   setcolor(15);
                   outtextxy(545,50,string);
                   m=0;
               }
               mark=mark+1;
               itoa(mark,string,10);
               setfillstyle(1,1);
               bar(545,30,575,40);
               setcolor(15);
               outtextxy(545,30,string);
               inques(que,xn,yn);
               do
               {
                   xn=((unsigned long)rand())%31+1;
                   yn=((unsigned long)rand())%29+1;
               }while(xn<1||yn>29||xn>31||yn<1||search(xn,yn,que->front));
               draw(xn,yn,p1);
           }
           else
           {
               if ((i<1)||(i>31)||(j<1)||(j>29)||search(i,j,que->front))  /*判断是否到达边界*/
               {
                   if(bl==0)
                       flag=0;  /*游戏结束标志*/
               }
               else
               {  /*如果没有碰到新节点,则移动蛇身,实现方法: 绘制蛇头的下一状态的,并让下一状态的坐标
       入队,同时,出队一个节点(要擦除的节点坐标),用擦除图形擦除该坐标的蛇身*/
                   inques(que,i,j);
                   draw(i,j,p1);
                   x1=delete(que);
                   draw(x1.x,x1.y,p2);
               }
           }
           delay(time);  /*延时*/
           bl=0;
       }
       ReadFiles();/*从文件中读取记录信息*/
       setfillstyle(1,9);
       bar(14,14,447,419);
       pain_gameover();        /*绘制游戏结束时的图形*/

       if(mark>=per[4].score)/*比较当前玩家分数和最低记录分数,如满足条件,则将玩家分数写入记录中*/
       {
           outtextxy(50,250,"Congratulations! Your Score Enter the Board!");
           outtextxy(50,270,"please enter your name:");
           gotoxy(7,19);printf("                ");
           gotoxy(7,19);scanf("%s",CurPerson.name);
           CurPerson.score=mark;
           CompareScore(CurPerson);
           WriteFiles(per);
           pain_board();          /*绘制排行榜函数*/
       }
       outtextxy(50,320,"Do you want to restart the game Now?  [y/n]");/*提示信息*/
       while(1)
       {
           ch=getch();
           if(ch=='y'||ch=='Y'||ch=='n'||ch=='N')break;
       }
   }while(ch=='y'||ch=='Y');/*整个游戏的循环,用于控制重复进行游戏*/
   closegraph();
}
/**********************************************************/

/*入队函数*/
void inques(struct queue *que,int x,int y)
{
   struct snake *s;
   s=(struct snake *)malloc(len);
   s->data.x=x;s->data.y=y;s->next=NULL;
   que->rear->next=s;que->rear=s;
}

/*创建队列*/
void creatque(struct queue Q,int m)
{
  int i,y,x;
  struct snake *h;
  h=(struct snake *)malloc(len);
  h->next=NULL;
  Q.front=h;Q.rear=h;
  for(i=0;i<m;i++)   /*往队列中插入3个初始状态的节点*/
  {
     y=25+2-i;
     inques(que,20,y);

  }
}

/*出队函数,返回值为一个蛇节点*/
struct snake_base delete(struct queue *que)
{
   struct snake_base x;
   struct snake *p;
   p=Q.front->next;Q.front->next=p->next;
   x=p->data;free(p);
   return(x);
}

/*绘制方块函数*/

void *picture(int type)
{
   void *p;
   int size;
   if(type)
   {
       /*绘制蛇身和节点方块*/
       setfillstyle(1,2);    /*设置填充模式和颜色 蛇身和节点setfillstyle(1,2); */
       bar(0,0,12,12);
       rectangle(1,1,11,11); /*画矩形*/
       rectangle(3,3,9,9);
       rectangle(5,5,7,7);
   }
   else
   {  /*绘制擦除方块*/
       setfillstyle(1,9);
       bar(0,0,12,12);
   }
   size=imagesize(0,0,12,12);   /*创建图形缓存*/
   p=malloc(size);
   getimage(0,0,12,12,p);  /*读入图片到缓存中*/
   cleardevice();
   return(p);
}

/*从图形缓存中读出数据,并显示在屏幕上*/
void draw(int x,int y,void *p)
{
   putimage(x*14,y*14,p,0);
}

/*判断蛇头是否与蛇身相遇函数*/
int search(int x,int y,struct snake *tmpHead)
{
   int k;
   tmpHead=tmpHead->next;  /*跳过蛇头节点*/
   while(tmpHead!=NULL)
   {  /*判断是否与蛇身节点有相同坐标,若有,则相碰*/
      if ((tmpHead->data.x==x) && (tmpHead->data.y==y))
  return(1);
      else
      {
  tmpHead=tmpHead->next;
      }
   }
   return(0);
}

/*绘制游戏主界面*/
void creat_menu()
{
   int i;
   setbkcolor(1);
   setfillstyle(1,9);
   bar(12,12,449,421);
   setfillstyle(1,2);
   setcolor(8);
   rectangle(13,13,449,421);
   setcolor(15);
   rectangle(12,12,448,420);
   setfillstyle(1,7);
   bar(0,0,640,8);
   setcolor(1);
   setlinestyle(4,0x8888,1);   /* 1000100010001000设置线*/
   for(i=1;i<29;i++)/*画横线*/
   line(14,13+i*14,446,13+i*14);
   for(i=1;i<31;i++)/*画坚线*/
   line(13+i*14,14,13+i*14,418);
   setlinestyle(SOLID_LINE,1,1);
   setcolor(8);
   HelpMessage();
   setcolor(15);
   outtext("      snake--version 1.02 ");
   outtextxy(480,30,"score:");
   outtextxy(480,50,"level:" );
   pain_board();
}

/*绘制游戏结束时的一些图形*/
void pain_gameover()
{
setfillstyle(1,6);
bar(180,130,320,190);
setfillstyle(1,15);
setcolor(15);
rectangle(181,131,319,189);
rectangle(195,145,305,175);
rectangle(193,143,307,177);
outtextxy(213,158,"GAME OVER");
}

/*绘制排行榜,可以合并到creat_menu()函数中去*/
void pain_board()
{
   int i;
   char string[10];
   ReadFiles();
   setfillstyle(1,9);
   bar(482,227,599,239);
   outtextxy(490,230,"Highest board");
   setcolor(15);
   rectangle(480,225,600,240);
   setcolor(8);
   rectangle(481,226,601,241);
   setfillstyle(1,7);
   bar(475,257,610,426);
   setcolor(15);
   line(475,257,610,257);line(475,257,475,426);
   setcolor(8);
   line(475,426,610,426);line(610,257,610,426);
   setcolor(1);
   outtextxy(480,265,"name      score");
   for(i=0;i<5;i++)
   {
      setcolor(4);
      outtextxy(480,290+i*30,per[i].name);
      itoa(per[i].score,string,10);
      setcolor(14);
      outtextxy(580,290+i*30,string);
      setcolor(8);
      line(476,280+i*30,609,280+i*30);
      setcolor(15);
      line(476,281+i*30,609,281+i*30);
   }
}

/*读取文件操作函数*/
void ReadFiles()
{
   FILE *fpread;
   if((fpread=fopen(FILENAME,"ab+"))==NULL) /*如果文件不存在,则创建一个空文件,否则则打开该文件*/
   {
      printf("can’t open the file person.dat!");exit(0);
   }
   if(fgetc(fpread)==EOF)InitScoreFiles();/*如果文件内容为空,则进行记录初始化工作*/
   rewind(fpread);/*重新复位文件指针*/
   fread(per,sizeof(struct person),5,fpread);
   fclose(fpread);
}

/*文件写入操作函数*/
void WriteFiles(struct person *tmp)
{
   FILE *fpwrite;
   if((fpwrite=fopen(FILENAME,"wb+"))==NULL)/*以读写方式打开文件,文件内原有的数据将被清空*/
   {
      printf("can’t open the file person.dat!");exit(0);
   }
   fwrite(tmp,sizeof(struct person),5,fpwrite);
   fclose(fpwrite);
}

/*初始化记录函数,默认的分数值和名字可以自行更改*/
void InitScoreFiles()
{
   int i;
   struct person a[5];
   for(i=0;i<5;i++)
   {
      a[i].score=50-i*10;
      strcpy(a[i].name,"NingShangkun");
   }
   WriteFiles(a);
}

/*排序算法,如果玩家分数超过最低记录,则将玩家分数插入到合适的位置,同时删除原先的最低记录*/
void CompareScore(struct person des)
{
   int i,j;
   for(i=0;i<5;i++)
   {
     if(des.score>=per[i].score)
     {
  if(i<5)
         {
      for(j=4;j>=i+1;j--)
             {
  per[j]=per[j-1];
             }
          }
   per[i]=des;
          break;
    }
  }
}

void HelpMessage()  /*显示帮助信息*/
{ char *Help[]={"Right:Move Right","Left:Move Left","Down:Move Down","Up:Move Up"};
  int i;
  setcolor(11);
  for(i=0;i<4;i++)
  outtextxy(480,100+i*20,Help[i]);
  setcolor(15);
  outtextxy(30,450,"CopyRight(c) Reserved By NSK  Address:nskilyphoenix@);
}
/*-------以下为添加的函数------*/

void game_begin()
{
    setfillstyle(1,6);
    bar(130,130,470,190);
    setfillstyle(1,15);
    setcolor(15);
    rectangle(131,131,469,189);
    rectangle(145,145,455,175);
    rectangle(143,143,457,177);
    outtextxy(155,158,"PRESS ANYKEY TO STARD THE SNAKE GAME!");
    getch();
}

long choose_speed() /*选择游戏速度*/
{
    long i;
    do
    {
        gotoxy(20,15);
        printf("                              ");
        gotoxy(20,15);
        printf("INPUT THE SPEED(1-3):");
        scanf("%ld",&i);
    }while(i<=0||i>3);    /*1-3级*/
    return (4-i)*10000;
}

搜索更多相关主题的帖子: 课程 小妹 include 小游戏 设计 
2005-01-10 13:55
amzyb
Rank: 1
等 级:新手上路
帖 子:76
专家分:0
注 册:2005-1-10
收藏
得分:0 

#include <graphics.h> #include<bios.h> #include<stdio.h> #include<stdlib.h> #include<time.h> #include<dos.h> #include<conio.h> #include<ctype.h>

#define len sizeof(struct snake) #define Q (*que) #define FILENAME "c:\\person.dat" struct snake_base { int x; int y; };

struct snake { struct snake_base data; struct snake *next; };

struct queue { struct snake *front,*rear; };

struct person { char name[20]; int score; };

/**********************************************************/

struct person per[5]; int flag1;

/**********************************************************/

/************************************************************************************/

void game_begin(); long choose_speed();

void inques(struct queue *que,int x,int y); void creatque(struct queue Q,int m); struct snake_base delete(struct queue *que); void *picture(int type); void *picture1(); void draw(int x,int y,void *p); int search(int x,int y,struct snake *tmpHead); void creat_menu(); void ReadFiles(); void WriteFiles(struct person *); void InitScoreFiles(); void CompareScore(struct person ); void pain_board(); void pain_gameover(); void HelpMessage();

void main() { int gm=VGAHI,gd=VGA; int mark,level,m,key,hi,lo,h; int s1,m1,i,j,k,xn,yn,flag,bl; long time; unsigned s2; void *p1,*p2,*p3; char ch,string[3]; struct person CurPerson; struct queue *que; struct snake *q; struct snake_base x1; struct time t[1]; do { flag=1;bl=0;que=NULL; mark=0;level=1;m=0; gettime(t); s1=t[0].ti_sec; m1=t[0].ti_min; s2=s1*m1; srand(s2); initgraph(&gd,&gm,""); p1=picture(1); p2=picture(0); p3=picture1(); creatque(que,3);

game_begin(); cleardevice(); time=choose_speed(); cleardevice();

creat_menu(); itoa(mark,string,10); setcolor(15); outtextxy(545,30,string); itoa(level,string,10); outtextxy(545,50,string); q=Q.front->next; for(k=0;k<=2;k++) { draw(q->data.x,q->data.y,p1); if(k==2) { i=q->data.x;j=q->data.y; } q=q->next; } do { xn=((unsigned long)rand())%31+1; yn=((unsigned long)rand())%29+1; }while(xn<1||xn>31||yn<1||yn>29||search(xn,yn,que->front));

draw(xn,yn,p1); lo=0;hi=72;h=72; while(flag) { if(kbhit()) { key=bioskey(0); if(kbhit()) getch(); lo=key & 0x00ff; if(lo==0) hi=(key & 0xff00)>>8; } switch(hi) { case 72:if(h!=80) {h=72;j--;} else {hi=80;j++;} break; case 80:if(h!=72) {h=80;j++;} else {hi=72;j--;} break; case 75:if(h!=77) {h=75;i--;} else {hi=77;i++;} break; case 77:if(h!=75) {h=77;i++;} else {hi=75;i--;} break; }

if((xn==i)&&(yn==j)) { draw(i,j,p1); if (flag1==1) mark=mark+5; else mark++;

m++; flag1=0;

if(m==5) { flag1=1; level=level+1; if(time>6000)time=time-2000; itoa(level,string,10); setfillstyle(1,1); bar(545,50,575,60); setcolor(15); outtextxy(545,50,string); m=0; } itoa(mark,string,10); setfillstyle(1,1); bar(545,30,575,40); setcolor(15); outtextxy(545,30,string); inques(que,xn,yn); do { xn=((unsigned long)rand())%31+1; yn=((unsigned long)rand())%29+1; }while(xn<1||yn>29||xn>31||yn<1||search(xn,yn,que->front)); if (flag1==1) draw(xn,yn,p3); else draw(xn,yn,p1); } else { if ((i<1)||(i>31)||(j<1)||(j>29)||search(i,j,que->front)) { if(bl==0) flag=0; } else { inques(que,i,j); draw(i,j,p1); x1=delete(que); draw(x1.x,x1.y,p2); } } delay(time); bl=0; } ReadFiles(); setfillstyle(1,9); bar(14,14,447,419); pain_gameover();

if(mark>=per[4].score) { outtextxy(50,250,"Congratulations! Your Score Enter the Board!"); outtextxy(50,270,"please enter your name:"); gotoxy(7,19);printf(" "); gotoxy(7,19);scanf("%s",CurPerson.name); CurPerson.score=mark; CompareScore(CurPerson); WriteFiles(per); pain_board(); } outtextxy(50,320,"Do you want to restart the game Now? [y/n]"); while(1) { ch=getch(); if(ch=='y'||ch=='Y'||ch=='n'||ch=='N')break; } }while(ch=='y'||ch=='Y'); closegraph(); }

void inques(struct queue *que,int x,int y) { struct snake *s; s=(struct snake *)malloc(len); s->data.x=x;s->data.y=y;s->next=NULL; que->rear->next=s;que->rear=s; }

void creatque(struct queue Q,int m) { int i,y,x; struct snake *h; h=(struct snake *)malloc(len); h->next=NULL; Q.front=h;Q.rear=h; for(i=0;i<m;i++) { y=25+2-i; inques(que,20,y);

} }

struct snake_base delete(struct queue *que) { struct snake_base x; struct snake *p; p=Q.front->next;Q.front->next=p->next; x=p->data;free(p); return(x); }

void *picture(int type) { void *p; int size; if(type) {

setfillstyle(1,2); bar(0,0,12,12); rectangle(1,1,11,11); rectangle(3,3,9,9); rectangle(5,5,7,7); } else { setfillstyle(1,9); bar(0,0,12,12); } size=imagesize(0,0,12,12); p=malloc(size); getimage(0,0,12,12,p); cleardevice(); return(p); } void *picture1() { void *p; int size; setfillstyle(1,5); bar(0,0,12,12); rectangle(1,1,11,11); rectangle(3,3,9,9); rectangle(5,5,7,7);

size=imagesize(0,0,12,12); p=malloc(size); getimage(0,0,12,12,p); cleardevice(); return(p); }

void draw(int x,int y,void *p) { putimage(x*14,y*14,p,0); }

int search(int x,int y,struct snake *tmpHead) { int k; tmpHead=tmpHead->next; while(tmpHead!=NULL) { if ((tmpHead->data.x==x) && (tmpHead->data.y==y)) return(1); else { tmpHead=tmpHead->next; } } return(0); }

void creat_menu() { int i; setbkcolor(1); setfillstyle(1,9); bar(12,12,449,421); setfillstyle(1,2); setcolor(8); rectangle(13,13,449,421); setcolor(15); rectangle(12,12,448,420); setfillstyle(1,7); bar(0,0,640,8); setcolor(1); setlinestyle(4,0x8888,1); for(i=1;i<29;i++) line(14,13+i*14,446,13+i*14); for(i=1;i<31;i++) line(13+i*14,14,13+i*14,418); setlinestyle(SOLID_LINE,1,1); setcolor(8); HelpMessage(); setcolor(15); outtext(" snake--version 1.02 "); outtextxy(480,30,"score:"); outtextxy(480,50,"level:" ); pain_board(); }

void pain_gameover() { setfillstyle(1,6); bar(180,130,320,190); setfillstyle(1,15); setcolor(15); rectangle(181,131,319,189); rectangle(195,145,305,175); rectangle(193,143,307,177); outtextxy(213,158,"GAME OVER"); }

void pain_board() { int i; char string[10]; ReadFiles(); setfillstyle(1,9); bar(482,227,599,239); outtextxy(490,230,"Highest board"); setcolor(15); rectangle(480,225,600,240); setcolor(8); rectangle(481,226,601,241); setfillstyle(1,7); bar(475,257,610,426); setcolor(15); line(475,257,610,257);line(475,257,475,426); setcolor(8); line(475,426,610,426);line(610,257,610,426); setcolor(1); outtextxy(480,265,"name score"); for(i=0;i<5;i++) { setcolor(4); outtextxy(480,290+i*30,per[i].name); itoa(per[i].score,string,10); setcolor(14); outtextxy(580,290+i*30,string); setcolor(8); line(476,280+i*30,609,280+i*30); setcolor(15); line(476,281+i*30,609,281+i*30); } }

void ReadFiles() { FILE *fpread; if((fpread=fopen(FILENAME,"ab+"))==NULL) { printf("can’t open the file person.dat!");exit(0); } if(fgetc(fpread)==EOF)InitScoreFiles(); rewind(fpread); fread(per,sizeof(struct person),5,fpread); fclose(fpread); }

void WriteFiles(struct person *tmp) { FILE *fpwrite; if((fpwrite=fopen(FILENAME,"wb+"))==NULL) { printf("can’t open the file person.dat!");exit(0); } fwrite(tmp,sizeof(struct person),5,fpwrite); fclose(fpwrite); }

void InitScoreFiles() { int i; struct person a[5]; for(i=0;i<5;i++) { a[i].score=50-i*10; strcpy(a[i].name,"NingShangkun"); } WriteFiles(a); }

void CompareScore(struct person des) { int i,j; for(i=0;i<5;i++) { if(des.score>=per[i].score) { if(i<5) { for(j=4;j>=i+1;j--) { per[j]=per[j-1]; } } per[i]=des; break; } } }

void HelpMessage() { char *Help[]={"Right:Move Right","Left:Move Left","Down:Move Down","Up:Move Up"}; int i; setcolor(11); for(i=0;i<4;i++) outtextxy(480,100+i*20,Help[i]); setcolor(15); outtextxy(30,450,"CopyRight(c) Reserved By NSK Address:nskilyphoenix@sohu.com"); }

void game_begin() { setfillstyle(1,6); bar(130,130,470,190); setfillstyle(1,15); setcolor(15); rectangle(131,131,469,189); rectangle(145,145,455,175); rectangle(143,143,457,177); outtextxy(155,158,"PRESS ANYKEY TO STARD THE SNAKE GAME!"); getch(); }

long choose_speed() { long i; do { gotoxy(20,15); printf(" "); gotoxy(20,15); printf("INPUT THE SPEED(1-3):"); scanf("%ld",&i); }while(i<=0||i>3); return (4-i)*10000; } p2是新加的红块的指针 flag1是用来标记吃到5个 在吃到红块后,需要刷一下 看看怎么样?

2005-01-10 16:38
lhysun
Rank: 1
等 级:新手上路
帖 子:4
专家分:0
注 册:2005-1-10
收藏
得分:0 
哇噻!!!!!!!!哥哥,你太厉害了。
你是干嘛的!!!!!!!这么厉害怎么会是新手。
真的太感谢你了!!!!!!!!!!!
祝你永远幸福!!!!!!!!!!
2005-01-10 20:43
txbhj
Rank: 1
等 级:新手上路
帖 子:35
专家分:0
注 册:2004-12-19
收藏
得分:0 
我运行了一下,还不错,但我发现有一个地方不够完美,希望楼上的能够再花点时间改一改,问题如下:当要求玩家输入speed 时如果输入的是字母的话,发现程序不能处理这种情况,将出现一个死循环,多谢指教!

我本菜鸟, 请多关照
2005-01-11 18:47
lhysun
Rank: 1
等 级:新手上路
帖 子:4
专家分:0
注 册:2005-1-10
收藏
得分:0 
朋友说的很对啊
还有一个bug你没发现 同时按住两个方向键 蛇身会停住
2005-01-11 19:30
txbhj
Rank: 1
等 级:新手上路
帖 子:35
专家分:0
注 册:2004-12-19
收藏
得分:0 
对,是的我也碰到了这种情况,但不知道是两个方向键在作怪

我本菜鸟, 请多关照
2005-01-11 20:06
abingchem
Rank: 6Rank: 6
等 级:贵宾
威 望:24
帖 子:716
专家分:0
注 册:2004-12-30
收藏
得分:0 
在图形格式下,最好不要接收数字的,尤其是用cscanf接收数字,一般是接收文字或者ansi字母,然后转换成数字,用一些转换函数

此人已消失
2005-01-12 09:48
Sm1LeB0Ss
Rank: 1
等 级:新手上路
帖 子:2
专家分:0
注 册:2005-1-12
收藏
得分:0 
我埋头行进在C的天空下,突然一抬头,说了一句:“莫非楼上的各位都是传说中的虾?”
2005-01-12 11:36
快速回复:小妹的课程设计,哥哥门帮看一下吧
数据加载中...
 
   



关于我们 | 广告合作 | 编程中国 | 清除Cookies | TOP | 手机版

编程中国 版权所有,并保留所有权利。
Powered by Discuz, Processed in 0.026403 second(s), 7 queries.
Copyright©2004-2024, BCCN.NET, All Rights Reserved