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#2
qwerch2019-11-05 00:57
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self.tk.mainloop(n)
代码如下:
![](zzz/editor/img/code.gif)
import wx
from PIL import Image
import matplotlib.pyplot as plt
import os
import tkinter
import re
import pygame
class MyFrame(wx.Frame): # 子类化框架对像
def __init__(self, parent): # 定义子类构造器,i,j为pos的横纵坐标
i = 10
j = 10
h = 1
wx.Frame.__init__(self, parent, -1, 'TextEntryDialog', pos=(300, 200), size=(1000, 1000)) # 调用父类构造器(必须)
panel = wx.Panel(self) # 创建画板,控件容器
for f in os.listdir(r'e:\photo2'):
newpath = r'e:\photo2' + "\\" + f
print(newpath)
#wx.Frame.__init__(self, parent, -1, 'TextEntryDialog', pos=(300, 200), size=(1000, 1000))
#panel = wx.Panel(self) # 创建画板,控件容器
pic = wx.Image(newpath, wx.BITMAP_TYPE_BMP).ConvertToBitmap() # 载入bmp图片
self.button = wx.BitmapButton(panel, -1, pic, pos=(i, j), size=(150, 300)) # 创建bmp按钮
#plt.figure(10)
# f = path + '\\' + name
im = Image.open(newpath)
print(im.size)
plt.imshow(im)
plt.axis('off')
# 成功进行到这里
#self.Bind(wx.EVT_BUTTON, self.Destroy, self.button) # 绑定bmp按钮事件
self.Bind(wx.EVT_BUTTON, plt.show, self.button) # 绑定bmp按钮事件
i = i + 170
h = h + 1
if h > 6:
h = 1
i = 10
j = j + 310
def onclick(self):
for f in os.listdir(r'e:\photo2'):
newpath = r'e:\photo2' + "\\" + f
print(newpath)
im = Image.open(newpath)
print(im.size)
plt.imshow(im)
plt.axis('off')
if __name__ == '__main__':
appl = wx.App()
#app = wxGUI()
#app.MainLoop()
a = a=MyFrame(parent=None)
#a.__init__(parent=None)
a.Show(True)
appl.MainLoop()
运行代码结果如下:from PIL import Image
import matplotlib.pyplot as plt
import os
import tkinter
import re
import pygame
class MyFrame(wx.Frame): # 子类化框架对像
def __init__(self, parent): # 定义子类构造器,i,j为pos的横纵坐标
i = 10
j = 10
h = 1
wx.Frame.__init__(self, parent, -1, 'TextEntryDialog', pos=(300, 200), size=(1000, 1000)) # 调用父类构造器(必须)
panel = wx.Panel(self) # 创建画板,控件容器
for f in os.listdir(r'e:\photo2'):
newpath = r'e:\photo2' + "\\" + f
print(newpath)
#wx.Frame.__init__(self, parent, -1, 'TextEntryDialog', pos=(300, 200), size=(1000, 1000))
#panel = wx.Panel(self) # 创建画板,控件容器
pic = wx.Image(newpath, wx.BITMAP_TYPE_BMP).ConvertToBitmap() # 载入bmp图片
self.button = wx.BitmapButton(panel, -1, pic, pos=(i, j), size=(150, 300)) # 创建bmp按钮
#plt.figure(10)
# f = path + '\\' + name
im = Image.open(newpath)
print(im.size)
plt.imshow(im)
plt.axis('off')
# 成功进行到这里
#self.Bind(wx.EVT_BUTTON, self.Destroy, self.button) # 绑定bmp按钮事件
self.Bind(wx.EVT_BUTTON, plt.show, self.button) # 绑定bmp按钮事件
i = i + 170
h = h + 1
if h > 6:
h = 1
i = 10
j = j + 310
def onclick(self):
for f in os.listdir(r'e:\photo2'):
newpath = r'e:\photo2' + "\\" + f
print(newpath)
im = Image.open(newpath)
print(im.size)
plt.imshow(im)
plt.axis('off')
if __name__ == '__main__':
appl = wx.App()
#app = wxGUI()
#app.MainLoop()
a = a=MyFrame(parent=None)
#a.__init__(parent=None)
a.Show(True)
appl.MainLoop()
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