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标题:dialog 类的简单问题,可是编译通不过
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fengse
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dialog 类的简单问题,可是编译通不过

// msg1Dlg.cpp : implementation file
//


#include "msg1.h"
#include "msg1Dlg.h"
#define WM_COUNT_MSG WN_USER+100

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
CAboutDlg();
afx_msg LRESULT OnCountMsg(WPARAM,LPARAM);

// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA

// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL

// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
ON_MESSAGE(WM_COUNT_MSG,OnCountMsg)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMsg1Dlg dialog

class CMsg1Dlg : public CDialog
{
public:
CMsg1Dlg();
afx_msg LRESULT OnCountMsg(WPARAM,LPARAM);

// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA

// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL

// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};


CMsg1Dlg::CMsg1Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CMsg1Dlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMsg1Dlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CMsg1Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMsg1Dlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CMsg1Dlg, CDialog)
ON_MESSAGE(WM_COUNT_MSG,OnCountMsg)
//{{AFX_MSG_MAP(CMsg1Dlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(ID_SENDMSG, OnSendmsg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMsg1Dlg message handlers

BOOL CMsg1Dlg::OnInitDialog()
{
CDialog::OnInitDialog();

// Add "About..." menu item to system menu.

// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);

CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}

// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon

// TODO: Add extra initialization here

return TRUE; // return TRUE unless you set the focus to a control
}

void CMsg1Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}

// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.

void CMsg1Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting

SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;

// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}

// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMsg1Dlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}


LRESULT CMsg1Dlg::OnCountMsg(WPATAM wParam,LPARAM lParam)
{this->SetDlgItemInt(IDC_PROMPT,lParem);
return 1;
}

void CMsg1Dlg::OnSendmsg()
{ static int count=0;
++count;
this->SendMessage(WM_COUNT_MSG,0,count);
// TODO: Add your control notification handler code here

}
指向这


Compiling...
msg1Dlg.cpp
f:\program files\microsoft visual studio\myprojects\msg1\msg1dlg.cpp(217) : fatal error C1010: unexpected end of file while looking for precompiled header directive
执行 cl.exe 时出错.

msg1Dlg.obj - 1 error(s), 0 warning(

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2006-10-10 00:52
fengse
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希望能得到解答 不胜感激
2006-10-10 00:53
Knocker
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发错地方,发到VC去


九洲方除百尺冰,映秀又遭蛮牛耕。汽笛嘶鸣国旗半,哀伤尽处是重生。     -老K
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2006-10-10 14:28
wfpb
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#include "stdafx.h"

这个错误已经说的很明显了。翻译一下就是。

在这个文件中想要找到预编译头文件,竟然找到文件结束都没找到。(unexpected:预料之外的,不希望的)

[glow=255,red,2]wfpb的部落格[/glow] 学习成为生活的重要组成部分!
2006-10-11 18:51
快速回复:dialog 类的简单问题,可是编译通不过
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