台资企业,主要做CPU和GPU,急招软件工程师
该公司是家台资企业,主要做CPU和GPU,在行业内拥有极高知名度急招软件工程师 四个职位 工作地点:上海张江
注意:不需要太资深,无需完全符合要求中的每一条 熟悉其中的一个即可 进公司后还会培训
有意者跟帖或者将简历邮件至:logan@ 会尽快回复
1.Software Engineer (Windows Device Driver Development)
【Responsibilities】
- Work on Windows (XP&Win7) display device driver
- The focus will be Direct3D, OpenGL, Video, Display, BIOS depending on grouping- New chip design/simulation/debugging and bring-up
【Requirements】- MS or equivalent
- Very solid C or X86 Assembly programming and debugging skills
- Working Knowledge in Microsoft DDKs and SDKs are also required
- Understanding of Windows structure and internals are required
- Understanding of graphics algorithms is highly desirable
- Familiar with kernel debugging tools such as Win debugger and Softice
- Familiar with PC architecture and PCI protocol
- Team work capability
2.Software Engineer (Linux Software Development)
【Responsibilities】
-Working on Linux Display device driver, include 2D, OpenGL, video decoding
-Application on Linux involve both kernel and user mode
【Requirements】
-Master degree and above
-Very solid c and assembly programming and debugging skills
-Familiar with perl, CGI
-Understanding of Linux kernel
-Familiar with X-window and Linux GUI Programming
-Familiar with PC architecture and PCI protocol
-Prefer Linux network programming and administration
-Prefer knowledge of Mpeg encoding/decoding
3.Software Engineer (Application Development)
【Responsibilities】
- GPU assistance utility
- Media Player and Content management Software
- Hardware simulation tools, design and debugging tools
- ConnectTV and application under Linux/Android
【Requirements】 - BS or equivalent
- Very solid MS visual C/C++
- Working Knowledge in Microsoft DirectX SDK and DDK are also required
- Understanding of Windows structure and internals are required
- Understanding of graphics algorithms is highly desirable
- Familiar with MS GUI图形用户界面 programming
- Familiar with PC architecture and PCI protocol
- Team work capability
4.Software Engineer (Compiler Development)
【Responsibilities】
- HLSL (High Level Shading Language) Compiler design
- GPU compiler design and optimization- New chip design/simulation/debugging
【Requirements】- MS or equivalent
- Very solid C or X86 Assembly programming and debugging skills
- Working Knowledge in Microsoft DirectX SDK and DDK are also required
- Understanding of Windows structure and internals are required
- Understanding of high level language compiling is highly desirable
- Familiar with kernel debugging tools such as Win debugger and Softice
- Familiar with PC architecture
- Team work capability