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标题:付费找人写外挂
只看楼主 加入收藏
wsfda
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路过,写外挂肯定很难把,,,,,遥望中..

虚心、努力、脚踏实地的学习与工作...
2010-09-07 11:48
Jd411330
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写什么外挂 ?
我看看
2010-10-13 18:09
连云港江苏
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什么啊啊 啊
2010-10-19 03:09
nhhykly9d
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看看我这个是不是外挂,联系:QQ:1299062275

这个是界面:
MyFrame.rar (19.78 KB)

以下是界面设计部分代码全部全C++写成
/*------------------------------------------------------------
   HELLOWIN.C -- Displays "Hello, Windows 98!" in client area
                 (c) Charles Petzold, 1998
  ------------------------------------------------------------*/


# include "MyFrame.h"

int  string_to_int(string s)
{
    istringstream instr(s);
    int n;
    instr>>n;
    return n;
}
string int_to_string(int n)
{
    ostringstream outstr;
    outstr<<n;
    return outstr.str();
}
struct userdate
{
        char user_name[20];
        int game_numb;
        char log_date[20];
        int is_logdate;
        int is_normal;

        int 主体职业;
        int 分身职业;
        int 有无大包裹;
        int 分身战斗模式;
        int 有无回城石;
        int 通用设置5;
        char 回城地点[20];
        char 战斗地点[20];
        int 到目的地方式;
        int 是否冰泉修;
        int 是否随机打怪;
        int 通用设置11;
        int 低血随机飞;
        int 低血地牢回城;
        int 通用设置14;
        int 遇堵门次数;
        int 改魔城练级;
        int 通用设置17;

    char skill_str0[20];
    char skill_str1[20];
    char skill_str2[20];
    char skill_str3[20];
    char skill_str4[20];
    char skill_str5[20];
    char skill_str6[20];
    char skill_str7[20];
    char skill_str8[20];
    char skill_str9[20];
    char skill_str10[20];
    char skill_str11[20];
    char skill_str12[20];
    char skill_str13[20];
    char skill_str14[20];
    char skill_str15[20];
    char skill_str16[20];
    char skill_str17[20];

    char first_skill[20];
    char second_skill[20];
    char third_skill[20];

    int first_skill_numb;
    int second_skill_numb;
    int third_skill_numb;

    char suply_item_string0[20];
    char suply_item_string1[20];
    char suply_item_string2[20];
    char suply_item_string3[20];
    char suply_item_string4[20];
    char suply_item_string5[20];
    char suply_item_string6[20];
    char suply_item_string7[20];
    char suply_item_string8[20];
    char suply_item_string9[20];
    char suply_item_string10[20];
    char suply_item_string11[20];
    char suply_item_string12[20];
    char suply_item_string13[20];
    char suply_item_string14[20];
    char suply_item_string15[20];
    char suply_item_string16[20];
    char suply_item_string17[20];
    char suply_item_string18[20];
    char suply_item_string19[20];

    int suply_item_numb0;
    int suply_item_numb1;
    int suply_item_numb2;
    int suply_item_numb3;
    int suply_item_numb4;
    int suply_item_numb5;
    int suply_item_numb6;
    int suply_item_numb7;
    int suply_item_numb8;
    int suply_item_numb9;
    int suply_item_numb10;
    int suply_item_numb11;
    int suply_item_numb12;
    int suply_item_numb13;
    int suply_item_numb14;
    int suply_item_numb15;
    int suply_item_numb16;
    int suply_item_numb17;
    int suply_item_numb18;
    int suply_item_numb19;

    int repair_toukui;
    int repair_cloth;
    int repair_diamond;
    int repair_weapen;
    int repair_yaodai;
    int repair_xiezi;
    int repair_xunzhang;
    int repair_dunpai;
    int repair_mod0;
    int repair_mod1;
    int repair_mod2;
    int repair_mod3;
    int repair_mod4;
    int repair_mod5;
    int repair_mod6;
    int repair_mod7;


}user_date;

void init_userdate(void)
{
        strcpy_s(user_date.user_name ,20,"");
        user_date.game_numb=0;
        strcpy_s(user_date.log_date,20,"");
        user_date.is_logdate=0;
        user_date.is_normal=0;

         user_date.主体职业=0;
         user_date.分身职业=0;
         user_date.有无大包裹=0;
         user_date.分身战斗模式=0;
         user_date.有无回城石=0;
         user_date.通用设置5=0;
        strcpy_s(user_date.回城地点,20,"");
        strcpy_s(user_date.战斗地点,20,"");
         user_date.到目的地方式=0;
         user_date.是否冰泉修=0;
         user_date.是否随机打怪=0;
         user_date.通用设置11=0;
         user_date.低血随机飞=0;
         user_date.低血地牢回城=0;
         user_date.通用设置14=0;
         user_date.遇堵门次数=0;
         user_date.改魔城练级=0;
         user_date.通用设置17=0;

        strcpy_s(user_date.skill_str0,20,"");
        strcpy_s(user_date.skill_str1,20,"");
        strcpy_s(user_date.skill_str2,20,"");
        strcpy_s(user_date.skill_str3,20,"");
        strcpy_s(user_date.skill_str4,20,"");
        strcpy_s(user_date.skill_str5,20,"");
        strcpy_s(user_date.skill_str6,20,"");
        strcpy_s(user_date.skill_str7,20,"");
        strcpy_s(user_date.skill_str8,20,"");
        strcpy_s(user_date.skill_str9,20,"");
        strcpy_s(user_date.skill_str10,20,"");
        strcpy_s(user_date.skill_str11,20,"");
        strcpy_s(user_date.skill_str12,20,"");
        strcpy_s(user_date.skill_str13,20,"");
        strcpy_s(user_date.skill_str14,20,"");
        strcpy_s(user_date.skill_str15,20,"");
        strcpy_s(user_date.skill_str16,20,"");
        strcpy_s(user_date.skill_str17,20,"");

        strcpy_s(user_date.first_skill,20,"");
        strcpy_s(user_date.second_skill,20,"");
        strcpy_s(user_date.third_skill,20,"");


        user_date.first_skill_numb=0;
        user_date.second_skill_numb=0;
        user_date.third_skill_numb=0;

     strcpy_s(user_date.suply_item_string0,20,"超级金创药包");
     strcpy_s(user_date.suply_item_string1,20,"超级魔法药包");
     strcpy_s(user_date.suply_item_string2,20,"道符");
     strcpy_s(user_date.suply_item_string3,20,"红色毒药(中)");
     strcpy_s(user_date.suply_item_string4,20,"绿色毒药(中)");
     strcpy_s(user_date.suply_item_string5,20,"雄人偶(中)");
     strcpy_s(user_date.suply_item_string6,20,"雌人偶(中)");
     strcpy_s(user_date.suply_item_string7,20,"超级金创药包");
     strcpy_s(user_date.suply_item_string8,20,"超级魔法药包");
     strcpy_s(user_date.suply_item_string9,20,"道符");
     strcpy_s(user_date.suply_item_string10,20,"红色毒药(中)");
     strcpy_s(user_date.suply_item_string11,20,"绿色毒药(中)");
     strcpy_s(user_date.suply_item_string12,20,"雄人偶(中)");
     strcpy_s(user_date.suply_item_string13,20,"雌人偶(中)");
     strcpy_s(user_date.suply_item_string14,20,"地牢卷轴");
     strcpy_s(user_date.suply_item_string15,20,"随机卷轴");
     strcpy_s(user_date.suply_item_string16,20,"随机卷轴包");
     strcpy_s(user_date.suply_item_string17,20,"冰泉圣水");
     strcpy_s(user_date.suply_item_string18,20,"补充物品");
     strcpy_s(user_date.suply_item_string19,20,"补充物品");

     user_date.suply_item_numb0=0;
     user_date.suply_item_numb1=0;
     user_date.suply_item_numb2=0;
     user_date.suply_item_numb3=0;
     user_date.suply_item_numb4=0;
     user_date.suply_item_numb5=0;
     user_date.suply_item_numb6=0;
     user_date.suply_item_numb7=0;
     user_date.suply_item_numb8=0;
     user_date.suply_item_numb9=0;
     user_date.suply_item_numb10=0;
     user_date.suply_item_numb11=0;
     user_date.suply_item_numb12=0;
     user_date.suply_item_numb13=0;
     user_date.suply_item_numb14=0;
     user_date.suply_item_numb15=0;
     user_date.suply_item_numb16=0;
     user_date.suply_item_numb17=0;
     user_date.suply_item_numb18=0;
     user_date.suply_item_numb19=0;

     user_date.repair_toukui=0;
     user_date.repair_cloth=0;
     user_date.repair_diamond=0;
     user_date.repair_weapen=0;
     user_date.repair_yaodai=0;
     user_date.repair_xiezi=0;
     user_date.repair_xunzhang=0;
     user_date.repair_dunpai=0;

     user_date.repair_mod0=0;
     user_date.repair_mod1=0;
     user_date.repair_mod2=0;
     user_date.repair_mod3=0;
     user_date.repair_mod4=0;
     user_date.repair_mod5=0;
     user_date.repair_mod6=0;
     user_date.repair_mod7=0;

    FILE *binaryp;
    binaryp=fopen("userdate.bin","wb");
    fwrite(&user_date,sizeof(userdate),1,binaryp);
    fclose(binaryp);
}
void set_basedate(void)
{
    FILE *binaryp;
    binaryp=fopen("userdate.bin","wb");
    fwrite(&user_date,sizeof(userdate),1,binaryp);
    fclose(binaryp);
}
void get_basedate(void)
{
        FILE *binaryp;
    binaryp=fopen("userdate.bin","rb");
    fread(&user_date,sizeof(userdate),1,binaryp);
    fclose(binaryp);
}
void 给文件增加行编号(char*filename)
{
    ifstream indate;
    indate.open(filename);
    string s1="",s2="";
    int i=0;
while(!indate.eof())
{
    getline(indate,s2);
    if(s2=="")
        break ;
    s1=s1+int_to_string(i)+" :"+s2 +"\n";
    i++;
}
    indate.close();
    ofstream out;
    out.open(filename);
    out<<s1;
    out.close();

}
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
                    PSTR szCmdLine, int iCmdShow)
{
     static TCHAR szAppName[] =  ("HelloWin") ;
     HWND         hwnd ;
     MSG          msg ;
     WNDCLASS     wndclass ;

     wndclass.style         = CS_HREDRAW | CS_VREDRAW ;
     wndclass.lpfnWndProc   = WndProc ;
     wndclass.cbClsExtra    = 0 ;
     wndclass.cbWndExtra    = 0 ;
     wndclass.hInstance     = hInstance ;
     wndclass.hIcon         = LoadIcon (NULL, IDI_APPLICATION) ;
     wndclass.hCursor       = LoadCursor (NULL, IDC_ARROW) ;
     wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
     wndclass.lpszMenuName  = NULL ;
     wndclass.lpszClassName = szAppName ;

     if (!RegisterClass (&wndclass))
     {
          MessageBox (NULL,  ("This program requires Windows NT!"),
                      szAppName, MB_ICONERROR) ;
          return 0 ;
     }
   
          int cxScreen, cyScreen ;
     cxScreen = GetSystemMetrics (SM_CXSCREEN) ;
     cyScreen = GetSystemMetrics (SM_CYSCREEN) ;
     hwnd = CreateWindow (szAppName,                  // window class name
                           ("The Hello Program"), // window caption
                          WS_SYSMENU,        // window style
                         (cxScreen-xsize_frame)/2,              // initial x position
                          (cyScreen-ysize_frame)/2,              // initial y position
                          xsize_frame,              // initial x size
                          ysize_frame,              // initial y size
                          NULL,                       // parent window handle
                          NULL,                       // window menu handle
                          hInstance,                  // program instance handle
                          NULL) ;                     // creation parameters
     
     ShowWindow (hwnd, iCmdShow) ;
     UpdateWindow (hwnd) ;
     
     while (GetMessage (&msg, NULL, 0, 0))
     {
          TranslateMessage (&msg) ;
          DispatchMessage (&msg) ;
     }
     return msg.wParam ;
}

LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
     HDC         hdc ;
     PAINTSTRUCT ps ;
 


          static HWND  hwndButton1,hwndButton2, hwndButton3,  hwndButton4,hwndEdit1,hwndText1,hwndText2,hwndText3,frame_hwndLabel1,frame_hwndLabel2,frame_hwndLabel3;

      static HWND  frame2_Button1,frame2_LabelHwnd[26],frame2_Combo[24],frame2_Listhwnd[3] ;
            static char *frame2_LabelText[]={ "火球术","诱惑之光" ,"雷电术" ,"冰箭术","火墙" ,"冰旋风" , "风影盾", "狂龙紫电" ,"流星火雨" ,"法师技能" ,"法师技能" ,"法师技能" ,"法师技能" ,"法师技能" ,"法师技能" ,"法师技能" ,"法师技能" ,"法师技能","技能设置" ,"技能使用" ,"第一技能" ,"第二技能" ,"第三技能" ,"法师技能","法师技能" ,"法师技能"  };


        static HWND frame1_Button1,frame1_ComBox[18],frame1_hwndLabel[20],frame1_hwndList[3] ;
        static char * frame1_Label_Text[20] = { "主体职业",  "分身职业", "有无大包裹","分身战斗模式","有无回城石",  "通用设置", "回城地点","挂机地图","去目的地方式",  "修装备模式", "随机飞走图","通用设置","使用随机卷轴",  "使用地牢卷轴", "通用设置","遇堵门次数","改到魔城练级",  "通用设置", "游戏通用设置","保护设置"};

          static HWND  frame3_Button1,frame3_LabelHwnd[30];
          static HWND frame3_Combo[30],frame3_list[30] ;
     static char * frame3_LabelText[] ={   "金创药包" ,    "魔法药包" ,   "道符" ,  "红毒" ,  "绿毒" ,    "雄人偶" ,   "雌人偶" ,  "地牢卷轴" ,  "随机卷轴包" ,    "随机卷轴" ,   "冰泉圣水" ,  "补充物品" ,  "补充物品" ,    "主体补充" ,   "分身补充" ,  "物品名称" ,  "物品名称" ,    "物品名称" ,   "物品名称" ,  "物品名称" ,  "物品名称" ,  "物品名称" ,    "物品名称" ,   "物品名称" ,  "物品名称" ,  "物品名称" ,    "物品名称" ,   "物品名称" ,  "物品名称" ,  "物品名称" ,  "物品名称" ,    "物品名称" ,   "物品名称" ,  "物品名称" ,  "物品名称" ,    "物品名称" ,   "物品名称" ,  "物品名称" };


          static HWND  frame4_Button1,frame4_LabelHwnd[12],frame4_radio1[3],frame4_Label,frame4_Label1,frame4_Label2,frame4_Label3,frame4_Label4,frame4_Label5,frame4_checkBox[8][4];
          static HWND frame4_list[8] ;
     static char* frame4_LabelText[] = { "头盔","衣服","首饰","武器","腰带","鞋子","勋章","服装"};
     

          static HWND  frame5_Button1, frame5_Button2, frame5_Button3,frame5_LabelHwnd[MAX_BESTITEM],frame5_ActionHwnd[MAX_BESTITEM],frame5_checkBox[MAX_BESTITEM][2];
          static char *frame5_LabelText[MAX_BESTITEM];
          static char *frame5_actText[MAX_BESTITEM];
         int item_page=0;
       static int pg=0;
     char *Number_list[]={"0","1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20"} ;
     static RECT  rect ;
     static int   cxChar, cyChar ;
     switch (message)
     {
     case WM_CREATE:
          cxChar = LOWORD (GetDialogBaseUnits ()) ;
          cyChar = HIWORD (GetDialogBaseUnits ()) ;

//获得userdate获得userdate
          get_basedate();




//hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
 frame2_Button1 = CreateWindow ( TEXT("button"),  TEXT("回城补充物品"),
                                   WS_CHILD | BS_PUSHBUTTON,
                                   4*xsize_frame/5-cxChar, 4*ysize_frame/5+cyChar,
                                   14 * cxChar, 7 * cyChar / 4,
                                   hwnd, (HMENU) frame2_Button1_ID,
                                   ((LPCREATESTRUCT) lParam)->hInstance, NULL) ;

for(int i=0;i<26;i++)
{
   
 if(i<6)
    {frame2_LabelHwnd[i] = CreateWindow (TEXT ("static"), frame2_LabelText[i], WS_CHILD | SS_LEFT,4*cxChar+ 2*cxChar, cyChar*(2+2*i), 10 * cxChar, 5 *cyChar / 4, hwnd, (HMENU) (i +frame2_Label_ID), ((LPCREATESTRUCT) lParam)->hInstance, NULL) ;

         frame2_Combo[i] = CreateWindow (TEXT ("combobox"), NULL,
        WS_CHILD |CBS_DROPDOWNLIST,
                              4*cxChar+12*cxChar, cyChar*(2+2*i),
                               10 * cxChar, 24 *cyChar,
                              hwnd, (HMENU) (i+frame2_Combo_ID),
                              ((LPCREATESTRUCT) lParam)->hInstance,
                              NULL) ;
    }
    else if(i>=6 && i<12)
    {
        frame2_LabelHwnd[i] = CreateWindow (TEXT ("static"), frame2_LabelText[i], WS_CHILD | SS_LEFT,4*cxChar+ 24*cxChar, cyChar*(2+2*(i-6)), 10 * cxChar, 5 *cyChar / 4, hwnd, (HMENU) (i +frame2_Label_ID), ((LPCREATESTRUCT) lParam)->hInstance, NULL) ;
    frame2_Combo[i] = CreateWindow (TEXT ("combobox"), NULL,
        WS_CHILD | CBS_DROPDOWNLIST,
                              4*cxChar+34*cxChar, cyChar*(2+2*(i-6)),
                               10 * cxChar,24 *cyChar,
                              hwnd, (HMENU) (i+frame2_Combo_ID),
                              ((LPCREATESTRUCT) lParam)->hInstance,
                              NULL) ;
    }
    else if(i>=12 && i<18)
    {
    frame2_LabelHwnd[i] = CreateWindow (TEXT ("static"), frame2_LabelText[i], WS_CHILD | SS_LEFT,4*cxChar+ 46*cxChar,  cyChar*(2+2*(i-12)), 10 * cxChar, 5 *cyChar / 4, hwnd, (HMENU) (i +frame2_Label_ID), ((LPCREATESTRUCT) lParam)->hInstance, NULL) ;

        frame2_Combo[i] = CreateWindow (TEXT ("combobox"), NULL,
        WS_CHILD | CBS_DROPDOWNLIST,
                             4*cxChar+56*cxChar, cyChar*(2+2*(i-12)),
                               10 * cxChar, 24 *cyChar,
                              hwnd, (HMENU) (i+frame2_Combo_ID),
                              ((LPCREATESTRUCT) lParam)->hInstance,
                              NULL) ;
    }
    else if(18==i)
    {
frame2_LabelHwnd[i] = CreateWindow (TEXT ("static"), "技能按键", WS_CHILD | SS_LEFT, 2*cxChar, 2, 12 * cxChar, 5 *cyChar / 4, hwnd, (HMENU) (i +frame2_Label_ID), ((LPCREATESTRUCT) lParam)->hInstance, NULL) ;
    }
    else if(19==i)
    {
        frame2_LabelHwnd[i] = CreateWindow (TEXT ("static"), "使用技能", WS_CHILD | SS_LEFT, 2*cxChar, 14*cyChar, 12 * cxChar, 5 *cyChar / 4, hwnd, (HMENU) (i +frame2_Label_ID), ((LPCREATESTRUCT) lParam)->hInstance, NULL) ;
    }
    else if(i>=20 && i<23)
    {frame2_LabelHwnd[i] = CreateWindow (TEXT ("static"), frame2_LabelText[i], WS_CHILD | SS_LEFT, 12*cxChar+2*cxChar, cyChar*(2+2*(i-13)), 12 * cxChar, 5 *cyChar / 4, hwnd, (HMENU) (i +frame2_Label_ID), ((LPCREATESTRUCT) lParam)->hInstance, NULL) ;
         frame2_Combo[i] = CreateWindow (TEXT ("combobox"), NULL,
                 WS_CHILD |CBS_DROPDOWNLIST ,//| WS_VSCROLL,
                              12*cxChar+12*cxChar, cyChar*(2+2*(i-13)),
                               10 * cxChar, 24 *cyChar,
                              hwnd, (HMENU) (i+frame2_Combo_ID),
                              ((LPCREATESTRUCT) lParam)->hInstance,
                              NULL) ;
    }
}
    for(int i=0;i<3;i++)
    {
    frame2_Listhwnd[i] = CreateWindow (TEXT ("listbox"), NULL,
        WS_CHILD | LBS_STANDARD,
                              12*cxChar+24*cxChar, (16+2*i)*cyChar,
                               6 * cxChar, 6*cyChar/4,
                              hwnd, (HMENU) (i+frame2_list_ID),
                              ((LPCREATESTRUCT) lParam)->hInstance,
                              NULL) ;
    }
        for(int i=0;i<20;i++)
        {

     SendMessage (frame2_Listhwnd[0], LB_INSERTSTRING, i, (LPARAM) Number_list[i]) ;
     SendMessage (frame2_Listhwnd[1], LB_INSERTSTRING, i, (LPARAM) Number_list[i]) ;
     SendMessage (frame2_Listhwnd[2], LB_INSERTSTRING,i, (LPARAM) Number_list[i]) ;

        }
        SendMessage (frame2_Listhwnd[0], LB_SETCURSEL, user_date.first_skill_numb, 0 );
        SendMessage (frame2_Listhwnd[1], LB_SETCURSEL, user_date.second_skill_numb, 0 );
        SendMessage (frame2_Listhwnd[2], LB_SETCURSEL, user_date.third_skill_numb, 0 );



再写入
        SendMessage (frame2_Combo[20], CB_RESETCONTENT , 0, 0) ;
        SendMessage (frame2_Combo[21], CB_RESETCONTENT , 0, 0) ;
        SendMessage (frame2_Combo[22], CB_RESETCONTENT , 0, 0) ;
//运行时改写   
        for(int i=20;i<23;i++)
        {
            for(int k=0;k<18;k++)

            {
                if(user_date.主体职业 ==0)
                 {       char *frame2_skill_item[]={      "火球术","诱惑之光" ,"雷电术" ,"冰箭术","火墙" ,"冰旋风" , "风影盾", "狂龙紫电" ,"流星火雨" ,"法师技能" ,"法师技能" ,"法师技能" ,"法师技能" ,"法师技能" ,"法师技能" ,"法师技能" ,"法师技能" ,"法师技能"};
                    SendMessage (frame2_Combo[i], CB_INSERTSTRING, k, (LPARAM)  frame2_skill_item[k]) ;
                    if(strcmp(user_date.first_skill , frame2_skill_item[k])==0)
                        SendMessage (frame2_Combo[20], CB_SETCURSEL, k, 0 );
                    if(strcmp(user_date.second_skill , frame2_skill_item[k])==0)
                        SendMessage (frame2_Combo[21], CB_SETCURSEL, k, 0 );
                    if(strcmp(user_date.third_skill , frame2_skill_item[k])==0)
                        SendMessage (frame2_Combo[22], CB_SETCURSEL, k, 0 );


                }
                 else if(user_date.主体职业 ==1)
                 {
                    
                       char *frame2_skill_item[]={"治疗术","施毒诅咒术","灵魂道符","隐身术","狮子吼","召唤神兽","强化骷髅术","幽冥火咒","心灵召唤","道士技能","道士技能","道士技能","道士技能","道士技能","道士技能","道士技能","道士技能","道士技能"};
                        SendMessage (frame2_Combo[i], CB_INSERTSTRING, k, (LPARAM)   frame2_skill_item[k]) ;
                    if(strcmp(user_date.first_skill , frame2_skill_item[k])==0)
                        SendMessage (frame2_Combo[20], CB_SETCURSEL, k, 0 );
                    if(strcmp(user_date.second_skill , frame2_skill_item[k])==0)
                        SendMessage (frame2_Combo[21], CB_SETCURSEL, k, 0 );
                    if(strcmp(user_date.third_skill , frame2_skill_item[k])==0)
                        SendMessage (frame2_Combo[22], CB_SETCURSEL, k, 0 );
                 }
                 else if(user_date.主体职业 ==2)
                 {

                      char *frame2_skill_item[]={"初级剑法","攻杀剑法","刺杀剑术" , "抱月刀", "半月弯刀" ,"野蛮冲撞" ,"烈火剑法" ,"破击剑法" ,"突斩"  ,"破盾斩"  ,"擒龙手","武士技能","武士技能","武士技能","武士技能","武士技能","武士技能","武士技能"};
                        SendMessage (frame2_Combo[i], CB_INSERTSTRING, k, (LPARAM)   frame2_skill_item[k]) ;
                    if(strcmp(user_date.first_skill , frame2_skill_item[k])==0)
                        SendMessage (frame2_Combo[20], CB_SETCURSEL, k, 0 );
                    if(strcmp(user_date.second_skill , frame2_skill_item[k])==0)
                        SendMessage (frame2_Combo[21], CB_SETCURSEL, k, 0 );
                    if(strcmp(user_date.third_skill , frame2_skill_item[k])==0)
                        SendMessage (frame2_Combo[22], CB_SETCURSEL, k, 0 );
                 }
            
            }
        }
        ShowWindow(frame2_Button1,SW_SHOW);

[ 本帖最后由 nhhykly9d 于 2010-10-20 23:58 编辑 ]
2010-10-20 23:42
yanchongjian
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我也想2000元求个游戏的多开器。QQ8487043
2010-10-21 22:00
song123456
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求天龙八部  外挂 会的加QQ 669390335
2010-10-22 13:04
yanchongjian
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为什么发不了帖子的?
2010-10-22 20:06
yanchongjian
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难道需要到达一个级别才行?
2010-10-22 20:07
SATmyHeart
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新注册不能发新帖子?        
2010-10-24 10:59
jack10141
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.......................

Coding就像一盒巧克力,你永远不会知道你会遇到什么BUG
别跟我说你是不能的,这让我愤怒,因为这侮辱了你的智慧
2010-10-28 20:23
快速回复:付费找人写外挂
数据加载中...
 
   



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