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标题:小弟正在研究vc 游戏编程基础这本书 书上的代码怎么输进去用不了呀 求高手 ...
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when159357
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小弟正在研究vc 游戏编程基础这本书 书上的代码怎么输进去用不了呀 求高手
这是第二章第二个就是显示鼠标在窗口上面的坐标   有10个错误 求解  小弟先在这里谢谢大家了  帮小弟看下哪有问题

// 1.cpp : Defines the entry point for the application.
//

#include "stdafx.h"
#include "resource.h"

#define MAX_LOADSTRING 100

// Global Variables:
HINSTANCE hInst;
HPEN hPen[7];
HBRUSH hBru[7];
int sPen[7] = {PS_SOLID,PS_DASH,PS_DOT,PS_DASHDOT,PS_DASHDOTDOT,PS_NULL,
PS_INSIDEFRAME};
int sBru[7] = {HS_VERTICAL,HS_HORIZONTAL,HS_CROSS,HS_DIAGCROSS,HS_FDIAGONAL,
HS_BDIAGONAL};                                // current instance
TCHAR szTitle[MAX_LOADSTRING];                                // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING];                                // The title bar text

// Foward declarations of functions included in this code module:
ATOM                MyRegisterClass(HINSTANCE hInstance);
BOOL                InitInstance(HINSTANCE, int);
LRESULT CALLBACK    WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK    About(HWND, UINT, WPARAM, LPARAM);

int APIENTRY WinMain(HINSTANCE hInstance,
                     HINSTANCE hPrevInstance,
                     LPSTR     lpCmdLine,
                     int       nCmdShow)
{
     // TODO: Place code here.
    MSG msg;
    HACCEL hAccelTable;

    // Initialize global strings
    LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
    LoadString(hInstance, IDC_MY1, szWindowClass, MAX_LOADSTRING);
    MyRegisterClass(hInstance);

    // Perform application initialization:
    if (!InitInstance (hInstance, nCmdShow))
    {
        return FALSE;
    }

    hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_MY1);

    // Main message loop:
    while (GetMessage(&msg, NULL, 0, 0))
    {
        if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
        {
            TranslateMessage(&msg);
            DispatchMessage(&msg);
        }
    }

    return msg.wParam;
}



//
//  FUNCTION: MyRegisterClass()
//
//  PURPOSE: Registers the window class.
//
//  COMMENTS:
//
//    This function and its usage is only necessary if you want this code
//    to be compatible with Win32 systems prior to the 'RegisterClassEx'
//    function that was added to Windows 95. It is important to call this function
//    so that the application will get 'well formed' small icons associated
//    with it.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
    WNDCLASSEX wcex;

    wcex.cbSize = sizeof(WNDCLASSEX);

    wcex.style            = CS_HREDRAW | CS_VREDRAW;
    wcex.lpfnWndProc    = (WNDPROC)WndProc;
    wcex.cbClsExtra        = 0;
    wcex.cbWndExtra        = 0;
    wcex.hInstance        = hInstance;
    wcex.hIcon            = LoadIcon(hInstance, (LPCTSTR)IDI_MY1);
    wcex.hCursor        = LoadCursor(NULL, IDC_ARROW);
    wcex.hbrBackground    = (HBRUSH)(COLOR_WINDOW+1);
    wcex.lpszMenuName    = (LPCSTR)IDC_MY1;
    wcex.lpszClassName    = szWindowClass;
    wcex.hIconSm        = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL);

    return RegisterClassEx(&wcex);
}

//
//   FUNCTION: InitInstance(HANDLE, int)
//
//   PURPOSE: Saves instance handle and creates main window
//
//   COMMENTS:
//
//        In this function, we save the instance handle in a global variable and
//        create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
   HWND hWnd;
   HDC hdc;
   int i;


   hInst = hInstance; // Store instance handle in our global variable

   hWnd = CreateWindow("1", "绘图窗口", WS_OVERLAPPEDWINDOW,
      CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);

   if (!hWnd)
   {
      return FALSE;
   }

   MoveWindow(hWnd,10,10,650,350,true);

   ShowWindow(hWnd, nCmdShow);
   UpdateWindow(hWnd);

   for(i=0;i<=6;i++)
   {
       hPen[i] = CreatePen(sPen[i],1,RGB(255,0,0));
       if(i==6)
           hBru[i] = CreateSolidBrush(RGB(0,255,0));
       else
           hBru[i] = CreateHatchBrush(sBru[i],RGB(0,255,0));
   }

   hdc = GetDC(hWnd);
   MyPaint (hdc);
   ReleaseDC (hWnd);

   return TRUE;
}
void MyPaint(HDC hdc,LPARAM lparam)
{
    int x,y;
    char str[20] = "";

    x = LOWORD(lParam);
    y = HIWORD(lParam);

    SetTextColor(hdc,RGB(255,0,0));
    TextOut(hdc,10,10."鼠标坐标",strlen("鼠标坐标"));
    sPrintf(str,"x坐标: %d ",x);
    TextOut(hdc,30,30,str,strlen(str));
    sprintf(str,"y坐标: %d ",y);
    TextOut(hdc,30,30,str,strlen(str));
}
//
//  FUNCTION: WndProc(HWND, unsigned, WORD, LONG)
//
//  PURPOSE:  Processes messages for the main window.
//
//  WM_COMMAND    - process the application menu
//  WM_PAINT    - Paint the main window
//  WM_DESTROY    - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
   
    PAINTSTRUCT ps;
    HDC hdc;
   
   
    switch (message)
    {
        
        case WM_PAINT:
            hdc = BeginPaint(hWnd, &ps);
            // TODO: Add any drawing code here...
        
        
            EndPaint(hWnd, &ps);
            break;
        case WM_MOUSEMOVE:
            hdc = GetDC(hWnd);
            MyPaint(hdc,lParem);
            ReleaseDC(hWnd,hdc);
            break;
        case WM_DESTROY:
            PostQuitMessage(0);
            break;
        default:
            return DefWindowProc(hWnd, message, wParam, lParam);
   }
   return 0;
}

// Mesage handler for about box.
LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
    switch (message)
    {
        case WM_INITDIALOG:
                return TRUE;

        case WM_COMMAND:
            if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
            {
                EndDialog(hDlg, LOWORD(wParam));
                return TRUE;
            }
            break;
    }
    return FALSE;
}
搜索更多相关主题的帖子: 基础 游戏 代码 
2010-04-13 21:24
天使梦魔
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resource.h文件是什么东西
程序是用WIN32API的,建工程的时候建立Win32 Application
然后自己加上面的代码,还有你那个头文件.

书里面没有工程可以下载么?
2010-04-13 21:29
debroa723
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这是一个MFC项目,resource.h是资源ID头文件。
用向导生成项目,这个文件是向导生成的。
2010-04-13 21:37
天使梦魔
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int APIENTRY WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nCmdShow)
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)

32位程序入口和消息循环,你确定这是MFC程序?
2010-04-13 21:40
when159357
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书上只给出了
声明全局变量
HINSTANCE hInst;
HPEN hPen[7];
HBRUSH hBru[7];
int sPen[7] = {PS_SOLID,PS_DASH,PS_DOT,PS_DASHDOT,PS_DASHDOTDOT,PS_NULL,
PS_INSIDEFRAME};
int sBru[7] = {HS_VERTICAL,HS_HORIZONTAL,HS_CROSS,HS_DIAGCROSS,HS_FDIAGONAL,
HS_BDIAGONAL};
主函数:
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
   HWND hWnd;
   HDC hdc;
   int i;


   hInst = hInstance; // Store instance handle in our global variable

   hWnd = CreateWindow("1", "绘图窗口", WS_OVERLAPPEDWINDOW,
      CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);

   if (!hWnd)
   {
      return FALSE;
   }

   MoveWindow(hWnd,10,10,650,350,true);

   ShowWindow(hWnd, nCmdShow);
   UpdateWindow(hWnd);

   for(i=0;i<=6;i++)
   {
       hPen[i] = CreatePen(sPen[i],1,RGB(255,0,0));
       if(i==6)
           hBru[i] = CreateSolidBrush(RGB(0,255,0));
       else
           hBru[i] = CreateHatchBrush(sBru[i],RGB(0,255,0));
   }

   hdc = GetDC(hWnd);
   MyPaint (hdc);
   ReleaseDC (hWnd);

   return TRUE;
}
MyPaint函数:
void MyPaint(HDC hdc,LPARAM lparam)
{
    int x,y;
    char str[20] = "";

    x = LOWORD(lParam);
    y = HIWORD(lParam);

    SetTextColor(hdc,RGB(255,0,0));
    TextOut(hdc,10,10."鼠标坐标",strlen("鼠标坐标"));
    sPrintf(str,"x坐标: %d ",x);
    TextOut(hdc,30,30,str,strlen(str));
    sprintf(str,"y坐标: %d ",y);
    TextOut(hdc,30,30,str,strlen(str));
}
还有消息  
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
   
    PAINTSTRUCT ps;
    HDC hdc;
   
   
    switch (message)
    {
        
        case WM_PAINT:
            hdc = BeginPaint(hWnd, &ps);
            // TODO: Add any drawing code here...
        
        
            EndPaint(hWnd, &ps);
            break;
        case WM_MOUSEMOVE:
            hdc = GetDC(hWnd);
            MyPaint(hdc,lParem);
            ReleaseDC(hWnd,hdc);
            break;
        case WM_DESTROY:
            PostQuitMessage(0);
            break;
        default:
            return DefWindowProc(hWnd, message, wParam, lParam);
   }
   return 0;
}
然后我是建立了个Win32 Application
的简单的hello world工程 再上面改的  
但是能用  要不我把工程传上去  帮忙给小弟看看?
2010-04-13 21:43
when159357
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1.rar (749.07 KB)
2010-04-13 21:44
when159357
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回复 4楼 天使梦魔
确定  因为第二章就是讲如何用mfc建立笔刷  图形什么的
2010-04-13 21:45
天使梦魔
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以下是引用when159357在2010-4-13 21:45:32的发言:

确定  因为第二章就是讲如何用mfc建立笔刷  图形什么的
你把那个头文件到了再编译
MFC就是封装win32API的,你再次声明一次32位入口程序是不让你通过的.

第一章是API,第二章是MFC,这书好扯
2010-04-13 21:56
when159357
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回复 8楼 天使梦魔
额 高手~ “到了”  是去掉了  还是找到了?没看懂   小弟还有一个问题  我其实就想学学怎么做程序的界面  不知道有什么书能帮助我下  
我看那个也是没办法 手头就那一本
2010-04-13 22:07
天使梦魔
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肯定要找到.不找到编译不了.如果是数据变量还好点,如果有过程就没办法了.

游戏还是不要用应用界面了,这是我用opengl做的
http://www.推方块.exe

只是做界面的话windows可以考虑MFC,如果要移植可以考虑GTKMM之类的,免费软件可以用QT.......
不过入门可以学MFC,其他的都是第三方库,要自己配置的,需要对编译原理非常懂
2010-04-13 22:40
快速回复:小弟正在研究vc 游戏编程基础这本书 书上的代码怎么输进去用不了呀 ...
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