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标题:How can I make a Dos-like windows first running as a full-screen appli ...
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stupid_boy
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How can I make a Dos-like windows first running as a full-screen application?
How can I make a Dos-like windows first running as a full-screen application?

Help....Thanks.
搜索更多相关主题的帖子: windows running application first How 
2007-07-16 16:05
stupid_boy
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4:05 pm......9:40 pm....


失眠。。。
2007-07-16 21:39
HJin
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problem statement is not clear to me.

maybe you can try system("cmd.exe").

I am working on a system which has no Chinese input. Please don\'t blame me for typing English.
2007-07-16 22:25
stupid_boy
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看来我还是不要用英文了...

怎么让C++写的小程序在双击运行之后立刻变为全屏?

失眠。。。
2007-07-17 13:50
HJin
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回复:(stupid_boy)How can I make a Dos-like wind...

/*---------------------------------------------------------------------------
File name: conFS.cpp
Author: HJin (email: fish_sea_bird [at] yahoo [dot] com )
Created on: 7/16/2007 23:49:08
Environment: Windows XP Professional SP2 English +
Visual Studio 2005 v8.0.50727.762


Modification history:
===========================================================================


Problem statement:
---------------------------------------------------------------------------
怎么让C++写的小程序在双击运行之后立刻变为全屏?


Analysis:
---------------------------------------------------------------------------
This is some old school for dos age.

There are generally two options for you to finish this task:
1) call SetConsoleDisplayMode();
2) send an input sequence Alt+Enter using SendInput().
You may google them to find huge references.

That has been said, I use neither. Instead I use a library found at
http://home.arcor.de/bjoern.bilger/schlange-quellcode/ic.hpp

Sample output:
---------------------------------------------------------------------------
full screen console application.


Reference:
---------------------------------------------------------------------------

1. http://bbs.bc-cn.net/viewthread.php?tid=155795

*/

#include <iostream>
#include "ic.hpp"
using namespace std;

int main()
{
int i=10;
char str[] = "c++ full screen console application.";

// enable full screen mode for the console
ic::con.enableWndFSMode();

cout<<i<<endl;
cout<<str<<endl;

getchar();

return 0;
}

ic.hpp

程序代码:

#ifndef INCLUDE_GUARD_IC_HPP
#define INCLUDE_GUARD_IC_HPP

///// Includes /////////////////////////////////////////////////////////////////
#define _WIN32_WINNT 0x0500
#include <string>
#include <tchar.h>
#include <windows.h>
////////////////////////////////////////////////////////////////////////////////

///// Macros ///////////////////////////////////////////////////////////////////
#ifndef CONSOLE_FULLSCREEN_MODE
#define CONSOLE_FULLSCREEN_MODE 1
#endif
#ifndef CONSOLE_WINDOWED_MODE
#define CONSOLE_WINDOWED_MODE 2
#endif
#ifndef min
#define min(a, b) (((a) < (b)) ? (a) : (b))
#endif
////////////////////////////////////////////////////////////////////////////////

namespace ic
{
///// Color ////////////////////////////////////////////////////////////////
typedef int Color;
////////////////////////////////////////////////////////////////////////////

///// TextColor ////////////////////////////////////////////////////////////
enum TextColor
{
FG_BLACK = 0,
FG_DARKRED = FOREGROUND_RED,
FG_DARKGREEN = FOREGROUND_GREEN,
FG_DARKBLUE = FOREGROUND_BLUE,
FG_OCHER = FOREGROUND_RED | FOREGROUND_GREEN,
FG_VIOLET = FOREGROUND_RED | FOREGROUND_BLUE,
FG_TURQUOISE = FOREGROUND_GREEN | FOREGROUND_BLUE,
FG_GREY = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE,

FG_DARKGREY = FOREGROUND_INTENSITY | FG_BLACK,
FG_RED = FOREGROUND_INTENSITY | FG_DARKRED,
FG_GREEN = FOREGROUND_INTENSITY | FG_DARKGREEN,
FG_BLUE = FOREGROUND_INTENSITY | FG_DARKBLUE,
FG_YELLOW = FOREGROUND_INTENSITY | FG_OCHER,
FG_PINK = FOREGROUND_INTENSITY | FG_VIOLET,
FG_LIGHTBLUE = FOREGROUND_INTENSITY | FG_TURQUOISE,
FG_WHITE = FOREGROUND_INTENSITY | FG_GREY
};
////////////////////////////////////////////////////////////////////////////

///// BgColor //////////////////////////////////////////////////////////////
enum BgColor
{
BG_BLACK = 0,
BG_DARKRED = BACKGROUND_RED,
BG_DARKGREEN = BACKGROUND_GREEN,
BG_DARKBLUE = BACKGROUND_BLUE,
BG_OCHER = BACKGROUND_RED | BACKGROUND_GREEN,
BG_VIOLET = BACKGROUND_RED | BACKGROUND_BLUE,
BG_TURQUOISE = BACKGROUND_GREEN | BACKGROUND_BLUE,
BG_GREY = BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE,

BG_DARKGREY = BACKGROUND_INTENSITY | BG_BLACK,
BG_RED = BACKGROUND_INTENSITY | BG_DARKRED,
BG_GREEN = BACKGROUND_INTENSITY | BG_DARKGREEN,
BG_BLUE = BACKGROUND_INTENSITY | BG_DARKBLUE,
BG_YELLOW = BACKGROUND_INTENSITY | BG_OCHER,
BG_PINK = BACKGROUND_INTENSITY | BG_VIOLET,
BG_LIGHTBLUE = BACKGROUND_INTENSITY | BG_TURQUOISE,
BG_WHITE = BACKGROUND_INTENSITY | BG_GREY
};
////////////////////////////////////////////////////////////////////////////

///// Console //////////////////////////////////////////////////////////////
class Console
{
// Origin of the coordinate system
static const COORD origin;


// Handle: Console window
HWND hWnd;
// Handle: Standard output device
HANDLE hConsoleOutput;
// Trigger: Window buffered mode
bool wndBufMode;


// Already implemented functions without declaration in <windows.h>
typedef BOOL (WINAPI *SETCONSOLEDISPLAYMODE) (HANDLE, DWORD, PCOORD);
SETCONSOLEDISPLAYMODE SetConsoleDisplayMode;


// Constructors
Console ();
public:
~Console ();

// Singleton access
static Console& getInstance ();

// Hide/Show console
void hide ();
void show ();

// Minimize/Maximize/Restore console
void minimize ();
void maximize ();
void restore ();

// Clear console (Only color, only text or both)
void clearColor (Color color = FG_WHITE | BG_BLACK);
void clearText (TCHAR character = TEXT(' '));
void clear (Color color = FG_WHITE | BG_BLACK, TCHAR character = TEXT(' '));

// Get/Set: Color
Color getColor () const;
void setColor (Color color);

// Get/Set: Text color
TextColor getTextColor () const;
void setTextColor (TextColor color);

// Get/Set: Background color
BgColor getBgColor () const;
void setBgColor (BgColor color);

// Get/Set: Cursor position
int getCurPosX () const;
int getCurPosY () const;
void setCurPos (int x, int y);

// Get/Set: Cursor size
int getCurSize () const;
void setCurSize (int size);

// Enable/Disable: Window buffered mode
bool isWndBufMode () const;
void enableWndBufMode ();
void disableWndBufMode ();

// Enable/Disable: Window fullscreen mode
bool isWndFSMode () const;
void enableWndFSMode ();
void disableWndFSMode ();

// Get/Set: Window position
int getWndPosX () const;
int getWndPosY () const;
void setWndPos (int x, int y);

// Get/Set: Window buffer size
int getWndBufSizeX () const;
int getWndBufSizeY () const;
void setWndBufSize (int x, int y);

// Get/Set: Window size
int getWndSizeX () const;
int getWndSizeY () const;
void setWndSize (int x, int y);

// Get: Maximal window size
int getMaxWndSizeX () const;
int getMaxWndSizeY () const;

// Get/Set: Title
std::basic_string<TCHAR> getTitle () const;
void setTitle (const std::basic_string<TCHAR>& title);


private:
// Helper
CONSOLE_CURSOR_INFO getCCI () const;
CONSOLE_SCREEN_BUFFER_INFO getCSBI () const;

// Helper: getTextColor()/getBgColor()
inline BgColor getBgColor (Color color) const { return static_cast<BgColor>(color & 0xF0); }
inline TextColor getTextColor (Color color) const { return static_cast<TextColor>(color & 0x0F); }

// Helper: setWndSize()
void zeroWndSize ();

// Forbidden
Console (const Console&);
Console& operator= (const Console&);
};

extern Console& con;
////////////////////////////////////////////////////////////////////////////

///// Shorties /////////////////////////////////////////////////////////////
namespace shorties
{
inline void hide () { con.hide(); }
inline void show () { con.show(); }

inline void minimize () { con.minimize(); }
inline void maximize () { con.maximize(); }
inline void restore () { con.restore(); }

inline void clrcol (Color color = FG_WHITE | BG_BLACK) { con.clearColor(color); }
inline void clrtext (TCHAR character = TEXT(' ')) { con.clearText(character); }
inline void clrscr (Color color = FG_WHITE | BG_BLACK, TCHAR character = TEXT(' ')) { con.clear(color,character); }

inline void textcolor (TextColor color) { con.setTextColor(color); }
inline void bgcolor (BgColor color) { con.setBgColor(color); }

inline void gotoxy (int x, int y) { con.setCurPos(x,y); }
inline void home () { con.setCurPos(0,0); }
inline void cursize (int size) { con.setCurSize(size); }

inline void resize (int x, int y) { con.setWndSize(x,y); }

inline void title (const std::basic_string<TCHAR>& title) { con.setTitle(title); }
}
////////////////////////////////////////////////////////////////////////////
}

#endif




ic.cpp
程序代码:

///// Includes /////////////////////////////////////////////////////////////////
#include \"ic.hpp\"
////////////////////////////////////////////////////////////////////////////////

namespace ic
{
///// Console //////////////////////////////////////////////////////////////
const COORD Console::origin = {0,0};

Console::Console ()
: hWnd(GetConsoleWindow())
, hConsoleOutput(GetStdHandle(STD_OUTPUT_HANDLE))
, wndBufMode(false)
{
HMODULE kernel32 = GetModuleHandle(TEXT(\"kernel32.dll\"));
SetConsoleDisplayMode = reinterpret_cast<SETCONSOLEDISPLAYMODE>(GetProcAddress(kernel32,\"SetConsoleDisplayMode\"));

disableWndBufMode();
setWndPos(100,100);
setWndSize(80,25);
clear();
}

Console::~Console ()
{
enableWndBufMode();
}

Console& Console::getInstance ()
{
static Console instance;
return instance;
}

void Console::hide ()
{
ShowWindow(hWnd,SW_HIDE);
}

void Console::show ()
{
ShowWindow(hWnd,SW_SHOW);
}

void Console::minimize ()
{
ShowWindow(hWnd,SW_MINIMIZE);
}

void Console::maximize ()
{
ShowWindow(hWnd,SW_MAXIMIZE);
}

void Console::restore ()
{
ShowWindow(hWnd,SW_NORMAL);
}

void Console::clearColor (Color color)
{
DWORD attrsWritten;
FillConsoleOutputAttribute(hConsoleOutput,color,getWndBufSizeX()*getWndBufSizeY(),origin,&attrsWritten);
}

void Console::clearText (TCHAR character)
{
DWORD charsWritten;
FillConsoleOutputCharacter(hConsoleOutput,character,getWndBufSizeX()*getWndBufSizeY(),origin,&charsWritten);
}

void Console::clear (Color color, TCHAR character)
{
clearColor(color);
clearText(character);
}

TextColor Console::getTextColor () const
{
return getTextColor(getCSBI().wAttributes);
}

void Console::setTextColor (TextColor color)
{
SetConsoleTextAttribute(hConsoleOutput,color|getBgColor());
}

BgColor Console::getBgColor () const
{
return getBgColor(getCSBI().wAttributes);
}

void Console::setBgColor (BgColor color)
{
SetConsoleTextAttribute(hConsoleOutput,getTextColor()|color);
}

Color Console::getColor () const
{
return getCSBI().wAttributes;
}

void Console::setColor (Color color)
{
SetConsoleTextAttribute(hConsoleOutput,color);
}

int Console::getCurPosX () const
{
return getCSBI().dwCursorPosition.X;
}

int Console::getCurPosY () const
{
return getCSBI().dwCursorPosition.Y;
}

void Console::setCurPos (int x, int y)
{
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(hConsoleOutput,pos);
}

int Console::getCurSize () const
{
CONSOLE_CURSOR_INFO cci = getCCI();

if(!cci.bVisible)
return 0;

return cci.dwSize;
}

void Console::setCurSize (int size)
{
CONSOLE_CURSOR_INFO cci;

if(size > 0)
{
cci.bVisible = TRUE;
cci.dwSize = size;
}
else
{
cci.bVisible = FALSE;
cci.dwSize = 100;
}

SetConsoleCursorInfo(hConsoleOutput,&cci);
}

bool Console::isWndBufMode () const
{
return wndBufMode;
}

void Console::enableWndBufMode ()
{
SetConsoleMode(hConsoleOutput,ENABLE_PROCESSED_OUTPUT|ENABLE_WRAP_AT_EOL_OUTPUT);
wndBufMode = true;
}

void Console::disableWndBufMode ()
{
SetConsoleMode(hConsoleOutput,ENABLE_PROCESSED_OUTPUT);
setWndBufSize(getWndSizeX()+1,getWndSizeY()+1);
wndBufMode = false;
}

bool Console::isWndFSMode () const
{
DWORD flags;
GetConsoleDisplayMode(&flags);

return flags & CONSOLE_FULLSCREEN_MODE;
}

void Console::enableWndFSMode ()
{
COORD newScreenBufferDimensions;
SetConsoleDisplayMode(hConsoleOutput,CONSOLE_FULLSCREEN_MODE,&newScreenBufferDimensions);
}

void Console::disableWndFSMode ()
{
COORD newScreenBufferDimensions;
SetConsoleDisplayMode(hConsoleOutput,CONSOLE_WINDOWED_MODE,&newScreenBufferDimensions);
}

int Console::getWndPosX () const
{
RECT rect;
GetWindowRect(hWnd,&rect);

return rect.left;
}

int Console::getWndPosY () const
{
RECT rect;
GetWindowRect(hWnd,&rect);

return rect.top;
}

void Console::setWndPos (int x, int y)
{
SetWindowPos(hWnd,0,x,y,0,0,SWP_NOACTIVATE|SWP_NOOWNERZORDER|SWP_NOSIZE|SWP_NOZORDER);
}

int Console::getWndBufSizeX () const
{
return getCSBI().dwSize.X;
}

int Console::getWndBufSizeY () const
{
return getCSBI().dwSize.Y;
}

void Console::setWndBufSize (int x, int y)
{
if(!wndBufMode)
return;

COORD size;
size.X = x;
size.Y = y;
SetConsoleScreenBufferSize(hConsoleOutput,size);
}

int Console::getWndSizeX () const
{
return getCSBI().srWindow.Right - getCSBI().srWindow.Left + 1;
}

int Console::getWndSizeY () const
{
return getCSBI().srWindow.Bottom - getCSBI().srWindow.Top + 1;
}

void Console::setWndSize (int x, int y)
{
if(!wndBufMode)
{
zeroWndSize();

COORD bufSize;
bufSize.X = min(x,getMaxWndSizeX());
bufSize.Y = min(y,getMaxWndSizeY());
SetConsoleScreenBufferSize(hConsoleOutput,bufSize);
}

SMALL_RECT wndSize;
wndSize.Top = 0;
wndSize.Left = 0;
wndSize.Right = min(x,getMaxWndSizeX()) - 1;
wndSize.Bottom = min(y,getMaxWndSizeY()) - 1;
SetConsoleWindowInfo(hConsoleOutput,TRUE,&wndSize);
}

int Console::getMaxWndSizeX () const
{
return GetLargestConsoleWindowSize(hConsoleOutput).X;
}

int Console::getMaxWndSizeY () const
{
return GetLargestConsoleWindowSize(hConsoleOutput).Y;
}

std::basic_string<TCHAR> Console::getTitle () const
{
const int MAX_TITLE_LEN = 64 * 1024;

TCHAR title [MAX_TITLE_LEN];
GetConsoleTitle(title,MAX_TITLE_LEN);

return std::basic_string<TCHAR>(title);
}

void Console::setTitle (const std::basic_string<TCHAR>& title)
{
SetConsoleTitle(title.c_str());
}

CONSOLE_CURSOR_INFO Console::getCCI () const
{
CONSOLE_CURSOR_INFO cci;
GetConsoleCursorInfo(hConsoleOutput,&cci);

return cci;
}

CONSOLE_SCREEN_BUFFER_INFO Console::getCSBI () const
{
CONSOLE_SCREEN_BUFFER_INFO csbi;
GetConsoleScreenBufferInfo(hConsoleOutput,&csbi);

return csbi;
}

void Console::zeroWndSize ()
{
SMALL_RECT wndSize;
wndSize.Top = 1;
wndSize.Left = 1;
wndSize.Right = 1;
wndSize.Bottom = 1;
SetConsoleWindowInfo(hConsoleOutput,TRUE,&wndSize);

COORD bufSize;
bufSize.X = 1;
bufSize.Y = 1;
SetConsoleScreenBufferSize(hConsoleOutput,bufSize);
}

Console& con = Console::getInstance();
////////////////////////////////////////////////////////////////////////////
}


I am working on a system which has no Chinese input. Please don\'t blame me for typing English.
2007-07-17 15:06
aipb2007
Rank: 8Rank: 8
来 自:CQU
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倒,这么麻烦啊!算了!

Fight  to win  or  die...
2007-07-17 15:52
快速回复:How can I make a Dos-like windows first running as a full-screen ...
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