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标题:C#数据结构 开一帖
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寒风中的细雨
Rank: 17Rank: 17Rank: 17Rank: 17Rank: 17
等 级:贵宾
威 望:66
帖 子:1710
专家分:8645
注 册:2009-9-15
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程序代码:
/**

 * @文件名:Program.cs

 * @作  者:寒风中的细雨

 * @时  间:2012/5/16/

 * @概  述:栈的基本操作, 队列的基本操作

 */
using System;

public interface IStack<T>
{
    int GetLength();//求栈的长度
    bool IsEmpty();//判断栈是否为空
    void Clear();//清空栈操作
    void Push(T nItem);//入栈
    void Pop();//出栈
    T GetTop();//取栈顶元素
}
public interface IQueue<T>
{
    int GetLength();//求队列的长度
    bool IsEmpty();//判断队列是否为空
    void Clear();//清空队列
    void In(T nItem);//入队
    void Out();//出队
    T GetFront();//取对头元素
}
//结点
class Node<T>
{
    private T m_Data;
    private Node<T> m_Next;
    //m_Next属性
    public Node<T> Next
    {
        get { return m_Next; }
        set { m_Next = value; }
    }
    //m_Data属性
    public T Data
    {
        get { return m_Data; }
        set { m_Data = value; }
    }
    //构造函数
    public Node(T nData, Node<T> nNext)
    {
        m_Data = nData;
        m_Next = nNext;
    }
    public Node()
    {
        m_Data = default(T);
        m_Next = null;
    }
}
//链栈
public class LinkStack<T>:IStack<T>
{
    private Node<T> m_Top;
    private int m_Length;
    //构造器
    public LinkStack()
    {
        m_Length = 0;
        m_Top = null;
    }
    //求栈的长度
    public int GetLength()
    {
        return m_Length;
    }
    //判断栈是否为空
    public bool IsEmpty()
    {
        return (null == m_Top);
    }
    //清空栈操作
    public void Clear()
    {
        m_Top = null;
    }
    //进栈
    public void Push(T nItem)
    {
        if (IsEmpty())
        {
            m_Top = new Node<T>(nItem, null);
            ++m_Length;
            return;
        }
        m_Top = new Node<T>(nItem, m_Top);
        ++m_Length;
    }
    //出栈
    public void Pop()
    {
        if (IsEmpty())
        {
            Console.WriteLine("出栈失败,栈空...");
            return;
        }
        m_Top = m_Top.Next;
        --m_Length;
    }
    //取栈顶元素
    public T GetTop()
    {
        return m_Top.Data;
    }
}
//队列
public class LinkQueue<T>:IQueue<T>
{
    private Node<T> m_Rear;//队尾
    private Node<T> m_Front;//对头
    private int m_Length;//队长度
    //构造函数
    public LinkQueue()
    {
        m_Length = 0;
        m_Front = m_Rear = null;
    }
    //求队列的长度
    public int GetLength()
    {
        return m_Length;
    }
    //判断队列是否为空
    public bool IsEmpty()
    {
        return 0 == m_Length;
    }
    //清空队列
    public void Clear()
    {
        m_Length = 0;
        m_Front = m_Rear = null;
    }
    //入队
    public void In(T nItem)
    {
        if (this.IsEmpty())
        {
            m_Front = m_Rear = new Node<T>(nItem, null);
        }
        else
        {
            m_Rear.Next = new Node<T>(nItem, null);
            m_Rear = m_Rear.Next;
        }
        ++m_Length;
    }
    //出队
    public void Out()
    {
        if (this.IsEmpty())
        {
            Console.WriteLine("队列为空...");
            return;
        }
        if (m_Length > 1)
        {
            m_Front = m_Front.Next;
        }
        else
        {
            m_Front = m_Rear = null;
        }
        --m_Length;
    }
    //取对头元素
    public T GetFront()
    {
        return m_Front.Data;
    }
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**

 * @文件名:App.cs

 * @作  者:寒风中的细雨

 * @时  间:2012/5/16/

 * @概  述:树的基本操作 模拟递归实现

 */
using System;

//二叉数的结点结构
class BinaryTreeNode<T>
{
    private int m_Num;//后序遍历时候使用
    private T m_Data;
    private BinaryTreeNode<T> m_Lchild;
    private BinaryTreeNode<T> m_Rchild;

    //构造函数
    public BinaryTreeNode(T nData, BinaryTreeNode<T> nLchild,
        BinaryTreeNode<T> nRchild)
    {
        m_Data = nData;
        m_Lchild = nLchild;
        m_Rchild = nRchild;
        m_Num = 0;
    }

    //属性域
    public T Data
    {
        get { return m_Data; }
        set { m_Data = value; }
    }
    public BinaryTreeNode<T> Lchild
    {
        get { return m_Lchild; }
        set { m_Lchild = value; }
    }
    public BinaryTreeNode<T> Rchild
    {
        get { return m_Rchild; }
        set { m_Rchild = value; }
    }
    public int Num
    {
        get { return m_Num; }
        set { m_Num = value; }
    }
}

//二叉树类
class BinaryTree
{
    private BinaryTreeNode<char> m_Head;

    //属性域
    public BinaryTreeNode<char> Head
    {
        get { return m_Head; }
        set { m_Head = value; }
    }

    //构造函数
    public BinaryTree()
    {
        m_Head = null;
    }
      
    //建树 利用字符串ABC@@D@@E@F@@  先序字符串
    public void CreatTreeByString(string nStr)
    {
        LinkStack<BinaryTreeNode<char>> stack = new LinkStack<BinaryTreeNode<char>>();
        int i = 0;
        BinaryTreeNode<char> tmp = null;

        do
        {
            while (nStr[i] != '@')
            {//左孩子
                if (m_Head == null)
                {
                    m_Head = new BinaryTreeNode<char>(nStr[i], null, null);
                    stack.Push(m_Head);
                }
                else
                {
                    tmp = new BinaryTreeNode<char>(nStr[i], null, null);
                    stack.GetTop().Lchild = tmp;
                    stack.Push(tmp);
                }
                ++i;
            }
           
            stack.GetTop().Lchild = null;
            tmp = stack.GetTop();
            stack.Pop();

            ++i;
            if (nStr[i] == '@')
            {//第二个 进行出栈
                tmp.Rchild = null;
                if (stack.IsEmpty())
                {
                    break;
                }
                tmp = stack.GetTop();
                stack.Pop();
                ++i;
                if (nStr[i] == '@')
                {
                    tmp.Rchild = null;
                    ++i;
                    continue;
                }
            }
    
            BinaryTreeNode<char> tmp1 = null;
            tmp1 = new BinaryTreeNode<char>(nStr[i], null, null);
            tmp.Rchild = tmp1;
            stack.Push(tmp1);
            ++i;
        } while (!stack.IsEmpty());
    }

    //先序遍历
    public void PreOrderTraverse()
    {
        LinkStack<BinaryTreeNode<char>> stack = new LinkStack<BinaryTreeNode<char>>();

        if (m_Head == null)
        {
            Console.WriteLine("为空树...");
            return;
        }

        BinaryTreeNode<char> tmp = m_Head;
        do
        {
            while (tmp != null)
            {
                Console.Write("{0} ", tmp.Data);
                stack.Push(tmp);
                tmp = tmp.Lchild;
            }

            tmp = stack.GetTop();
            stack.Pop();
            tmp = tmp.Rchild;
        } while (!stack.IsEmpty() || null !=tmp);
        Console.WriteLine();
    }

    //中序遍历
    public void InOrderTraverse()
    {
        LinkStack<BinaryTreeNode<char>> stack = new LinkStack<BinaryTreeNode<char>>();

        if (m_Head == null)
        {
            Console.WriteLine("为空树...");
            return;
        }

        BinaryTreeNode<char> tmp = m_Head;
        do
        {
            while (tmp != null)
            {
                stack.Push(tmp);
                tmp = tmp.Lchild;
            }

            tmp = stack.GetTop();
            Console.Write("{0} ", tmp.Data);
            stack.Pop();
            tmp = tmp.Rchild;
        } while (!stack.IsEmpty() || null != tmp);
        Console.WriteLine();
    }
   
    //后序遍历
    public void PostOrderTraverse()
    {
        LinkStack<BinaryTreeNode<char>> stack = new LinkStack<BinaryTreeNode<char>>();
        if (m_Head == null)
        {
            Console.WriteLine("为空树...");
            return;
        }
        BinaryTreeNode<char> tmp = m_Head;

        do
        {
            while (tmp != null)
            {
                stack.Push(tmp);
                tmp = tmp.Lchild;
            }

            tmp = stack.GetTop();
            tmp.Num += 1;

            while (!stack.IsEmpty() && stack.GetTop().Num == 2)
            {
                Console.Write("{0} ", stack.GetTop().Data);
                stack.Pop();
                if (!stack.IsEmpty())
                {
                    stack.GetTop().Num += 1;
                }
            }
            if (!stack.IsEmpty())
            {
                tmp = stack.GetTop().Rchild;
            }

        } while (!stack.IsEmpty());
        Console.WriteLine();
    }

    //层序遍历
    public void LevelOrderTraverse()
    {
        LinkQueue<BinaryTreeNode<char>> queue = new LinkQueue<BinaryTreeNode<char>>();

        if (m_Head == null)
        {
            Console.WriteLine("为空树...");
            return;
        }

        BinaryTreeNode<char> tmp = m_Head;
        queue.In(tmp);

        do
        {
            tmp = queue.GetFront();
            Console.Write("{0} ", tmp.Data);
            queue.Out();

            if (tmp.Lchild != null)
            {
                queue.In(tmp.Lchild);
            }
            if (tmp.Rchild != null)
            {
                queue.In(tmp.Rchild);
            }
        } while (!queue.IsEmpty());
        Console.WriteLine();
    }
}

class App
{
    static void Main(string[] args)
    {
        BinaryTree Tree = new BinaryTree();

        Tree.CreatTreeByString("AB@D@@EF@@@");
        Console.WriteLine("先序遍历");
        Tree.PreOrderTraverse();
        Console.WriteLine("中序遍历");
        Tree.InOrderTraverse();
        Console.WriteLine("后序遍历");
        Tree.PostOrderTraverse();
        Console.WriteLine("层序遍历");
        Tree.LevelOrderTraverse();

        Console.WriteLine();

        BinaryTree tree = new BinaryTree();

        tree.CreatTreeByString("ABC@@D@@E@F@@");
        Console.WriteLine("先序遍历");
        tree.PreOrderTraverse();
        Console.WriteLine("中序遍历");
        tree.InOrderTraverse();
        Console.WriteLine("后序遍历");
        tree.PostOrderTraverse();
        Console.WriteLine("层序遍历");
        tree.LevelOrderTraverse();
    }
}

先序遍历
A B D E F
中序遍历
B D A F E
后序遍历
D B F E A
层序遍历
A B E D F

先序遍历
A B C D E F
中序遍历
C B D A E F
后序遍历
C D B F E A
层序遍历
A B E C D F
请按任意键继续. . .
2012-05-16 13:12
孀倪
Rank: 1
等 级:新手上路
帖 子:8
专家分:0
注 册:2012-8-21
收藏
得分:0 
我没学过c#,可是我看着这代码 我就第一感觉认为是c++。
咋一看,这两者好像没什么区别,都是面向对象的,可是本质上到底区别在哪 版主,我只知道c#做图形界面做的很好。其他就不知道了。
版主能否给我详细的解答解答。谢谢!
2012-09-12 17:08
lisong619
Rank: 1
等 级:新手上路
帖 子:9
专家分:0
注 册:2012-12-4
收藏
得分:0 
啊,啊啊啊啊,跪谢LZ啊。。。。。千难万险才找到一个啊
2013-03-31 18:36
快速回复:C#数据结构 开一帖
数据加载中...
 
   



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