1、 写一个全局函数,返回带有以下属性和方法的玩家table
属性:玩家唯一Id,名字,等级,生命,拥有的技能id列表
基础法:每个属性的Get/Set方法
2、 居于第一题构造的玩家(player)实现技能的释放函数(释放逻辑随意发挥,可以根据你们对技能释放的流程理解来思考)
function SkillCast(casterPlayer, targetPlayer)
end
目前写到如下:
local stand =
{
id = 1,
name = "888",
level = 1,
Hp = 10000,
magic = 1000, --魔力
skill = {
a = {skill_name = "普攻" , magic = 0, damage = 20},
One_Skill = { skill_name = "降龙十八掌" , magic = 400 , damage = 999 },
trick_Skill = {skill_name = "四档" , magic = 1000 , damage = 1000 },
},
GetName = function ( self )
return self.name
end,
SetName = function(self,name)
print(name)
self.name = name
end,
GetHp = function (self)
return self.Hp
end,
SetHp = function (self,Hp)
self.Hp = Hp
end,
}