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标题:急!哪位大神可以帮忙翻译一下这个程序!最好是程序框图!万分感谢
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急!哪位大神可以帮忙翻译一下这个程序!最好是程序框图!万分感谢
/*
    This program shows the 3 dimensional model of the finite
    element mesh for brick elements.
  
                  Last Update 12/4/06

    SLFFEA source file
    Version:  1.5
    Copyright (C) 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006  San Le

    The source code contained in this file is released under the
    terms of the GNU Library General Public License.
 
 */

#if WINDOWS
#include <windows.h>
#endif

#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include <stdarg.h>
#include <string.h>
#include <math.h>
#include "../brick/brconst.h"
#include "../brick/brstruct.h"
#include "brgui.h"
#include "brstrcgr.h"
#include "../../common_gr/control.h"
#include "../../common_gr/color_gr.h"

/* glut header files */
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>

#if LINUX
#include <GL/glx.h>

/* X11 header files. */
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <X11/Xmu/StdCmap.h>
#include <X11/keysym.h>

#include <X11/X.h>
#include <X11/Intrinsic.h>
#include <X11/StringDefs.h>
#include <X11/Shell.h>
#endif

/* The header files below can be used to incorporate
   widgets into your code */
#if 0
/* X11 Widget header files. */
#include <X11/Xaw/Command.h>
#include <X11/Xaw/Form.h>
#include <GL/xmesa.h>
#include <GL/MesaDrawingArea.h>

#include <Xm/PushB.h>
#include <Xm/Form.h>
#include <GL/xmesa.h>
#include <GL/MesaMDrawingArea.h>

#define GLwMakeCurrent GLwMMakeCurrent
#endif

/********************* These are all the subroutines **************************/

/******** Data management and calculations ********/

void force_vectors0(int , BOUND , double *, XYZF *);

void disp_vectors0(int , BOUND , double *);

void agvMakeAxesList(GLuint);

int set(BOUND , int *, double *, XYZF *, SDIM *, ISTRAIN *,
    SDIM *, ISTRESS *, double *, int *);

int parameter( double *, SDIM *, SDIM *, double *);

int Memory2_gr( XYZF **, int );

int brnormal_vectors (int *, double *, NORM * );

int ConnectSurfreader( int *, int *, char *);

int reader_gr( FILE *, SDIM *, SDIM *);

int brreader( BOUND , int *, double *, int *, double *, MATL *, char *,
    FILE *, STRESS *, SDIM *, double *);

int Memory_gr( ISTRAIN **, ISTRESS **, int, NORM **, int );

int Memory( double **, int, int **, int, MATL **, int , XYZI **, int,
    SDIM **, int, STRAIN **, STRESS **, int );

int filecheck( char *, char *, FILE **, FILE **, FILE **, char *, int );

/******** For the Mesh ********/

void MeshKey_Special(int , int , int );

void MeshKeys( unsigned char , int , int  );

void brmeshdraw(void);

void brrender(void);

void MeshReshape(int , int );

void MeshDisplay(void);

void MeshInit(void);

/******** For the Control Panel ********/

void ControlMouse(int , int , int , int );

void ControlReshape(int , int );

void ControlDisplay(void);

void Menu();

void ControlInit(void);

int ControlDimInit( void );

/******** For the Screen Dump ********/

void ScreenShot(int, int);

/* These are functions provided by Phillip Winston for
   movement of the mesh.*/

void agvHandleButton(int , int , int , int );

void agvHandleMotion(int , int );


/******************************* GLOBAL VARIABLES **************************/

/****** FEA globals ******/
int dof, sdof, nmat, nmode, numel, numnp;
int stress_read_flag, element_stress_read_flag;
XYZI *mem_XYZI;
XYZF *mem_XYZF;
int *mem_int;
double *mem_double;
SDIM *mem_SDIM;
NORM *mem_NORM;
double *coord, *coord0;
double *U;
int *connecter;
BOUND bc;
MATL *matl;
int *el_matl;
double *force, *Voln;
STRESS *stress;
STRAIN *strain;
SDIM *stress_node;
SDIM *strain_node;

/* Global variables for the mesh color and nodal data */

ISTRESS *stress_color;
ISTRAIN *strain_color;
int *U_color, *el_matl_color;
NORM *norm, *norm0;
MATL *matl_crtl;

/* This used to be in MeshInit */

GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat mat_shininess[] = { 50.0 };
GLfloat light_position[] = { 1.0, 1.0, 6.0, 0.0 };

/****** graphics globals ******/

int choice_stress = 0;
int ControlWindow, MeshWindow;

/* Determines the step size for keyboard and Control panel movement */

double step_sizex = .1, step_sizey = .1, step_sizez = .1;

/****** Translation Variables ******/
double left_right, up_down, in_out, left_right0, up_down0, in_out0;

/****** Rotation Variables ******/
double xAngle = 0.0, yAngle = 0.0, zAngle = 0.0;

/****** Cross Section Plane Translation Variables ******/
double cross_sec_left_right, cross_sec_up_down, cross_sec_in_out,
    cross_sec_left_right0, cross_sec_up_down0, cross_sec_in_out0;

/* Global variables for drawing the axes */
GLuint AxesList, DispList, ForceList;   /* Display lists */
double AxisMax_x, AxisMax_y, AxisMax_z,
    AxisMin_x, AxisMin_y, AxisMin_z,
    IAxisMin_x, IAxisMin_y, IAxisMin_z;
double AxisLength_x, AxisLength_y, AxisLength_z, AxisLength_max, AxisPoint_step;

/* Global variables for drawing the force vectors */
XYZF *force_vec, *force_vec0;

/****** For drawing the Mesh Window ******/
double left, right, top, bottom, near, far, fscale, coord_rescale;
double ortho_left, ortho_right, ortho_top, ortho_bottom,
    ortho_left0, ortho_right0, ortho_top0, ortho_bottom0;
int mesh_width, mesh_height;
int com_mesh_width0 = mesh_width0;
int com_mesh_height0 = mesh_height0;

/* These Variables are for the Control Panel */

int sofi = sizeof(int);
int row_number = rowdim;
int ControlDiv_y[rowdim + 2], ControlDiv_x[rowdim + 2];
int control_width, control_height;
int com_control_width0 = control_width0;
int com_control_height0 =  control_height0;
int current_width, current_height;

double ratio = scaleFactor, ratio2 = 1.0;
double ratio_width = 1.0;
double ratio_height = 1.0;

int boxMove_x, boxMove_y, boxTextMove_x, textMove_x, textMove_y[rowdim+2];
int Color_flag[rowdim];

char RotateData[3][25] = { "    0.00", "    0.00", "    0.00" };
char MoveData[3][25] = { "    0.00", "    0.00", "    0.00" };
char AmplifyData[25] = { " 1.000e+00"};
char BoxData[2*boxnumber+2][25] = { "", "", "", "", "", "", "", "",
    "", "", "", "", "", "", "", "", "", "" };
char BoxText[25];

int del_height = 0;
int del_width = 0;

double matl_choicef = 0, node_choicef = 0, ele_choicef = 0;

int textDiv_xa = textDiv_xa0;
int textDiv_xb = textDiv_xb0;
int boxTextMove_x = boxTextMove_x0;

/* These Variables partition the stresses, strains, and displacements */

double Ux_div[boxnumber+1], Uy_div[boxnumber+1], Uz_div[boxnumber+1];
SDIM stress_div[boxnumber+1], strain_div[boxnumber+1];
double init_right, init_left, init_top,
    init_bottom, init_near, init_far, true_far, dim_max;
SDIM del_stress, del_strain, max_stress, min_stress,
    max_strain, min_strain;
double max_Ux, min_Ux, del_Ux, max_Uy, min_Uy, del_Uy,
    max_Uz, min_Uz, del_Uz, absolute_max_U, absolute_max_coord;

/* These are the flags */

int input_flag = 1,          /* Tells whether an input file exists or not */
    post_flag = 1,           /* Tells whether a post file exists or not   */
    color_choice = 1,        /* Set to desired color analysis(range 1 - 24) */
    choice = 0,              /* currently unused */
    matl_choice = -1,        /* Set to which material to view  */
    node_choice = -1,        /* Set to which node to view  */
    ele_choice = -1,         /* Set to which element to view  */
    mode_choice = 0;         /* Set to the desired modal post file */

int input_color_flag = 0;    /* Used with input_flag to determine how to draw input mesh */
int ortho_redraw_flag = 0;   /* calls MeshReshape(currently not used) */
int Solid_flag = 1,          /* Selects between wire frame or solid model */
    Perspective_flag = 1,    /* Selects between orthographic and perspecive views */
    Render_flag = 0,         /* Selects between rendering or analyses */
    AppliedDisp_flag = 0,    /* Turns applied on and off */
    AppliedForce_flag = 0,   /* Turns applied force on and off */
    Material_flag = 0,       /* Turns materialTurns applied on and off  on and off */
    Node_flag = 0,           /* Turns Node ID on and off */
    Element_flag = 0,        /* Turns Element ID on and off */
    Axes_flag = 0,           /* Turns Axes on and off  */
    Outline_flag = 1,        /* Turns Element Outline on and off  */
    Transparent_flag = 0,    /* Turns Element Transparency on and off  */
    CrossSection_flag = 0;   /* Turns CrossSection_flag on and off  */
int Before_flag = 0,         /* Turns before mesh on and off */
    After_flag = 1,          /* Turns after mesh on and off */
    Both_flag = 0,           /* Turns both before and after on and off */
    Amplify_flag = 0;        /* Turns Amplification on and off */

double amplify_factor = 1.0; /* Amplifies deformed mesh for better viewing */
double amplify_step = 0.1;   /* Value of amplification icrement */
double amplify_step0 = 0.1;  /* Value of initial calculated amplification icrement */

int stress_flag = 0,       /* Tells whether stress viewing is on or off */
    strain_flag = 0,       /* Tells whether strain viewing is on and off */
    stress_strain = 0,     /* Used with above 2 flags to determine how to draw Control Panel */
    disp_flag = 0,         /* Tells whether displacement viewing is on and off */
    thermal_flag = 0;      /* Tells whether Temperature and heat viewing are on and off.
                              used only by br2post.*/


int main(int argc, char** argv)
{
    int i, j, check;
    char *ccheck;
    int dum, dum1, dum2, dum3;
    double fpointx, fpointy, fpointz;
    int sofmi, sofmf, sofmSTRESS, sofmISTRESS, sofmSTRAIN,
        sofmXYZI, sofmXYZF, sofmSDIM, sofmNORM, ptr_inc;
    char name[30], name2[30], obr_exten[4], buf[ BUFSIZ ];
    int obr_exten_length = 4;
    FILE *o1, *o2, *o3;

    right=0;
    top=0;
    left=1000;
    bottom=1000;
    fscale=0;
    near=1.0;
    far=10.0;
    /*mesh_width=500;
    mesh_height=20;
    control_width=1000;
    control_height=1500;*/

/* Initialize filenames */

    memset(name,0,30*sizeof(char));
    memset(name2,0,30*sizeof(char));
    memset(obr_exten,0,obr_exten_length*sizeof(char));

    ccheck = strncpy(obr_exten,".obr",obr_exten_length);
    if(!ccheck) printf( " Problems with strncpy \n");

    printf("What is the name of the input file containing the \n");
    printf("brick structural data? (example: rubber)\n");
    scanf( "%30s",name2);

/*   o1 contains all the structural data for input
     o3 contains all the structural data for postprocessing
     o2 is used to determine the existance of input and post files
*/

    o2 = fopen( name2,"r" );
    if(o2 == NULL ) {
        printf("Can't find file %30s\n", name2);
        exit(1);
    }
    /*printf( "%3d %30s\n ",name2_length,name2);*/

    fgets( buf, BUFSIZ, o2 );
    fscanf( o2, "%d %d %d %d\n ",&numel,&numnp,&nmat,&nmode);
    dof=numnp*ndof;
    sdof=numnp*nsd;
    nmode = abs(nmode);

/* Begin exmaining and checking for the existence of data files */

    check = filecheck( name, name2, &o1, &o2, &o3, obr_exten, obr_exten_length );
    if(!check) printf( " Problems with filecheck \n");

    if( input_flag )
    {
        fgets( buf, BUFSIZ, o1 );
        fscanf( o1, "%d %d %d %d\n ",&dum,&dum1,&dum2,&dum3);
        printf( "%d %d %d %d\n ",dum,dum1,dum2,dum3);
        /*printf( "name %30s\n ",name);*/
    }
    if( post_flag )
    {
        fgets( buf, BUFSIZ, o3 );
        fscanf( o3, "%d %d %d %d\n ",&dum,&dum1,&dum2,&dum3);
        printf( "%d %d %d %d\n ",dum,dum1,dum2,dum3);
        /*printf( "out %30s\n ",out);*/
    }

/*   Begin allocation of meomory */

/* For the doubles */
    sofmf=2*sdof+2*dof;

/* For the integers */
    sofmi= numel*npel+numel+numnp+1+1+dof;

/* For the XYZI integers */
    sofmXYZI=numnp+1+1;

/* For the SDIM doubles */
    sofmSDIM = 2*numnp;

/* For the STRESS */
    sofmSTRESS=1;

/* For the ISTRESS */
    sofmISTRESS=numel;

/* For the NORMS */
    sofmNORM=numel;
    if( input_flag && post_flag ) sofmNORM=2*numel;

    check = Memory( &mem_double, sofmf, &mem_int, sofmi, &matl, nmat,
        &mem_XYZI, sofmXYZI, &mem_SDIM, sofmSDIM, &strain, &stress,
        sofmSTRESS );
    if(!check) printf( " Problems with Memory \n");

    check = Memory_gr( &strain_color, &stress_color, sofmISTRESS, &mem_NORM,
        sofmNORM );
    if(!check) printf( " Problems with Memory_gr \n");


/* For the doubles */
                                    ptr_inc=0;
    coord=(mem_double+ptr_inc);     ptr_inc += sdof;
    coord0=(mem_double+ptr_inc);    ptr_inc += sdof;
    force=(mem_double+ptr_inc);     ptr_inc += dof;
    U=(mem_double+ptr_inc);         ptr_inc += dof;

/* For the materials */

    matl_crtl = matl;

/* For the integers */
                                            ptr_inc = 0;
    connecter=(mem_int+ptr_inc);            ptr_inc += numel*npel;
    el_matl=(mem_int+ptr_inc);              ptr_inc += numel;
    bc.force =(mem_int+ptr_inc);            ptr_inc += numnp+1;
    bc.num_force=(mem_int+ptr_inc);         ptr_inc += 1;
    U_color=(mem_int+ptr_inc);              ptr_inc += dof;

    el_matl_color = el_matl;

/* For the XYZI integers */
                                            ptr_inc = 0;
    bc.fix =(mem_XYZI+ptr_inc);             ptr_inc += numnp+1;
    bc.num_fix=(mem_XYZI+ptr_inc);          ptr_inc += 1;

/* For the SDIM doubles */
                                            ptr_inc = 0;
    stress_node=(mem_SDIM+ptr_inc);         ptr_inc += numnp;
    strain_node=(mem_SDIM+ptr_inc);         ptr_inc += numnp;

/* For the NORM doubles */
                                            ptr_inc = 0;
    norm =(mem_NORM+ptr_inc);               
    if( input_flag && post_flag )           ptr_inc += numel;
    norm0 =(mem_NORM+ptr_inc);              ptr_inc += numel;

/* If there is no post file, then set coord to coord0 */

    if( !post_flag )
    {
        coord = coord0;
        After_flag = 0;
        Before_flag = 1;
    }

/* If there is no input file, then set coord0 to coord */

    if( !input_flag )
    {
        /*coord0 = coord;*/
        After_flag = 1;
        Before_flag = 0;
    }

    stress_read_flag = 1;
    element_stress_read_flag = 0;
    if( post_flag )
    {
        check = brreader( bc, connecter, coord, el_matl, force, matl,
            name, o3, stress, stress_node, U);
        if(!check) printf( " Problems with brreader \n");
        stress_read_flag = 0;

        check = reader_gr( o3, strain_node, stress_node);
        if(!check) printf( " Problems with reader_gr \n");
    }
    if( input_flag )
    {
        check = brreader( bc, connecter, coord0, el_matl, force, matl,
            name, o1, stress, stress_node, U);
        if(!check) printf( " Problems with brreader \n");
    }

    check = ConnectSurfreader( connecter, el_matl, name);
    if(!check) printf( " Problems with ConnectSurfreader \n");

    if( post_flag )
    {
        check = brnormal_vectors(connecter, coord, norm );
        if(!check) printf( " Problems with brnormal_vectors \n");
    }

    if( input_flag )
    {
        check = brnormal_vectors(connecter, coord0, norm0 );
        if(!check) printf( " Problems with brnormal_vectors \n");
    }

/* For the XYZF doubles */
    sofmXYZF=2*bc.num_force[0];
/*
   This is allocated seperately from Memory_gr because we need to know the
   number of force vectors read from brreader and stored in bc.num_force[0].
*/

    check = Memory2_gr( &mem_XYZF, sofmXYZF );
    if(!check) printf( " Problems with Memory2_gr \n");

                                            ptr_inc = 0;
    force_vec =(mem_XYZF+ptr_inc);          ptr_inc += bc.num_force[0];
    force_vec0 =(mem_XYZF+ptr_inc);         ptr_inc += bc.num_force[0];

/* Search for extreme values */
 
/* In mesh viewer, search for extreme values of nodal points, displacements
   and stress and strains to obtain viewing parameters and set color
   assignments.  Also initialize variables */

    check = parameter( coord, strain_node, stress_node, U);
    if(!check) printf( " Problems with parameter \n");

/* Rescale undeformed coordinates */

    if( coord_rescale > 1.01 || coord_rescale < .99 )
    {
       if( input_flag && post_flag )
       {
        for( i = 0; i < numnp; ++i )
        {
            *(coord0+nsd*i) /= coord_rescale;
            *(coord0+nsd*i+1) /= coord_rescale;
            *(coord0+nsd*i+2) /= coord_rescale;
        }
       }
    }

    if( !input_flag )
    {
        for ( i = 0; i < numnp; ++i)
        {
        *(coord0 + nsd*i) = *(coord + nsd*i) - *(U + ndof*i);
        *(coord0 + nsd*i + 1) = *(coord + nsd*i + 1) - *(U + ndof*i + 1);
        *(coord0 + nsd*i + 2) = *(coord + nsd*i + 2) - *(U + ndof*i + 2);
        }
    }

    check = set( bc, connecter, force, force_vec0, strain_node,
        strain_color, stress_node, stress_color, U, U_color);
    if(!check) printf( " Problems with set \n");

/* Initialize the mesh viewer */

    glutInit(&argc, argv);
    glutInitWindowSize(mesh_width0, mesh_height0);
    glutInitWindowPosition(400, 215);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
    MeshWindow = glutCreateWindow("SLFFEA");
    MeshInit ();

    AxesList = glGenLists(1);
    agvMakeAxesList(AxesList);

/* Below, I calculate force_vec[i].* for the force vectors graphics.  The reason I
   have coded things like this is because I think it gives me a slight improvement in
   speed.  When glutDisplayFunc displays the mesh, it continuously calls all the
   functions used in displaying the mesh like the subroutines which draw the force and
   prescribed displacement vectors.  This doesn't matter for the undeformed mesh where
   everything is drawn from display lists, but for the deformed mesh, it is an issue.
   So I calculate force_vec[i].* outside those functions, rather than simply passing
   force_vec0[i].* to the particular *force_vectors function and doing something like:

                fx = fpointx - force_vec0[node_num].x;
                fy = fpointy - force_vec0[node_num].y;
                fz = fpointz - force_vec0[node_num].z;

   There is probably only a small advantage, but that is the reason.
*/
    if( input_flag )
    {

/* create display list for displacement and force grapics vectors
   on undeformed mesh*/

        DispList = glGenLists(1);
        disp_vectors0(DispList, bc, coord0);

        for( i = 0; i < bc.num_force[0]; ++i)
        {
        fpointx = *(coord0+nsd*bc.force[i]);
        fpointy = *(coord0+nsd*bc.force[i] + 1);
        fpointz = *(coord0+nsd*bc.force[i] + 2);
        force_vec[i].x = fpointx - force_vec0[i].x;
        force_vec[i].y = fpointy - force_vec0[i].y;
        force_vec[i].z = fpointz - force_vec0[i].z;
        }
   
        ForceList = glGenLists(1);
        force_vectors0(ForceList, bc, coord0, force_vec);
   
    }

    if( post_flag )
    {
/* create force grapics vectors for deformed mesh*/

        for( i = 0; i < bc.num_force[0]; ++i)
        {
        fpointx = *(coord+nsd*bc.force[i]);
        fpointy = *(coord+nsd*bc.force[i] + 1);
        fpointz = *(coord+nsd*bc.force[i] + 2);
        force_vec[i].x = fpointx - force_vec0[i].x;
        force_vec[i].y = fpointy - force_vec0[i].y;
        force_vec[i].z = fpointz - force_vec0[i].z;
        }
    }

/* Initiate variables in Control Panel */

    memset(Color_flag,0,rowdim*sofi);

    check = ControlDimInit();
    if(!check) printf( " Problems with ControlDimInit \n");

/* call display function  */

    glutDisplayFunc(MeshDisplay);

    glutReshapeFunc(MeshReshape);

/* Initialize Mouse Functions */

    glutMouseFunc(agvHandleButton);
    glutMotionFunc(agvHandleMotion);

/* Initialize Keyboard Functions */

    glutKeyboardFunc(MeshKeys);
    glutSpecialFunc(MeshKey_Special);

/* Initialize the Control Panel */

    glutInitWindowSize(control_width0, control_height0);
    glutInitWindowPosition(0, 0);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB );
    ControlWindow = glutCreateWindow("SLFFEA Control Panel");

    ControlInit();
    Menu();
    glutDisplayFunc(ControlDisplay);
    glutReshapeFunc(ControlReshape);

    glutMouseFunc(ControlMouse);

/* call function for hotkeys
 */
#if 0
    glutKeyboardFunc(ControlHandleKeys);
#endif
    glutMainLoop();

    free(strain);
    free(stress);
    free(mem_SDIM);
    free(strain_color);
    free(stress_color);
    free(mem_NORM);
    free(matl);
    free(mem_double);
    free(mem_int);
    free(mem_XYZI);
    free(mem_XYZF);
    return 1;    /* ANSI C requires main to return int. */
}
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2017-01-02 11:06
九转星河
Rank: 19Rank: 19Rank: 19Rank: 19Rank: 19Rank: 19
来 自:长长久久
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注 册:2016-10-22
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哦哦,有道翻译了一下,大概这个程序是用来做三维模型的,我的vc没有那些头文件,不能测试,但感觉运行效果会是一个带有立体感的图块~至于制作过程,我现在还没这个基础和你解释哦~

[code]/*~个性签名:bug是什么意思?bug是看上去没有可能的东西实际上是有可能做到的 就是这样~2018-08-08更~*/[/code]
2017-01-02 11:16
吹水佬
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内容不少,最好说明编译环境和提供完整的文件。
2017-01-02 16:47
dongdon923
Rank: 2
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我去。。。看了直接晕死过去。。。。。
2017-01-02 20:32
波波bobobo
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'../brick/brconst.h'这个头文件要在哪里添加啊
2017-01-03 10:08
快速回复:急!哪位大神可以帮忙翻译一下这个程序!最好是程序框图!万分感谢
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