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标题:转一个五子棋源码
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zhulei1978
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已结贴  问题点数:20 回复次数:5 
转一个五子棋源码
# include<stdio.h>
# include<string.h>
# include<stdlib.h>
# define SPA 0
# define MAN 1
# define COM 2
    /* 空位置设为0 ,玩家下的位置设为1 ,电脑下的位置设为2 */
#define ORDEX 15
int qipan[ORDEX][ORDEX];    /* 15*15的棋盘 */

typedef struct
{
        int iFlag;
        int iX, iY;
}ScmPiece;
int g_iPieceLen;
ScmPiece g_ScmGame1, g_ScmGame2;


void start();  /* 程序的主要控制函数 */
void draw();   /* 画棋盘 */
int Victory( ScmPiece * pScmPiece );  /* 判断胜利 p q为判断点坐标 */
void AI(int *p,int *q);     /* 电脑下子 p q返回下子坐标 */
int value(int p,int q);     /* 计算空点p q的价值 */
int qixing(int n,int p,int q);    /* 返回空点p q在n方向上的棋型 n为1-8方向 从右顺时针开始数 */
void yiwei(int n,int *i,int *j);   /* 在n方向上对坐标 i j 移位 n为1-8方向 从右顺时针开始数  */

void InitGame(){
        int i;
        g_iPieceLen = ORDEX * ORDEX;
        g_ScmGame1.iX = 0;
        g_ScmGame1.iY = 0;
        g_ScmGame1.iFlag = COM;
        g_ScmGame2.iX = 7;
        g_ScmGame2.iY = 7;
        g_ScmGame2.iFlag = MAN;
        for( i=0; i < ORDEX*ORDEX; ++i )
                *( (int*)qipan + i ) = SPA;
}

void main()
{
        char k;
        do{
                InitGame();
                start();
                printf("还要再来一把吗?输入y或n:"); getchar(); scanf("%c",&k);
                while(k!='y'&&k!='n'){ printf("输入错误,请重新输入\n"); scanf("%c",&k); }
                system("cls");
        }while(k=='y');
        printf("谢谢使用!\n");
}
void MakePiece( ScmPiece * pScmPiece, int iGameFlag ){
        if( iGameFlag )
        {
                printf("请下子:");
                while( scanf( "%d%d", &pScmPiece->iX, &pScmPiece->iY ) )
                {
                        if( ( pScmPiece->iX < 0 || pScmPiece->iX > ORDEX-1 ) || ( pScmPiece->iY < 0 || pScmPiece->iY > ORDEX-1 ) )
                                printf( "坐标错误!请重新输入:");
                        else if( qipan[pScmPiece->iX][pScmPiece->iY] )
                                printf( "该位置已有子!请重新输入:");
                        else break;
                }
        }
        qipan[pScmPiece->iX][pScmPiece->iY] = pScmPiece->iFlag;
        --g_iPieceLen;
        system("cls");
        draw();
        if( iGameFlag == 0 )
                printf("电脑下在%d %d\n", pScmPiece->iX, pScmPiece->iY );
}
void start()
{
        int choice;
        //ScmPiece ScmGameTemp1, ScmGameTemp2;/* a1 b1储存玩家上手坐标 c1 d1储存电脑上手坐标 */
        printf("\t╔═══════════════════════════════╗\n");
        printf("\t║                                                              ║\n");
        printf("\t║      欢迎使用五子棋对战程序     祝您玩的愉快挑战无极限       ║\n");
        printf("\t║                                                              ║\n");
        printf("\t║                 ._______________________.                    ║\n");
        printf("\t║                 | _____________________ |                    ║\n");
        printf("\t║                 | I                   I |                    ║\n");
        printf("\t║                 | I                   I |                    ║\n");
        printf("\t║                 | I                   I |                    ║\n");
        printf("\t║                 | I                   I |                    ║\n");
         printf("\t║                 | I___________________I |                    ║\n");
        printf("\t║                 !_______________________!                    ║\n");
         printf("\t║                     ._[__________]_.                         ║\n");
        printf("\t║                 .___|_______________|___.                    ║\n");
        printf("\t║                  |::: ____             |                     ║\n");
        printf("\t║                  |    ~~~~ [CD-ROM]    |                     ║\n");
        printf("\t║                  !_____________________!                     ║\n");
        printf("\t║                                                              ║\n");
        printf("\t║                                                              ║\n");
        printf("\t║         寒 星 溪 月 疏 星 首,花 残 二 月 并 白 莲。         ║\n");
        printf("\t║         雨 月 金 星 追 黑 玉,松 丘 新 宵 瑞 山 腥。         ║\n");
        printf("\t║         星 月 长 峡 恒 水 流,白 莲 垂 俏 云 浦 岚。         ║\n");
        printf("\t║         黑 玉 银 月 倚 明 星,斜 月 明 月 堪 称 朋。         ║\n");
        printf("\t║         二 十 六 局 先 弃 二,直 指 游 星 斜 彗 星。         ║\n");
        printf("\t║                                                              ║\n");
        printf("\t║                                                              ║\n");
        printf("\t║          1.人机对战                 2.人人对战               ║\n");
        printf("\t║                                                              ║\n");
        printf("\t╚═══════════════════════════════╝\n");
        printf("\t\t\t请输入1或2:");
        while( scanf( "%d", &choice ), choice!=1 && choice!=2 )
                printf( "输入错误,请重新输入:" );
        system("cls");
        if( choice == 1 )
        {                                    /* 人机模式 */
                printf("欢迎使用五子棋人机对战!下子请输入坐标(如13 6)。悔棋请输入15 15。\n\n\n");
                draw();
                printf("先下请按1,后下请按2:");
                while( scanf( "%d", &choice ), choice!=1 && choice!=2 )
                        printf( "输入错误,请重新输入:" );
                if( choice == 2 )
                        MakePiece( &g_ScmGame2, 0 );
                choice = 1;
        }
        else
        {
                printf("欢迎使用五子棋人人对战!下子请输入坐标(如13 6)。悔棋请输入15 15。        \n\n\n");
                draw();
        }
        while( g_iPieceLen )
        {
                MakePiece( &g_ScmGame1, 1 );
                if( Victory( &g_ScmGame1 ) )
                {
                        printf("电脑神马的都是浮云!!!\n");
                        return;
                }    /* 玩家赢 */
                if( choice == 1 )
                {
                        AI( &g_ScmGame2.iY, &g_ScmGame2.iX );
                        MakePiece( &g_ScmGame2, 0 );
                        if( Victory( &g_ScmGame2 ) )
                        {               /* 电脑赢 */
                                int iChoice;
                                printf("要悔棋吗?请输入y或n:");
STARTFLAGE:
                                setbuf( stdin, NULL );
                                scanf( "%c", &iChoice );
                                switch( (char)iChoice ){
                                case 'y':
                                case 'Y':
                                        g_iPieceLen += 2;
                                        qipan[g_ScmGame2.iX][g_ScmGame2.iY] = SPA;
                                        qipan[g_ScmGame1.iX][g_ScmGame1.iY] = SPA;
                                        system("cls"); draw();
                                        break;
                                case 'n':
                                case 'N':
                                        printf( "下不过电脑很正常,请不要灰心!!!\n" );
                                        return;
                                default:
                                        printf("输入错误,请重新输入:");
                                        goto STARTFLAGE;
                                }
                        }
                }
                else
                {
                        MakePiece( &g_ScmGame2, 1 );
                        if( Victory( &g_ScmGame2 ) )
                        {
                                printf("电脑神马的都是浮云!!!\n");
                                return;
                        }
                }
        }
        printf("和局\n");
}
void draw() /* 画棋盘 */
{
        int i,j;
        char p[15][15][4];
        for(j=0;j<15;j++)
                for(i=0;i<15;i++){
                        if(qipan[j][i]==SPA) strcpy(p[j][i],"  \0");
                        if(qipan[j][i]==MAN) strcpy(p[j][i],"●\0");
                        if(qipan[j][i]==COM) strcpy(p[j][i],"◎\0");
                }
        printf("         0   1   2   3   4   5   6   7   8   9   10  11  12  13  14  \n");
        printf("       ┌─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┐\n");
        for(i=0,j=0;i<14;i++,j++){
        printf("     %2d│%s│%s│%s│%s│%s│%s│%s│%s│%s│%s│%s│%s│%s│%s│%s│%d\n",j,p[i][0],p[i][1],p[i][2],p[i][3],p[i][4],p[i][5],p[i][6],p[i][7],p[i][8],p[i][9],p[i][10],p[i][11],p[i][12],p[i][13],p[i][14],j);
        printf("       ├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤\n");
        }
    printf("     14│%s│%s│%s│%s│%s│%s│%s│%s│%s│%s│%s│%s│%s│%s│%s│0\n",p[14][0],p[14][1],p[14][2],p[14][3],p[14][4],p[14][5],p[14][6],p[14][7],p[14][8],p[14][9],p[14][10],p[14][11],p[14][12],p[14][13],p[14][14]);
    printf("       └─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┘\n");
        printf("         0   1   2   3   4   5   6   7   8   9   10  11  12  13  14  \n");
}
static int DirectionValue( int * piX, int * piY, int iDirection ){
        switch( iDirection ){
        case 0:
                --*piX;
                break;
        case 4:
                ++*piX;
                break;
        case 1:
                --*piY;
                break;
        case 5:
                ++*piY;
                break;
        case 2:
                --*piX; --*piY;
                break;
        case 6:
                ++*piX; ++*piY;
                break;
        case 3:
                --*piX; ++*piY;
                break;
        case 7:
                ++*piX; --*piY;
                break;
        }
        if( (*piX >= 0 && *piX <= ORDEX-1) && (*piY >= 0 && *piY <= ORDEX-1) )
                return 1;
        else return 0;
}
static int SubVictory( ScmPiece * pScmPiece, int iDirection ){
        int iX = pScmPiece->iX;
        int iY = pScmPiece->iY;
        int iPieceCount = 1;
        while( DirectionValue( &iX, &iY, iDirection ) && qipan[iX][iY] ==  pScmPiece->iFlag )
                ++iPieceCount;
        iX = pScmPiece->iX;
        iY = pScmPiece->iY;
        while( DirectionValue( &iX, &iY, iDirection+4 ) && qipan[iX][iY] ==  pScmPiece->iFlag )
                ++iPieceCount;
        return iPieceCount;
}
int Victory( ScmPiece * pScmPiece )      /* 判断胜利 p q为判断点坐标,胜利返回1,否则返回0 */
{
        int iDirection = 0;
        while( iDirection < 4 )
                if( SubVictory( pScmPiece, iDirection++ ) >= 5 )
                        return 1;
        return 0;
}
void AI(int *p,int *q)           /* 电脑下子 *p *q返回下子坐标 */
{
        int i,j,k,max=0,I,J;        /* I J为下点坐标 */
        for(j=0;j<15;j++)
                for(i=0;i<15;i++)
                        if(qipan[j][i]==SPA){      /* 历遍棋盘,遇到空点则计算价值,取最大价值点下子。 */
                                k=value(i,j);
                                if(k>=max) { I=i; J=j; max=k; }
                        }
        *p=I; *q=J;
}
int value(int p,int q) /* 计算空点p q的价值 以k返回 */
{
        int n=1,k=0,k1,k2,K1,K2,X1,Y1,Z1,X2,Y2,Z2,temp;  
        int a[2][4][4]={40,400,3000,10000,6,10,600,10000,20,120,200,0,6,10,500,0,30,300,2500,5000,2,8,300,8000,26,160,0,0,4,20,300,0};
               /* 数组a中储存己方和对方共32种棋型的值  己方0对方1    活0冲1空活2空冲3    子数0-3(0表示1个子,3表示4个子) */
        while(n!=5){
                k1=qixing(n,p,q); n+=4;                        /* k1,k2为2个反方向的棋型编号 */
                k2=qixing(n,p,q); n-=3;
                if(k1>k2) { temp=k1; k1=k2; k2=temp; }  /* 使编号小的为k1,大的为k2 */
                K1=k1; K2=k2;       /* K1 K2储存k1 k2的编号 */
                Z1=k1%10; Z2=k2%10; k1/=10; k2/=10; Y1=k1%10; Y2=k2%10; k1/=10; k2/=10; X1=k1%10; X2=k2%10;
                    /* X Y Z分别表示 己方0对方1    活0冲1空活2空冲3    子数0-3(0表示1个子,3表示4个子) */
                if(K1==-1) { if(K2<0) { k+=0; continue; } else k+=a[X2][Y2][Z2]+5; continue;  };    /* 空棋型and其他 */
                if(K1==-2) { if(K2<0) { k+=0; continue; } else k+=a[X2][Y2][Z2]/2; continue; };       /* 边界冲棋型and其他 */
                if(K1==-3) { if(K2<0) { k+=0; continue; } else k+=a[X2][Y2][Z2]/3; continue; };    /* 边界空冲棋型and其他 */
                if(((K1>-1&&K1<4)&&((K2>-1&&K2<4)||(K2>9&&K2<14)))||((K1>99&&K1<104)&&((K2>99&&K2<104)||(K2>109&&K2<114)))){
                        /* 己活己活 己活己冲 对活对活 对活对冲 的棋型赋值*/
                        if(Z1+Z2>=2) { k+=a[X2][Y2][3]; continue; }
                        else { k+=a[X2][Y2][Z1+Z2+1]; continue; }
                }
                if(((K1>9&&K1<14)&&(K2>9&&K2<14))||((K1>109&&K1<114)&&(K2>109&&K2<114))){
                        /* 己冲己冲 对冲对冲 的棋型赋值*/
                        if(Z1+Z2>=2) { k+=10000; continue; }
                        else { k+=0; continue; }
                }
                if(((K1>-1&&K1<4)&&((K2>99&&K2<104)||(K2>109&&K2<114)))||((K1>9&&K1<14)&&((K2>99&&K2<104)||(K2>109&&K2<114)))){
                        /* 己活对活 己活对冲 己冲对活 己冲对冲 的棋型赋值*/
                        if(Z1==3||Z2==3) { k+=10000; continue; }
                        else { k+=a[X2][Y2][Z2]+a[X1][Y1][Z1]/4; continue; }
                }
                else  { k+=a[X1][Y1][Z1]+a[X2][Y2][Z2]; continue;  }    /* 其他棋型的赋值 */
        }
        return k;
}
int qixing(int n,int p,int q)            /* 返回空点p q在n方向上的棋型号 n为1-8方向 从右顺时针开始数 */
{
        int k,m=0;  /* 棋型号注解:  己活000-003 己冲010-013 对活100-103 对冲110-113 己空活020-023 己空冲030-033 对空活120-123 对空冲130-133 空-1 边界冲-2 边界空冲-3*/
        yiwei(n,&p,&q);
        if(p<0||p>14||q<0||q>14) k=-2;                                      /* 边界冲棋型 */
        switch(qipan[q][p]){
                case COM:{
                                        m++; yiwei(n,&p,&q);
                                        if(p<0||p>14||q<0||q>14) { k=m+9; return k; }
                                        while(qipan[q][p]==COM) { m++; yiwei(n,&p,&q); if(p<0||p>14||q<0||q>14) { k=m+9; return k; } }
                                        if(qipan[q][p]==SPA) k=m-1;                         /* 己方活棋型 */
                                         else k=m+9;                                         /* 己方冲棋型 */
                                 }break;
                case MAN:{
                                        m++; yiwei(n,&p,&q);
                                        if(p<0||p>14||q<0||q>14) { k=m+109; return k; }
                                        while(qipan[q][p]==MAN) { m++; yiwei(n,&p,&q); if(p<0||p>14||q<0||q>14) { k=m+109; return k; } }
                                        if(qipan[q][p]==SPA) k=m+99;                         /* 对方活棋型 */
                                        else k=m+109;                                        /* 对方冲棋型 */
                                 }break;
                case SPA:{
                                        yiwei(n,&p,&q);
                                        if(p<0||p>14||q<0||q>14) { k=-3; return k; }         /* 边界空冲棋型 */
                                        switch(qipan[q][p]){
                                        case COM:{
                                                                m++; yiwei(n,&p,&q);
                                                                if(p<0||p>14||q<0||q>14) { k=m+29; return k; }
                                                                while(qipan[q][p]==COM) { m++; yiwei(n,&p,&q); if(p<0||p>14||q<0||q>14) { k=m+29; return k; } }
                                                                if(qipan[q][p]==SPA) k=m+19;                      /* 己方空活棋型 */
                                                                else k=m+29;                                      /* 己方空冲棋型 */
                                                         }break;
                                        case MAN:{
                                                                m++; yiwei(n,&p,&q);
                                                                if(p<0||p>14||q<0||q>14) { k=m+129; return k; }
                                                                while(qipan[q][p]==MAN) { m++; yiwei(n,&p,&q); if(p<0||p>14||q<0||q>14) { k=m+129; return k; } }                  
                                                                if(qipan[q][p]==SPA) k=m+119;                     /* 对方空活棋型 */
                                                                else k=m+129;                                     /* 对方空冲棋型 */
                                                         }break;
                                        case SPA: k=-1; break;                                         /* 空棋型 */
                                        }
                                }break;
        }
        return k;
}
void yiwei(int n,int *i,int *j)        /* 在n方向上对坐标 i j 移位 n为1-8方向 从右顺时针开始数 */
{
        switch(n){
        case 1: *i+=1; break;
        case 2: *i+=1; *j+=1; break;
        case 3: *j+=1; break;
        case 4: *i-=1; *j+=1; break;
        case 5: *i-=1; break;
        case 6: *i-=1; *j-=1; break;
        case 7: *j-=1; break;
        case 8: *i+=1; *j-=1; break;
        }
}

               
做的还不错
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2019-05-20 13:51
ehszt
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赞一个,收藏了!
2019-05-20 17:48
selina888
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好东西,谢谢
2019-05-23 19:43
niuniul
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不见满街漂亮妹,哪个归得程序员?
2019-05-28 19:58
mingweiliu
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2019-05-30 10:06
TTSY
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2019-11-12 15:06
快速回复:转一个五子棋源码
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